@mike64 no
Vance(axis) vs Seththenewb(allies) G40a3.9 no tech
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sz35 D roll
Rolls: 1@2; Total Hits: 01@2: (5)ncm
4ftr, tac sz35 > sz33
bmb sz35 > car
bmb haw > car
3inf, art, arm eus/mech cus > mor v/t
dd sz101 > sz91
dd sz1 > sz10place 4inf, art eus, 4trn, cv, ftr sz101 (did my match wrong and had 3 to spare, remove and add 3ipc to us counter if that’s not ok)
collect 70will kill ss on china map if dd hits.
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China T4
purchase artcom
inf tsi > kan
inf she > sui
14inf sze > kwencm
ftr bur > yuncollect 14
I’m not sure of the rules. I know that factories on China are destroyed, but does that also apply to AB and/or NB? If so, just destroy it on Italy.
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I think bases stay, but factories disappear.
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UK T4
EUK 2trn, cv, mech, inf/PUK 3arm, 2mechcom
inf cng > fea wi
inf ken > iso wi
inf ken > eth wi
arm trj > npr blitzing through irq
inf hol > wgr wi (major > minor)
2inf uk > den v/t wi
2inf uk > nwy v/t wi
inf yun > hun wi
inf yun > kwa wincm
mech sud > fca
trn sz72 > sz81
2mech saf > con
trn, ca, bb sz80 > sz81
bmb egy > cau
inf npr > cau
2mech, arm cpr > cau
arm epr > npr
3mech, arm ind > epr
2ftr ind > cau
art, 3aa yun > sze
2inf shn > yun
3inf sia > shn
inf ind > bur
ftr, tac bur > sze
ftr ice > sz110
ftr uk > sz110
inf, arm uk > holplace
2trn, cv sz110
inf uk
mech cpr
2mech, 3arm ind -
Sorry for my sometimes long delays between allied countries. :roll:
I had UK ready some time ago, but I got caught looking at the map and trying to figure out how it would look a turn from now. What you might do and how I’d counter that and what I’d do to you in turn.
I think the allied situation is starting to stabilize a little with some landings into Europe but no doubt about it USSR is still on the ropes. One or two more solid punches could send them crashing to the floor . . . I just hope I can avoid any haymakers and keep USSR in this.
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This is the first time I have tried out this strategy. It hits USSR hard early in the game before the Allies are able to do much about it. I’m not sure what I would do as the allies faced with this one, other than turtle into moscow like you have done. What I don’t like about it is that it really abuses the fact that the axis can unbalance everything in Europe by flying over the whole bloody jap air force to the European theater! The axis only have to win one one side of the world so screw the Pacific. Not exactly how the real war went, but then again the axis lost the real war.
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Italy 4
PURCHASE & REPAIR
1 fig
3 inf
19 totalCOMBAT MOVES
West Germany (1 inf)
3 inf from northern italy
2 fig, 1 Bmb from Southern Italy
a
Rolls: 3@1, 2@3, 1@4; Total Hits: 23@1,: (6, 5, 3)2@3,: (2, 6)1@4: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1)French west Africa (walk in)
1 art from nigeria -
NONCOMBAT MOVES
Southern Italy
2 fig, 1 Bmb from battle of West Germany
1 armor from Yugoslavia
1 AA from Northern ItalyNorthern Italy
1 inf, 1 art from Albania via tt z97 to z95z95
1 sub, 1 destroyer, 1 cruiser from z97MOBILIZE UNITS
2 inf, 1 fig in Southern Italy
1 inf in Northern ItalyCOLLECT INCOME
Italy 4 = $18 -
It may throw Europe off balance some, but I’m countering that by building almost strictly atlantic with US and now UK pac can send it’s builds west. It’s going to be close, but I think the axis need to win in a couple turns here otherwise a rich UK and the US builds will catch up to them.
Anzac T4
purchase trn, dd, ftr save 1ipc
com
nonencm
inf yun > sze
dd sz45 > sz33
ss sz62 > sz33
2inf egy > trj
inf dgu > ngu
inf, art, 2aa sau > queplace trn, dd sz62/ftr nsw
collect 24 + 1 savedFrance T4
cm
wgr (2inf)
inf, art hol
ftr(2) uk
A
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (4)
D
Rolls: 2@2; Total Hits: 12@2: (2, 3)ncm
north africa inf advance towards trj -
Wgr Rd 2 (art, ftr vs inf)
A
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Wgr hw/inf - ftr retreats to hol
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Yeah timing is everything for sure.
Germany 5
PURCHASE & REPAIR
6 to repair South Ukraine IC
3 armor
10 inf
54 totalCOMBAT MOVES
Denmark (2 inf)
2 inf from Germany via tt z114 to z113
4 fig, 1 Bmb from Germany
1 cruiser in z113 bombard
bombard
Rolls: 1@3; Total Hits: 11@3: (1)
a
Rolls: 2@1, 4@3, 1@4; Total Hits: 52@1,: (4, 3)4@3,: (2, 1, 1, 3)1@4: (3)
d
Rolls: 2@2; Total Hits: 12@2: (2, 6)z125 (1 transport)
1 Bmb from Germany autokillz112 (4 transports)
1 fig from Germany autokillVologda (walk in)
1 armor from Belarus blitz thru archangelNenetsia (walk in)
1 armor from Belarus blitz thru archangelRostov (walk in)
1 inf from South UkraineTambov (walk in)
1 inf from BryanskSmolensk (1 inf)
2 inf from Belarus
4 tac from Novgorod
a
Rolls: 2@1, 4@3; Total Hits: 32@1,: (4, 4)4@3: (2, 4, 2, 2)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
NONCOMBAT MOVES
Novgorod
1 Bmb from battle of z125
1 Bmb from battle of denmarkGermany
1 fig from battle of z112
4 fig from battle of DenmarkBryansk
4 tac from battle of Smolensk
1 AA, 8 inf, 5 art, 20 mech, 6 armor from Belarus
2 mech, 1 armor from NovgorodNorth Ukraine
10 mech from HungaryMOBILIZE UNITS
3 armor in South Ukraine
10 inf in GermanyCOLLECT INCOME
Germany 5 = 47(territories) +5(Novgorod) = $52 -
USSR T5
Purchase 3ftr, save 8cm
nov (2inf, art, mech, arm)
4inf ura
arm, ftr(3) rus
3ftr(2) vol
A
Rolls: 4@1 5@3; Total Hits: 54@1: (3, 3, 1, 1)5@3: (1, 6, 2, 1, 5)
D
Rolls: 4@2 1@3; Total Hits: 24@2: (1, 5, 6, 2)1@3: (5)volo (arm)
2inf, ftr, tac(4) rus
A
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 5)1@3: (1)1@4: (4)
D
Rolls: 1@3; Total Hits: 01@3: (6)kor (inf)
3inf amu
A
Rolls: 3@1; Total Hits: 03@1: (3, 4, 6)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
nov tw/2inf loss
volo twolkor(3inf vs inf)
A
Rolls: 3@1; Total Hits: 03@1: (6, 3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
Kor (3inf vs inf)
A
Rolls: 3@1; Total Hits: 03@1: (5, 2, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)Rolling again, subtract last number on right if your inf hits above.
Kor (3inf vs inf)
A
Rolls: 3@1; Total Hits: 03@1: (2, 4, 6)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
Kor (2inf vs inf) Any roll after you get your first hit is no not valid as I will retreat when it’s 1v1.
A
Rolls: 2@1; Total Hits: 12@1: (1, 6)
D
Rolls: 1@2; Total Hits: 11@2: (2)2nd
A
Rolls: 2@1; Total Hits: 02@1: (4, 6)
D
Rolls: 1@2; Total Hits: 01@2: (4)
3rd
A
Rolls: 2@1; Total Hits: 02@1: (6, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
4th
A
Rolls: 2@1; Total Hits: 02@1: (2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
Man that was unlikely.
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kor tw/inf
ncm
4ftr nov > rus
ftr, tac volo > rus
3inf vol > samplace 3ftr vol
collect 24 + 8 saved -
What was unlikely? You didn’t expect me to hit nov or are you talking about the dice?





