Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs
-
Buy
1 IC (15)
2 CV (28)
save (0)CM:
1 arm Eca to Fra
1 SS SZ35 to SZ49NCM:
1 fig Egy to SZ7
2 fig Gbr to SZ7
3 inf 1 art 1 arm Egy to Trj
2 inf Saf to Rho
1 inf Bur to Ind
1 DD SZ9 to SZ7
1 DD 1 TP SZ41 to SZ40Mob Units
2 CV SZ7
1 IC IndCollect Income
40+10=50 IPC -
interest allied start cts, very aggressive. will watch with interest
-
Thank you :) You need to be more aggressive with the Allies, I’ve found. Also throws off the Japanese players, as they’re not used to the opposition.
-
Helps when the j player loses 3 ftr in j1 too. last 2 games I’ve played with bog he lost no ftrs on j1. sure makes j much tougher to deal with… :x
-
Helps when the j player loses 3 ftr in j1 too. last 2 games I’ve played with bog he lost no ftrs on j1. sure makes j much tougher to deal with… :x
Sorry obg I got the b before the o… :-P
-
Helps when the j player loses 3 ftr in j1 too. last 2 games I’ve played with bog he lost no ftrs on j1. sure makes j much tougher to deal with… :x
Sorry obg I got the b before the o… :-P
:-D hey I am good with bog too 8-)
-
Helps when the j player loses 3 ftr in j1 too. last 2 games I’ve played with bog he lost no ftrs on j1. sure makes j much tougher to deal with… :x
yeah it does!!! :x
-
Hey, it looks like I forgot to actually put the dd in sz62. I will fix it on this map.
Ita1-Buy: 2 inf, art…save 0
CM
1. 2inf Lib => Egy
2. inf Blk/art Ita/cru bb sz14 => Trj 5inf art arm
3. inf arm ftr Ita/arm Blk => Fra armTrj
A-inf art cru bb
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (2)1@4: (5)
D-5inf art arm
Rolls: 6@2 1@3; Total Hits: 26@2: (3, 2, 4, 5, 1, 4)1@3: (5)
-
Trj hwlo 2inf
Fra
A-inf 2arm ftr
Rolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (3, 6, 5)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1)
-
Fra lwlo inf
NCM
ftr Fra =>Ita
cru sz14 => sz15
inf Blk => Itamobilize
2inf art in ItaCollect: 17
-
Not at home. Will try to do this from memory.
Buy
1 CV (14)
1 BB (20)
1 SS (6)
save (0)CM:
noneNCM:
1 inf 1 art Eus to Gbr
1 DD SZ10 to SZ7 (or 8, if it cannot reach, I don’t remember… i.e. with the TP)
1 CV 1 DD 1 fig SZ44 to SZ56
1 fig EUS to SZ7 (British CV, it’s in that SZ, correct?)
1 fig WUS to SZ56
1 fig Haw to SZ56
1 inf Ala to Wca
1 inf Cus to Wca
1 inf Wus to Wca
1 bom Eus to WusMob Units
1 CV 1 BB 1 SS SZ56Collect Income
38+10=48 IPCI don’t have a map prepared. You can wait the 5 hours until I have one, or just go based on what I’ve typed.
CHINA:
withdraw the infantry from the frontline. Mob 2 inf in Sik. German moves won’t have an impact on these positions. -
No hurry on my part. I will wait for you to get home and check your memory. Does it mean we are addicted to the game if you can do it from memory?
-
@Ol’:
No hurry on my part. I will wait for you to get home and check your memory. Does it mean we are addicted to the game if you can do it from memory?
I think so. I’ve made some modifications. Didn’t have your Japanese opening memorized.
Bombers are now in Wca with Infantry. Purchase was edited as I realized my CV’s weren’t fully loaded.
Basically I exchanged the BB for a fig + DD. The extra IPC gives me a TP to carry those inf around :)Buy
1 CV (14)
1 fig (10)
1 DD (8)
1 TP (7)
save (1)China:
1 inf Fuk to Kia
1 inf Hup to Sik
Mob 2 inf SikThanks for waiting. Those modifications are actually pretty important :)
-
Ger2-Buy: sub, 2 dd, aa gun, inf, art, 2 arm…save 0
CM
1. 2inf Nwy/2inf 2art 4arm Bst/2arm Epl => Kar
2. bmr Nwy => sz8 dd
3. 2inf art Ukr => Euk inf
4. inf art 2arm ftr Lib => Trj 3inf art armTrj
A-inf art 2arm ftr
Rolls: 2@2 3@3; Total Hits: 22@2: (3, 3)3@3: (1, 3, 5)
D-3inf art arm
Rolls: 4@2 1@3; Total Hits: 24@2: (4, 1, 2, 5)1@3: (5)
-
Trj
A-2arm ftr
Rolls: 3@3; Total Hits: 13@3: (3, 5, 4)
D-inf art arm
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (3)
-
bummer…Egy hwlo 3inf
Euk
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (5, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
-
Euk
A-2inf art
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (3, 1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
-
Euk twlo inf
sz8 1st hit
A-bmr
Rolls: 10@4; Total Hits: 810@4: (2, 6, 5, 1, 2, 3, 1, 1, 3, 3)
D-dd
Rolls: 10@2; Total Hits: 310@2: (2, 4, 6, 2, 6, 1, 5, 5, 5, 5)
-
sz8 hwlo dd…trn survives :cry:…it was too big a temptation to pass up
NCM
sub sz6 => sz5
inf Nwy => Fin
inf Blk => Bul
inf Pol => Bul
inf Ita => Fra
art Ger => Pol
2inf aa gun Ger => Fra
2inf Lib => Egy
ftr Trj => EgyMobilize
sub 2dd in sz5
aa gun inf art 2arm in GerCollect: 53
-
Quite the round for me.