“Thanks for rembering me TG Moses VI”
Well you were a good poster of the A&A General Discussion Boards, and that I liked.
“The C&C series may be a little recycled, but RED ALERT 2 is still a master piece in my book.”
I couldn’t agree with you any more. Red Alert 2 is the definitive standard for what any tactical strategy game should be, less on micromanagement and more on actual combat. Oh yeah! :D
“One player acuatally said to me quote “If I was in a war and i couldn’t find my choke points I would not fight the enemy””
Well I do see this as a problem. In fact, I always keep a group of handy Zerglings burrowed and every choke point to stalk unsuspecting prey (which is really the best way to get rid of those Siege Tanks). But as a map designer, I also try to keep my war zones a little larger to give both sides room to maneuver in. You can do this by, say, placing much need resources in the center of the map and having players fight over them :P Also, do you get the problem of builders making maps too resource heavy? Plenty of resources are okay, but not when they’re all located in each player’s respective base.
“Shogun’s tight the first time you play it, but the graphics are seriously lacking….”
Graphics should NEVER be a problem with any true RTS gamer. Heck, I still play Dune II and C&C: Gold, which used large sprite and pixel based graphics.