• Liaison TripleA '11 '10

    HMS Hood ( UK player only) moves 4 spaces either with or without benefit of naval base. the UK swaps out one of his BB’s with this ( in G40), but this is a 4-3-2-20 unit

    NOTE
    Also E-X-P-L-O-D-E-S Immediately upon entering combat with German battleships.

  • '10

    Very exciting NEWS!!!


  • TIGER TANKS.  sold.


  • I’ll buy the game just to get the pieces.

  • Liaison TripleA '11 '10

    Yep!


  • TIGER TANKS?! IS-2 TANK?! Im buying it for sure!!!


  • Sounds cool! For $30 it’s a deal, and all the new pieces look great!

    (Though the Tigers and IS-3’s look overpriced, the Avro is great, and the Hood seems to be to good for a BB…)
    Can’t wait! :D


  • @Rebel:

    Sounds cool! For $30 it’s a deal, and all the new pieces look great!

    (Though the Tigers and IS-3’s look overpriced, the Avro is great, and the Hood seems to be to good for a BB…)
    Can’t wait! :D

    YOU SAW PICS?! :-o

  • Customizer

    WOuld be cool to see some pics…  Really curious as to that shortened gaming time, and will the new sculpts mentioned have different abilities… will some units get the axe…  NEW SCUPLTS.  Excited.

  • TripleA '12

    Hmm… I’m curious about the ‘shortened game length’. What could this mean, exactly? I expect we could be looking at fewer spaces on the map, less units than usual/expected for the set up, no technology or national objectives, and possibly a turn limit? What else?

    Also, being an ‘introductory level’ game to get new players involved, I think it’s quite obvious there will be a fewer rules than what we are used to. However, I very much doubt that these ‘new sculpts’ will have their own special abilities; more like they will just be for show/decoration.

    I also expect some units will be intentionally left out - possibly Mech. Infantry and Tac. Bombers. Perhaps even Cruisers!

    Thoughts?

  • Liaison TripleA '11 '10

    It’s one of these things.

    1.  Maybe they’ve ditched the capital capture concept.

    So long as you’ve accomplished certain goals (More readily capturable victory cities) or destroyed a certain amount of units, or met whatever economic requirements, you win.

    2.  That, or it’s the D-Day/Bulge, 10 turns concept.  Where the victor is determined, by the map, at the time the clock strikes 10.

    3.  OR, they go way back, to the 2000 Pacific Concept, where the axis has a rising/sliding point scale, that if they reach equates victory.


  • The announcement says: “AA1942 2nd Edition mechanics”

    My understanding is that it will use the AA42 updated ruleset (with the Errata/FAQ corrections), which is simpler than the AA40 one. And when it says games will last 1h30 to 2 hours, that’s about the average for my Spring 1942 games.


  • This might be a clue:
    “Controlling one of the Axis or Allied powers, you will command both your country�s military forces and its war-time economy. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours!”

    http://www.wizards.com/ContentResources/Wizards/Sales/Solicitations/2012_03_29_AA1941_Solicitation_en_US.pdf

    Win by a certain number of VCs?

  • Liaison TripleA '11 '10

    last 1h30 to 2 hours

    You know… that can’t involve much strategy… Why don’t we all just get together and play dice.  Mashing them on the board - and calling it victory if we get lucky.

  • TripleA '12

    It’s one of these things.

    1.  Maybe they’ve ditched the capital capture concept.

    Yes, of course. I didn’t think of that. They must have done away with the capture capitals rule.


  • @Gargantua:

    last 1h30 to 2 hours

    You know… that can’t involve much strategy… Why don’t we all just get together and play dice.  Mashing them on the board - and calling it victory if we get lucky.

    By the same logic, chess Grand Masters also don’t use much strategy since their games last as long.

    Some people like games to take longer, some like games to go faster. I’m for the latter option and that’s why I prefer to play Spring 1942 than Global or Anniversary and my games on either GTO or TripleA on average last that long, although the best games usually take longer.


  • @Lozmoid:

    Hmm… I’m curious about the ‘shortened game length’. What could this mean, exactly?

    The U.S. automatically developing the A-bomb tech at the end of turn 1?  (Yes, I’m kidding.  I hope.)

  • Liaison TripleA '11 '10

    By the same logic, chess Grand Masters also don’t use much strategy since their games last as long.

    Some people like games to take longer, some like games to go faster. I’m for the latter option and that’s why I prefer to play Spring 1942 than Global or Anniversary and my games on either GTO or TripleA on average last that long, although the best games usually take longer.

    By the same logic?  Excuse me for pointing out, that moving 1 piece at a time, is alot different than moving dozens, that having 160 pieces in the box alone (not including chips) and 5 players - in a game of growing economy, is alot different than having 2 players and 32 pieces - in a game of piece elimination.

    If this were a two player game of axis and allies, with 32 pieces, no dice, no purchases, and no non combat movement phase, no tech - and no chips, than yes - I believe strategy could be involved.

    ALSO, comparing average players to GRAND MASTERS is ludicrous, Just becuase you and I, and 3 others, can sit down, and blitz out a SOLID game of global with an hourglass in less than 4 hours because we are masters of the game as opposed to average players that can take much longer.

    The Strategic equation YOU need to consider, is how much time can be alloted for each piece, thus creating the strategic quotient wherby things can be compared.

    Assuming both games are 2 hours long, 120MIN

    Roughly speaking :

    Chess- with diminishing exponents,  120 / 32 = 3.75 minutes of strategic thinking time per PIECE

    A&A with GROWING exponents because new pieces are added, assume 160 pieces at setup  120 / 160  =  0.75 min per piece.

    Consensus - LESS TIME + MORE PIECES = LESS STRATEGY and MORE DICE DETERMINATION

    And we’re not even going to ask how long “experienced” players will take to blast through 41….


  • @empireman:

    @Rebel:

    Sounds cool! For $30 it’s a deal, and all the new pieces look great!

    (Though the Tigers and IS-3’s look overpriced, the Avro is great, and the Hood seems to be to good for a BB…)
    Can’t wait! :D

    YOU SAW PICS?! :-o

    I think Rebel is talking about Imperious Leaders “new unit” stats he’s posted (not something that is official) based on the “overpriced” comment about specific units.

  • '17 '16 '15 '14 '13 '12

    Man I hope the box art is differerent then this AA50 light version.  I have wavered on cutting out and framing the box lids because they are so cool….we shall see.

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