12L, AA50-41, Ol'Blood&Guts (Axis) vs. cts17 (Allies+7), -tech, +NOs


  • Ita4-Buy: trn, arm, art, 3 inf…save 0

    CM
    1. inf Trj => Per
    2. inf art Egy/ftr sz15/ftr Ita => Gib arm

    Gib
    A-inf art 2ftr
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (5, 1)2@3: (2, 6)
    D-arm
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • Gib twol

    NCM
    2ftr Gib => sz13
    dd cv sz15 => sz13
    cru bb sz15 => sz14
    2inf Ita => Fra

    Mobilize
    trn in sz14
    3inf art arm in Ita

    Collect: 12 + 10 = 22

    OBG_v_cts17_04eIta.AAM


  • Yeah, I guess so.


  • Buy
    4 fig (40)
    3 inf (9)

    CM:
    2 inf Car to Aus
    1 inf 1 art Car to Phi
    2 inf Car to Fic
    1 fig Wus to SZ60
    5 fig 3 CV 1 DD 4 SS SZ51 to SZ60

    Combat:
    SZ60
    att 3 CV 1 DD 4 SS 6 fig
    DiceRolls: 3@1 5@2 6@3; Total Hits: 43@1: (6, 1, 1)5@2: (4, 1, 5, 2, 3)6@3: (4, 5, 5, 5, 6, 5)
    def 1 DD
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • NCM:
    1 DD SZ51 to SZ61
    1 inf Mid to Haw
    2 bom Ngu to Car
    2 fig 1 bom Wus to Car
    2 inf Sik to Chi

    Mob Units
    1 inf Chi
    3 inf Eus
    4 fig Wus

    Collect Income
    42+15=57 IPC

    OBG_v_cts17_04fUSA.AAM


  • Ger5-Buy: bmr, 6 inf, 5 arm….save 0

    CM
    1. arm Sud => Eaf => Cng
    2. arm Egy => Sud => Feq
    3. inf Ukr => Euk
    4. inf Epl => Bel
    5. 2bmr Lib/2ftr sz5/4inf 2arm Ger/2arm Pol => UK 10inf art arm bmr

    UK
    aa gun (2ftr 2bmr)
    DiceRolls: 2@1 2@1; Total Hits: 02@1: (4, 6)2@1: (4, 5)


  • UK
    A-4inf 4arm 2ftr 2bmr
    DiceRolls: 4@1 6@3 2@4; Total Hits: 84@1: (6, 1, 1, 5)6@3: (1, 4, 1, 3, 3, 4)2@4: (4, 1)
    D-bmr 10inf art arm
    DiceRolls: 1@1 11@2 1@3; Total Hits: 31@1: (5)11@2: (4, 5, 4, 5, 3, 5, 2, 6, 2, 4, 1)1@3: (6)


  • Oops, forgot 1arm for you

    D
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Since I am going to attack until one of us wins the battle, I will assume best defense for you and use the bmr as 1 casualty. Germans lose 4 inf, Brits lose bmr & 7 inf

    UK
    A-4arm 2ftr 2bmr
    DiceRolls: 6@3 2@4; Total Hits: 56@3: (2, 1, 2, 5, 6, 5)2@4: (2, 3)
    D-3inf art 2arm
    DiceRolls: 4@2 2@3; Total Hits: 14@2: (5, 6, 5, 1)2@3: (6, 4)


  • Germans lose arm, Brits lose 3inf art arm

    UK
    A-3arm 2ftr 2bmr
    DiceRolls: 5@3 2@4; Total Hits: 15@3: (6, 5, 4, 6, 4)2@4: (4, 5)
    D-arm
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • UK twlo 4inf 2arm…39IPCs plundered

    NCM
    2ftr UK => sz7
    cv dd sz5 => sz7
    inf Bul => Ukr
    3inf Bul => Ukr
    inf Ger => Pol
    6inf 6arm Pol => Epl
    sub sz13 => sz15
    3ftr Egy => Bur
    2bmr UK => Fra

    Mobilize
    arm bmr in Egy
    6inf 4arm in Ger

    Collect: 50 + 10 + 39 = 99

    OBG_v_cts17_05aGer.AAM


  • With 13 units I only hit you 5 times? Wow….


  • Buy
    10 inf (30)
    save (2)

    CM:
    7 inf 6 arm Kar to Bel
    1 inf Bst to Bel
    3 inf Sik to Nin

    Combat:
    Nin
    DiceRolls: 3@1; Total Hits: 13@1: (3, 6, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Bel
    DiceRolls: 8@1; Total Hits: 08@1: (6, 2, 5, 6, 6, 5, 2, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • DiceRolls: 6@3; Total Hits: 36@3: (2, 6, 2, 5, 5, 3)


  • NCM:
    1 AA Kar to Bel

    Mob Units
    6 inf Rus
    4 inf Cau

    Collect Income
    24+5+2=31 IPC

    OBG_v_cts17_05bRus.AAM


  • @cts17:

    With 13 units I only hit you 5 times? Wow….

    yeah those were really bad dice…I expected to lose both ftrs and both bmrs with only 1 or 2 armor left


  • Desperate times for the Japanese….

    Jap5-Buy:  3 arm, 6 inf, 2 ftr…save 1

    CM
    1. inf Far => Stc
    2. arm Man/2inf art Hup => Nin 3inf
    3. inf Hup => Sik
    4. 2inf Yun/inf art Bur => FIC 2inf
    5. ftr sz62 => sz50 autokill trn
    6. ftr sz62 => sz53 autokill trn
    7. 4ftr sz62 => sz36 cv 2ftr
    8. inf art Man => Ala
    9. inf Man => Mid
    10. 2inf 2art Man => Wak inf
    11. sub dd sz62 => sz61 dd

    Wak
    A-2inf 2art
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • oops

    A
    DiceRolls: 4@2; Total Hits: 04@2: (6, 6, 3, 3)


  • Wak
    A-2inf 2art
    DiceRolls: 4@2; Total Hits: 04@2: (6, 6, 3, 4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Wak
    A-2inf 2art
    DiceRolls: 4@2; Total Hits: 14@2: (6, 2, 4, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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