@The_Good_Captain Game History
Round: 4 Actions - AustroHungarians Purchase Units - AustroHungarians Note to players AustroHungarians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction AustroHungarians buy 1 artillery, 2 battleships and 1 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 4 artilleries, 2 fighters and 18 infantry moved from Ukraine to Moscow 1 artillery and 1 infantry moved from Romania to Budapest 1 artillery and 2 infantry moved from Budapest to Trieste 1 artillery and 1 infantry moved from Vienna to Tyrolia 2 artilleries, 1 fighter and 3 infantry moved from Vienna to Trieste Combat - AustroHungarians AustroHungarians has abandoned SZ 10 to Russians AustroHungarians has abandoned SZ 18 to French Battle in Tyrolia AustroHungarians attack with 1 artillery and 1 infantry Italians defend with 1 infantry AustroHungarians win, taking SZ 10 from Germans, taking SZ 18 from AustroHungarians, taking Tyrolia from Italians with 1 infantry remaining. Battle score for attacker is -1 Casualties for AustroHungarians: 1 artillery Casualties for Italians: 1 infantry Battle in Moscow AustroHungarians attack with 4 artilleries, 2 fighters and 18 infantry Russians defend with 1 factory and 15 infantry Russians and AustroHungarians reach a stalemate . Battle score for attacker is 15 Casualties for AustroHungarians: 6 infantry Casualties for Russians: 11 infantry Combat Move - AustroHungarians Trigger ChangeToKielMine: Germans captures territory SZ 10 Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - AustroHungarians 2 battleships placed in SZ 18 1 artillery and 1 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 31 PUs; end with 31 PUsCmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
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I’ll let you play the Axis this time… post G1 whenever you have time. Casual game,… casual pace.
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Germany 1:
Buy(30)
- 1 Aircraft Carrier
- 2 Transports
Combat Moves:
SZ 106: 2 Submarines vs Transport, Destroyer
- Submarine from SZ 103 to SZ 106
- Submarine from SZ 117 to SZ 106
SZ 109: 2 Submarines, 2 Fighters, 2 Tactical Bombers, Strategic Bomber vs Transport, Destroyer (up to 4 scrambled Fighters)
- Submarine from SZ 108 to SZ 109
- Submarine from SZ 118 to SZ 109
- Strategic Bomber from Germany to SZ 109
- Fighter from Holland to SZ 109
- Fighter, 2 Tactical Bombers from W. Germany to SZ 109
SZ 111: Submarine, 2 Tactical Bombers, 2 Fighters, Strategic Bomber vs Destroyer, Battleship (1 scrambled Fighter)
- Submarine from SZ 124 to SZ 111
- Fighter from Norway to SZ 111
- Fighter, Tactical Bomber from W. Germany to SZ 111
- Strategic Bomber, Tactical Bomber from Germany to SZ 111
SZ 112: Cruiser, Battleship, Fighter, Tactical Bomber vs 2 Cruisers
- Cruiser, Battleship from SZ 113 to SZ 112
- Fighter from Hungary to SZ 113
- Tactical Bomber from Poland to SZ 113
W. France: 2 Infantry, Artillery, Armor vs Infantry, Artillery
- 2 Infantry, Artillery, Armor from Holland to W. France
France: 5 Infantry, 2 Artilery, 4 Mech, 5 Armor vs 6 Infantry, 2 Artillery, 2 Armor, Fighter, AA Gun
- 2 Infantry, Artillery, 2 Armor from Holland to France
- 3 Armor from S. Germany to France
- 3 Infantry, Artillery, 4 Mech from W. Germany to France
Yugoslavia: 7 Infantry, 2 Artillery vs 6 Infantry
- 6 Infantry, 2 Artillery from S. Germany to Yugoslavia
- Infantry, Armor from Romania to Yugoslavia
- Armor from Poland
- Armor from Hungary
Bulgaria: Infantry vs Surrender
- Infantry from Romania
Finland: Infantry vs Surrender
- Infantry from Norway
I am going to assume you ran the calculators and choose not to scramble. I’ve only ever seen one person (myself) scramble and it worked out HORRIBLY for England (due to having no fighters and no income.)
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SZ 106:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ 109:
Attacker:
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (5, 3)2@3: (2, 1)3@4: (2, 6, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
SZ 111:
Attacker:
Rolls: 1@2 2@3 3@4; Total Hits: 41@2: (5)2@3: (1, 6)3@4: (3, 2, 3)
Defender:
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (3) -
SZ 112:
Attacker:
Rolls: 2@3 2@4; Total Hits: 22@3: (1, 5)2@4: (5, 2)
Defender:
Rolls: 2@3; Total Hits: 12@3: (1, 5) -
Yugoslavia:
Attacker:
Rolls: 5@1 4@2 3@3; Total Hits: 35@1: (5, 3, 3, 1, 4)4@2: (6, 3, 3, 2)3@3: (6, 5, 3)
Defender:
Rolls: 5@2; Total Hits: 35@2: (3, 2, 1, 1, 6) -
Yugoslavia:
Attacker:
Rolls: 2@1 4@2 3@3; Total Hits: 32@1: (5, 2)4@2: (3, 6, 6, 5)3@3: (2, 2, 3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
W. France
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (6, 4)1@3: (4)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
W. France
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (2, 6)1@3: (1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
France:
Attacker:
Rolls: 7@1 4@2 5@3; Total Hits: 97@1: (5, 5, 4, 5, 2, 4, 3)4@2: (1, 1, 2, 2)5@3: (1, 2, 1, 3, 2)
Defender:
Rolls: 8@2 2@3 1@4; Total Hits: 68@2: (3, 4, 2, 3, 3, 2, 1, 2)2@3: (5, 1)1@4: (1) -
Attacker:
Rolls: 1@1 4@2 5@3; Total Hits: 31@1: (5)4@2: (1, 1, 6, 6)5@3: (4, 5, 4, 2, 5)
Defender:
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 5)1@4: (1) -
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your map is corrupted… can you repost? it crashes battlemap every time i try to open it.
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or my version of battlemap is corrupted somehow. i will keep trying… but i can’t recreate the map since you didn’t post NCMs. :|
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you have the most recent version?
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Apparently not, although this is the first problem I’ve had. My version is .80 alpha 1. How far behind am I? Where is latest?
And BTW… why the differences in starting placements in your alpha+3 post and the one that is referenced from Larry? There are considerable differences in the sea unit placements around England from what appears to be the original alpha+3, and the post you referred me to. Are there FAQs that address this? Or updates to the placements?
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Okay… two things.
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I downloaded the final map from our previous game (map A) and also downloaded your G1 map in this game (map B). Map A opens with no problem. Map B crashes the map program. I tried it on two separate installations/two separate machines. It crashed the program on both machines. ??
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Per my previous question about Alpha3 setup… there are a number of differences between the setup you have on the link you sent me (http://www.axisandallies.org/forums/index.php?topic=25073.0) and the link to Larry’s setup that you reference several times in your thread (http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149).
For example… the entire configuration of boats in SZ’s 110, 111, 112, 113, and 114 is different in Larry’s listing. Yours is exactly as Alpha2, but his moves the two cruisers from SZ112 to SZ’s 111 and 110, and also moves the German CA, TRN from SZ113 to SZ114 - effectively moving the German cruiser out of range to engage in combat on G1 (unless you want to attack Russia).
There are a handful of others, but this is the most significant by far. I just wondered whether his alterations for Alpha3 were overridden and discarded, or if they were simply not reflected in the map. Personally, I think his changes make the typical G1 naval move a little more dicey. But then, Germany has its hands full anyway…
See if you can figure anything out on the battle map problems. It just started with your G1 map… I was having no problems before. In the meantime, here is an Alpha3 beginning map based on Larry’s setup (I think)… See if you can open this.
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also tried downloading a map from another alpha3 game on these boards… it crashed my program, too. so i’ve isolated the problem to alpha3 game maps… but i’m not sure what tells me. very confused… :?
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Okay, I opened your file and editted it to display the same as mine. Perhaps you can open it?





