12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs

  • '12

    @Ol’:

    @Boldfresh:

    one other thing while we are on the topic of the noncombat move. � i am NOT saying that the noncombat move post is final and i have never heard of anyone even playing this way. � i think the noncombat move is often revised slightly after the inital post, often several times. � i am fine with this, and in fact, i do not mind if it’s even done a day or two later, as long as I have not posted a dice roll on my next turn. � i am NOT ok with it being revised AFTER i have started rolling on my turn.

    I agree with you and to make sure we are seeing it the same way…

    1. Noncom moves can be changed anytime as long as the next turn has not begun.
    2. No changing anything after that…and the typed posts are what is ruling.

    Almost.  I suggest that we do our best to compare typing with map and if we find a discrepancy we ask the other to clarify which they meant.  if it isn’t caught then I would probably prefer the map to control, especially if we are using the same map.  if we were not using the same map then I would say its most practical to let typing control.

    Is that cool?


  • @Boldfresh:

    @Ol’:

    @Boldfresh:

    one other thing while we are on the topic of the noncombat move. � i am NOT saying that the noncombat move post is final and i have never heard of anyone even playing this way. � i think the noncombat move is often revised slightly after the inital post, often several times. � i am fine with this, and in fact, i do not mind if it’s even done a day or two later, as long as I have not posted a dice roll on my next turn. � i am NOT ok with it being revised AFTER i have started rolling on my turn.

    I agree with you and to make sure we are seeing it the same way…

    1. Noncom moves can be changed anytime as long as the next turn has not begun.
    2. No changing anything after that…and the typed posts are what is ruling.

    Almost.  I suggest that we do our best to compare typing with map and if we find a discrepancy we ask the other to clarify which they meant.  if it isn’t caught then I would probably prefer the map to control, especially if we are using the same map.  if we were not using the same map then I would say its most practical to let typing control.

    Is that cool?

    I am good with asking for clarification


  • Also, it appears the 2inf and 2art were not place in Japan like I posted for mobilizing troops.


  • Ita3-Buy: 5 inf…save 0

    CM
    1. inf art Lib => Egy 2inf
    2. inf art Ita/cru bb sz14 => Trj 2inf ftr bmr

    Trj
    A-inf art cru bb
    DiceRolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 5)1@3: (1)1@4: (2)
    D-bmr 2inf ftr
    DiceRolls: 1@1 2@2 1@4; Total Hits: 21@1: (1)2@2: (6, 3)1@4: (4)


  • Need casualty choices in Trj

  • '12

    Ugggh.  well I guess I will keep the fighter    :|  was really hoping you only get two hits.

  • '12

    Regarding placement of units they should always be able to be placed, at least up to a full turn later with no consequence.  if the person who bought them isn’t missing them when their turn comes around again with that power then they are so far ahead it wouldot matter if they didn’t have them!!  :lol:


  • @Boldfresh:

    Regarding placement of units they should always be able to be placed, at least up to a full turn later with no consequence.  if the person who bought them isn’t missing them when their turn comes around again with that power then they are so far ahead it wouldot matter if they didn’t have them!!  :lol:

    :lol:


  • Egy
    A-inf art
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)
    D-2inf
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)


  • Egy
    A-inf art
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Egy 1st hit
    A-art
    DiceRolls: 10@2; Total Hits: 410@2: (2, 1, 3, 4, 2, 3, 5, 5, 3, 1)
    D-inf
    DiceRolls: 10@2; Total Hits: 710@2: (2, 1, 6, 2, 4, 4, 2, 2, 2, 2)


  • Egy hwlo 2inf

    NCM
    2arm Fra => Ita
    cru sz14 => sz15

    Mobilize
    5inf in Ita

    Collect: 10

    OBG_vs_Bold_02eI.AAM

  • '12

    USA2 - with 49 buys inf, arm, trn, 2 ftr, acc

    CM

    fra (aa) - sbr with 2 bom (gbr)

    combat:

    fra aa fire
    DiceRolls: 2@1; Total Hits: 02@1: (6, 5)

  • '12

    i’ll take those again!

    fra sbr dmg
    DiceRolls: 2@6; Total Hits: 22@6: (2, 3)

  • '12

    at least i didn’t lose a bomber

    fra dmg’d 5 total

    NC

    eca - 2 bom (fra), aa (wca)
    alg - aa (eca)
    z12 - acc (z10), ftr (z13), ftr (z56)
    haw - ftr (z56)

    place trn, acc, 2 ftr (z56)
    place arm (wus)
    place inf (eus)

    collect 48, has 48

    OBG_vs_Bold_02fUSA.AAM


  • Your map does not match what you posted as noncoms.

    @Boldfresh:

    NC

    eca - 2 bom (fra), aa (wca) there are 2inf in Eca that were not listed
    alg - aa (eca)
    z12 - acc (z10), ftr (z13), ftr (z56)
    haw - ftr (z56) there is no ftr in Haw

    place trn, acc, 2 ftr (z56)
    place arm (wus)
    place inf (eus)

    collect 48, has 48

  • '12

    yes the 2 inf should go from wca to eca - thank you.


  • What about the ftr listed as going to Hawaii?

  • '12

    oh yes, just totally mistyped that one, it is in aus as the map shows.  sorry again was really rushed and distracted on that move.


  • Ger3-Buy: 5 repairs, 5 inf, 3 art, 4 arm….save 0

    CM
    1. bmr Ger => sz2 autokill trn
    2. inf art Kar/inf Epl/ftr Ger => Bel inf
    3. inf Kar/2arm Ger/5arm Epl/3arm Kar => Bst inf

    Bst
    A-inf 10 arm
    DiceRolls: 1@1 10@2; Total Hits: 41@1: (3)10@2: (1, 4, 5, 3, 1, 2, 6, 5, 1, 4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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