12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs

  • '12

    Glad to hear OBG.

    just to be clear by what i mean about dice being in the air, it means that rolling has begun for any of the combat moves.  it soesn’t mean for the specific battle you are asking about it means for any battle in the round, even if it is just opening aa fire.  So for the record, we are talking about the Combat Moves post being official once any roll has been made (this avoids so many issues of having to look at things on a case by case basis - I don’t like to turn an opponent down on a request, but changing of combat moves after dice have been rolled is about my biggest no-no).  and if anything on the posted map at the end of the turn shows Noncombat moves that do not match what was typed we will ask for clarification.  i am sorry, i will try to be more careful to make sure that my typing matches my map every time.  i do not check nearly as religiously as gamer.  his meticulous nature is part of why he has beaten me in about 90+% of our games.

    i am willing to let bygones be bygones and i am sorry for the trouble.

    let’s see now i have to see if i want to revise my combat move post, i had the whole move typed up for the map with no inf in euk.   :-)

  • Liaison TripleA '11 '10

    Oh come on now… I’ve never said something about someone that was undeserving.  :-D

    Good luck on your game boys!


  • @Ol’:

    Bold…continue on with the infantry in Euk. There will be no excuses when it is done. For the record, as you stated earlier, what is posted is official.

    By his own admission, Bold just did a poor job of explaining his position when the Baltic States issue came up.

    Bold always plays that MAP rules over TYPING whenever there is a discrepancy.  If typing ruled over map, Bold would have ALL KINDS of trouble.

    What he meant to communicate (I’m sure) was that all combat moves are final as typed once dice start rolling.  I wouldn’t answer for you Bold, but I’m trying to help resolve the misunderstanding, is all.

    I wouldn’t have ever even typed in the thread but I saw Garg was the last poster on a game between OBG and Bold, so I looked to see what he was saying.  Then I saw all the talking back and forth so looked over the situation out of curiosity.  Then I thought I would just say what I thought since Garg and cts17 did.  Didn’t mean to get any more involved than that.  I hope I did more good than harm.

    I’ll just blame it all on Gargantua  :-).  If he hadn’t nosed in with his 2 cents, you guys would have got a moderator ruling and went on with your game with less misunderstandings.  I wouldn’t have even dropped in.

  • '12

    one other thing while we are on the topic of the noncombat move.  i am NOT saying that the noncombat move post is final and i have never heard of anyone even playing this way.  i think the noncombat move is often revised slightly after the inital post, often several times.  i am fine with this, and in fact, i do not mind if it’s even done a day or two later, as long as I have not posted a dice roll on my next turn.  i am NOT ok with it being revised AFTER i have started rolling on my turn.

    there are not hard and fast rules on this topic, and it sometimes leads to disagreements where a person posts like 15 min after a noncombat move was posted and the player says hold up, i still was looking at this and i wanted to revise that, etc…

    to me, that is a judgement call to be handled on a case by case basis but i also think if there’s trouble with that, as can sometimes happen if a game is moving as fast as ours, a rule can be agreed to if need be.  but troubles like that are very few and far between and can be handled with common sense - ie if you know a game is moving quickly, don’t post a move until you are sure you are done, etc.

  • '12

    what i do is if i post a noncombat move that i am not completely sure about, i will usually make another post right after asking for more time to look at it.

    but combat moves, yes, i think they should be cut in stone once the first dice roll is made.

    now let’s see, back to the game!!!

  • '12

    UK2 - with 43 buys 3 inf, arm, trn, ftr, bom

    CM

    z13 (trn) - des (z12)
    alg (inf, arm) - 2 inf, art, arm (gbr) via z13, ftr (z7)
    egy (2 inf) - 2 inf (trj), bom (gbr)
    z34 (trn) - ftr (per)
    ind (inf) - inf, art (per)

    combat:

    alg - 2 inf, art, arm, ftr vs. inf, arm
    DiceRolls: 1@1 2@2 2@3; Total Hits: 01@1: (6)2@2: (6, 5)2@3: (5, 6)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)

  • '12

    :lol:  what a roll to start back up with.

    alg2
    DiceRolls: 1@1 2@2 2@3; Total Hits: 21@1: (1)2@2: (4, 6)2@3: (6, 3)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)

  • '12

    alg twlo inf

    egy - 2 inf, bom vs. 2 inf
    DiceRolls: 2@1 1@4; Total Hits: 32@1: (1, 1)1@4: (2)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

  • '12

    not gonna lie, that one had me real worried.  this one does too

    ind - inf, art vs. inf
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '12

    :?

    ind twol

    NC

    trj - bom (egy), ftr (z34), 2 inf, aa (per)
    z13 - des, cru, bat, acc (z7), ftr (alg)
    z55 - trn (z43)
    mex - inf (wus), arm (wca)
    cng - 2 inf (rho)

    place 3 inf, arm, ftr, bom (gbr)
    place trn (z2)

    collect 37, has 37

    OBG_vs_Bold_02dUK.AAM

  • '12

    @Boldfresh:

    cuts out all ambiguity.  had kar gone horribly, you would not want those tanks in bst.  so for the sake of cutting out all possible issues, i go with combat moves as typed, including walkins, sbrs, and autokills of transports

    from the previous post - “I always prefer to stick to combat moves exactly as typed”.  again, i was talking about combat moves only here.

    so what i was saying here is, imagine that attack in kar goes completely sideways - you get 3 of 4 planes shot down and you hit me like once in the whole battle.  in a case like that, you may not want 4 tanks sitting in bst where i could attack with the karelia stack.

    not trying to belabor the point, just wanting to make sure all is now as clear as possible.

    thanks

    that was the point i was trying to make, and i’m sorry i didn’t state it very clearly.


  • @Boldfresh:

    one other thing while we are on the topic of the noncombat move. � i am NOT saying that the noncombat move post is final and i have never heard of anyone even playing this way. � i think the noncombat move is often revised slightly after the inital post, often several times. � i am fine with this, and in fact, i do not mind if it’s even done a day or two later, as long as I have not posted a dice roll on my next turn. � i am NOT ok with it being revised AFTER i have started rolling on my turn.

    I agree with you and to make sure we are seeing it the same way…

    1. Noncom moves can be changed anytime as long as the next turn has not begun.
    2. No changing anything after that…and the typed posts are what is ruling.

  • '12

    @Ol’:

    @Boldfresh:

    one other thing while we are on the topic of the noncombat move. � i am NOT saying that the noncombat move post is final and i have never heard of anyone even playing this way. � i think the noncombat move is often revised slightly after the inital post, often several times. � i am fine with this, and in fact, i do not mind if it’s even done a day or two later, as long as I have not posted a dice roll on my next turn. � i am NOT ok with it being revised AFTER i have started rolling on my turn.

    I agree with you and to make sure we are seeing it the same way…

    1. Noncom moves can be changed anytime as long as the next turn has not begun.
    2. No changing anything after that…and the typed posts are what is ruling.

    Almost.  I suggest that we do our best to compare typing with map and if we find a discrepancy we ask the other to clarify which they meant.  if it isn’t caught then I would probably prefer the map to control, especially if we are using the same map.  if we were not using the same map then I would say its most practical to let typing control.

    Is that cool?


  • @Boldfresh:

    @Ol’:

    @Boldfresh:

    one other thing while we are on the topic of the noncombat move. � i am NOT saying that the noncombat move post is final and i have never heard of anyone even playing this way. � i think the noncombat move is often revised slightly after the inital post, often several times. � i am fine with this, and in fact, i do not mind if it’s even done a day or two later, as long as I have not posted a dice roll on my next turn. � i am NOT ok with it being revised AFTER i have started rolling on my turn.

    I agree with you and to make sure we are seeing it the same way…

    1. Noncom moves can be changed anytime as long as the next turn has not begun.
    2. No changing anything after that…and the typed posts are what is ruling.

    Almost.  I suggest that we do our best to compare typing with map and if we find a discrepancy we ask the other to clarify which they meant.  if it isn’t caught then I would probably prefer the map to control, especially if we are using the same map.  if we were not using the same map then I would say its most practical to let typing control.

    Is that cool?

    I am good with asking for clarification


  • Also, it appears the 2inf and 2art were not place in Japan like I posted for mobilizing troops.


  • Ita3-Buy: 5 inf…save 0

    CM
    1. inf art Lib => Egy 2inf
    2. inf art Ita/cru bb sz14 => Trj 2inf ftr bmr

    Trj
    A-inf art cru bb
    DiceRolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 5)1@3: (1)1@4: (2)
    D-bmr 2inf ftr
    DiceRolls: 1@1 2@2 1@4; Total Hits: 21@1: (1)2@2: (6, 3)1@4: (4)


  • Need casualty choices in Trj

  • '12

    Ugggh.  well I guess I will keep the fighter    :|  was really hoping you only get two hits.

  • '12

    Regarding placement of units they should always be able to be placed, at least up to a full turn later with no consequence.  if the person who bought them isn’t missing them when their turn comes around again with that power then they are so far ahead it wouldot matter if they didn’t have them!!  :lol:


  • @Boldfresh:

    Regarding placement of units they should always be able to be placed, at least up to a full turn later with no consequence.  if the person who bought them isn’t missing them when their turn comes around again with that power then they are so far ahead it wouldot matter if they didn’t have them!!  :lol:

    :lol:

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