12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs


  • Kar
    A-2inf art 3ftr
    DiceRolls: 1@1 2@2 3@3; Total Hits: 21@1: (2)2@2: (6, 6)3@3: (5, 1, 1)
    D-3inf
    DiceRolls: 3@2; Total Hits: 03@2: (3, 6, 5)


  • Kar
    A-2inf art 3ftr
    DiceRolls: 1@1 2@2 3@3; Total Hits: 31@1: (1)2@2: (3, 3)3@3: (1, 4, 2)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Kar twol

    NCM
    2inf aa gun Ger => Fra
    2ftr Kar => Fra
    ftr Kar => Ger
    4arm Epl/2arm Bst => Kar
    bmr Alg => Ger
    5arm Ger => Epl
    2inf Nwy => Fin

    Mobilize
    IC in Fra
    aa gun 7inf 2arm in Ger

    Collect: 52

    OBG_vs_Bold_02aG.AAM

  • '12

    one aa shot and everything else whiffs.  well, better than nothing i guess….  :lol:

  • '12

    i see the marker is missing from kia for japan, i put it back

    R2 - with 31 buys 4 inf, art, 3 arm

    CM

    ukr () - 6 inf (cau), inf (euk)
    bst () - inf (bel)
    man () - inf (bry)

    NC

    bel - inf (arc)
    rus - art (arc), inf (nov)
    ukr - aa (cau)
    cau - 2 arm (rus)
    ura - inf (eve)
    stc - 6 inf (bry)
    z12 - sub (z6)

    place 4 inf, art (rus)
    place 3 arm (cau)

    collect 32, has 32

    OBG_vs_Bold_02bR.AAM


  • @Boldfresh:

    i see the marker is missing from kia for japan, i put it back

    Thanks for catching that…it appears to have went AWOL on the US map. The Italy map still had the flag on Kia.

    @Boldfresh:

    CM

    ukr () - 6 inf (cau), inf (euk)

    NC

    bel - inf (arc)
    rus - art (arc), inf (nov)
    ukr - aa (cau)
    cau - 2 arm (rus)
    ura - inf (eve)
    stc - 6 inf (bry)
    z12 - sub (z6)

    You have an infantry present on Euk. However, with the combination of your 7 inf attack on Ukr (6 from Cau and 1 from Euk) and your noncoms, there are no inf in Euk after Russia’s turn. I will fix it on this map.

    Jap2-Buy: cv, dd, 2 inf, 2 art…save 0

    CM
    1. art Phi/inf Jap/2ftr sz62/ftr FIC => Man inf
    2. 2inf Sum => Egy
    3. inf Yun => Bur
    4. 2inf Bor/ftr FIC/2ftr sz37 => Ind inf
    5. cru bb sz50/cv 2ftr sz60 => sz48 dd
    6. 3inf Sui => Nin
    7. 3inf Sui/ftr FIC => Hup inf
    8. inf art Phi => Ngu
    9. inf Jap => Kwa
    10. inf arm Jap => Fuk

    Man
    A-inf art 3ftr
    DiceRolls: 2@2 3@3; Total Hits: 42@2: (1, 6)3@3: (1, 1, 2)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Man twlo inf

    Ind
    A-2inf 3ftr
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (3, 3)3@3: (2, 3, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Ind twlo inf

    sz48
    A-cv 2ftr cru bb
    DiceRolls: 1@1 3@3 1@4; Total Hits: 11@1: (2)3@3: (6, 4, 1)1@4: (5)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '12

    Oh yeah meant not to take the euk inf to Ukraine and no dice were rolled so the map is what I wanted.  if no dice are rolled I think we should ask if there is a discrepancy between the map and the typing.


  • sz48 cwol, Ngu twol

    Hup
    A-3inf ftr
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 2)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Hup
    A-2inf ftr
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (2, 2, 6)1@3: (5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • oops…forgot to delete one inf roll

    Hup
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Hup
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    I know that may seem to contradict what I said about typing of combat moves but for me that only applies after a dice has been rolled.


  • see what I mean about rolling dice better at work  :roll:

    Hup
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '12

    Yes u really must make more evening moves…  :evil:

  • '12

    To be specific, if the map is different from typing on a move where no dice were rolled, we just ask what was intended.  cool?


  • Hup twlo 2inf

    NCM
    cv sz37 => sz35
    2ftr Ind => sz35
    ftr Ind => FIC
    ftr Hup => sz61
    ftr Man => sz61
    dd cv sz62 => sz61
    2ftr Man => sz62

    Mobilize
    2inf 2art in Jap
    dd cv in sz62

    Collect: 56

    OBG_vs_Bold_02cJ.AAM


  • @Boldfresh:

    I know that may seem to contradict what I said about typing of combat moves but for me that only applies after a dice has been rolled.

    @Boldfresh:

    i always prefer to stick to combat moves exactly as typed and i thought you were the same?

    @Boldfresh:

    cuts out all ambiguity.  had kar gone horribly, you would not want those tanks in bst.  so for the sake of cutting out all possible issues, i go with combat moves as typed, including walkins, sbrs, and autokills of transports

    I have to say with go with as they are typed and posted. As you stated previously, it includes walk-ins as well and takes out any possible issues.


  • And it does have a significant effect on the game since the stack of 5 Russian armor are exposed. So it opens the issue of using the Brits to protect them.

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