Trajan01 (Allies) vs Alex (Axis), G40 alpha3+

  • '17 '16 '15 '12

    A
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)

  • '17 '16 '15 '12

    A
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (3)

  • '17 '16 '15 '12

    ok, back from a business trip, after those rolls better to go to bed, not particularily keen on non-combat moves right now, later then.
    Part of the game, of course, results like that. But game over really.

  • '13

    Vive la France! 8 hits on 3.7 expected,
    I don’t think this one is recoverable for you, along with the worse than expected losses against the RN
    If fact, I don’t know if this one will be much fun to play.
    Your attack on France was sufficiently aggressive (91%+). I’m going to strongly suggest you at least re-roll France.
    I have no issue if you want a full re-roll of the turn.

  • '17 '16 '15 '12

    ok, what we’ll do is, if you consent: I will officially declare this game lost as such a result is part of the game and I dont want a reroll and continue as if nothing happened. So congratulations!

    Then I will reroll France and will give you as much of a competitive game as I can. I want to see it continued, as well.

  • '17 '16 '15 '12

    Also forgot Yugo, btw

    So France again
    A
    DiceRolls: 5@3 4@2 7@1; Total Hits: 25@3: (1, 4, 4, 5, 5)4@2: (6, 5, 6, 4)7@1: (3, 6, 5, 4, 1, 5, 6)
    D
    DiceRolls: 8@2 2@3 1@4; Total Hits: 58@2: (5, 1, 5, 6, 1, 1, 4, 6)2@3: (6, 3)1@4: (3)

    Yugo
    A
    DiceRolls: 3@3 2@2 8@1; Total Hits: 23@3: (6, 2, 4)2@2: (6, 3)8@1: (2, 3, 1, 6, 3, 5, 6, 6)
    D
    DiceRolls: 5@2; Total Hits: 25@2: (2, 6, 4, 5, 1)

  • '17 '16 '15 '12

    France
    A
    DiceRolls: 5@3 4@2 2@1; Total Hits: 35@3: (4, 5, 3, 3, 2)4@2: (6, 3, 5, 4)2@1: (2, 3)
    D
    DiceRolls: 7@2 2@3 1@4; Total Hits: 37@2: (1, 4, 2, 4, 4, 4, 4)2@3: (6, 4)1@4: (3)

    Yugo
    A
    DiceRolls: 3@3 2@2 6@1; Total Hits: 23@3: (2, 6, 5)2@2: (4, 3)6@1: (4, 3, 4, 2, 2, 1)
    D
    DiceRolls: 3@2; Total Hits: 13@2: (1, 5, 4)

  • '17 '16 '15 '12

    France
    A
    DiceRolls: 5@3 3@2; Total Hits: 45@3: (6, 5, 3, 2, 4)3@2: (1, 3, 2)
    D
    DiceRolls: 4@2 2@3 1@4; Total Hits: 24@2: (4, 1, 4, 4)2@3: (5, 2)1@4: (5)

    Yugo
    A
    DiceRolls: 3@3 2@2 5@1; Total Hits: 23@3: (4, 1, 1)2@2: (6, 4)5@1: (2, 2, 2, 3, 4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '17 '16 '15 '12

    France
    A
    DiceRolls: 5@3 1@2; Total Hits: 25@3: (4, 3, 3, 5, 5)1@2: (5)
    D
    DiceRolls: 2@3 1@4; Total Hits: 32@3: (3, 2)1@4: (4)

  • '17 '16 '15 '12

    France
    A
    DiceRolls: 3@3 ; Total Hits: 13@3: (5, 4, 1)
    D
    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • '17 '16 '15 '12

    sigh. 13 units lost in France and Yugo not convincing either. Allies are hardly impressed by such performances.

    3. NON-COMBAT MOVES

    3 Inf Nor –> Fin, activating friendly neutral
    2 Inf Den  --> Nor via TT 113 --> 112
    Tac (Pol), Fig (Hun) from 112 --> W-Germ
    2 Bomber SZ 111 --> W-Germ
    Fig (Nor) SZ 111 -->  SZ 112
    2 Fig, 3 Tac SZ 109 --> Holland
    Fig 109 --> 112
    Inf Rum --> Bul, activating friendly neutral
    3 Inf Pol --> Hun
    2 AA W-Germ --> Holland
    1 AA W-Germ --> Fra
    3 AA Germ --> W-Germ
    3 Inf Germ --> W-Germ

    4. MOBILIZATION

    AC, TT, Sub SZ 112

    5. INCOME

    41 (terr) + 10 (NO) + 19 (French treasury) = 70

    TrajanAllies_AlexAxis_1aG.AAM

  • '13

    Hi Alex,

    OK for me to proceed like this. And yeah, that 2nd France is only slightly better…but I think it is enough to make it a good game.
    (By the way - clearly my first reaction was to refuse to accept your surrender. But I feel that will lead to a standoff. So I graciously accept; although I do believe that this victory was highly tarnished).

    R1:
    Buy:
    1 Ftr (10)
    7 Inf (21)
    1 Tk (6)

    Non-Combat:
    (I assume you refuse permission for my BB to move to z112. If you don’t refuse, I will do so)
    Kar, Vyb, Arch to Nov
    Bal to Bel
    EPl, Bes, SUKr to NUkr
    Rus, Vol to Bry, except air to Nov
    Cau to Ros
    Sub z127 to z125
    Bury to Yak
    Sak to Bury exc. 3 Inf
    Amu to Bury

    Place:
    3 Inf each Nov and SUkr
    Ftr, Inf, Tk Rus

    Earn 37 Ter.

    TrajanAllies_AlexAxis_2bR.AAM

  • '17 '16 '15 '12

    It wasn`t. G could use overwhelming air (ok, we know thats only theoretically, but still), anyway, as I said, its part of the game.

    Japan 1

    1. PURCHASE & REPAIR (26)

    • Naval Base (15)
    • TT (7)
    • save 4

    2. COMBAT MOVES

    Yunnan <– 2 Strat Bomber Japan, Fight + Tac Kiangsu, 3 Inf + 1 Art Kwangsi
    A
    DiceRolls: 3@4 1@3 2@2 2@1; Total Hits: 13@4: (6, 1, 6)1@3: (6)2@2: (4, 4)2@1: (2, 3)
    D
    DiceRolls: 4@2; Total Hits: 24@2: (6, 4, 2, 1)

    Hunan <-- 2 Inf Kiangsi, Fight Formosa, 2 Fight + 2 Tac Manchuria
    A
    DiceRolls: 2@4 3@2 2@1; Total Hits: 22@4: (6, 3)3@2: (1, 5, 6)2@1: (2, 4)
    D
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

    Ahnwe <-- 3 Inf Kiangsu, 3 Inf + Art Shantung
    Chahar <-- 2 Inf + 1 Art Jehol

  • '17 '16 '15 '12

    Trajan, if rolling like this continues it wont be a long game…

    Yunnan
    A
    DiceRolls: 3@4 1@3 2@2; Total Hits: 33@4: (1, 3, 6)1@3: (6)2@2: (4, 1)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

  • '17 '16 '15 '12

    3. NON-COMBAT

    Air from Yunnan, Hunan –> Kwangsi
    All Navy except 1 DD --> SZ 36 (all three transports loaded with a total of 6 units, all dropped off in Kwangsi)
    3 Fighter + 3 Tac --> SZ 36
    Air --> Kwangsi
    4 Inf Kor --> Manch
    Mech Inf Manch --> Ahnwe
    6 Inf Manch --> Jehol

    5. Mobilize Units

    Naval Base Hainan
    TT SZ 6

    6. Collect Income

    30 (terr) + 10 (NO) +4 (saved) = 44

    Not my game…

    TrajanAllies_AlexAxis_1cJ.AAM

  • '13

    Yeah, I’m getting extra hits all over so far. But lot of game left.

    US 1:
    Purchase:
    2 Tech Rolls (10)
    1 CV (16)
    1 DD (8 )

    Save 18

    Tech Rolls:
    DiceRolls: 2@6; Total Hits: 22@6: (1, 1)
    Second List:
    DiceRolls: 1@6; Total Hits: 11@6: (4)

  • '13

    Save 2 Tokens.

    Non-Com:
    CUS to EUS
    Fleet z10 to z26 Carrying Inf, Rt to Haw
    Ftr WUS to Haw
    Ftr Phi to Gua
    z35 to z23

    Build:
    CV z10
    DD z101

    Earn 52 Ter + 18 Saved = 70.

    C1:

    Build:
    4 Inf (12)

    Combat:
    Yun (RT):
    2 Inf, Ftr Sze
    A:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    TrajanAllies_AlexAxis_1dUS.AAM

  • '13

    Yun twol

    Non-Com:
    Ftr lands Sze
    Kwe, Sui to She

    Build:
    All in Sze

    Earn 9 Ter + 6 NO = 15.

    UK1:
    Build:
    Lon:
    8 Inf 1 Rt Save 0
    Cal:
    3 Inf, 2 Rt Save 1

    CM:
    z96 (DD, Tr)
    Ftr Mal
    Tac, Cr z98
    A:
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (4, 3)1@4: (2)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    EPr ():
    Inf WInd

    Cel ():
    2 Inf Ind via Tr z39

    TrajanAllies_AlexAxis_1eC.AAM

  • '13

    z96 cwlo Cr
    Others twol

    Non-Com:
    Inf, AA to Egy via Tr z98 => z81
    Everything z96, z98, z91, z110 => z92
    Ftr Gib to UK
    Ont to Que
    Alx, Sud to Egy
    z71 to z83
    SAf to Rho
    Sco to UK
    z37 to z39
    Mal to Shn
    Bur to Ind
    Cr z39 to z80

    Damages:
    Que/NBr:
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    UK:
    DiceRolls: 4@3; Total Hits: 34@3: (5, 3, 2, 1)

  • '13

    Sorry I should have placed before damage, but everything to UK/Ind.

    Earn:
    Lon 28 Ter + 5 NO - 9 Dam = 24
    Cal 20 Ter = 20 (I said I saved one before, but that was bad math).

    Map attached. Feel free to go ahead to G2 before my A1.

    TrajanAllies_AlexAxis_1fUK.AAM

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