Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Trajan01 (Allies) vs Alex (Axis), G40 alpha3+
-
ah well, we will only see about that after the rolls…
SZ 106
A
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
SZ 109
A
Rolls: 3@4 3@3 2@2; Total Hits: 43@4: (3, 5, 4)3@3: (4, 3, 3)2@2: (5, 6)
D
Rolls: 1@2; Total Hits: 01@2: (5)
SZ 111
A
Rolls: 3@4 1@3 1@2; Total Hits: 33@4: (3, 4, 5)1@3: (1)1@2: (3)
D
Rolls: 1@4 1@2; Total Hits: 21@4: (4)1@2: (2)
SZ 112
A
Rolls: 2@4 2@3; Total Hits: 42@4: (1, 1)2@3: (3, 3)
D
Rolls: 2@3; Total Hits: 22@3: (3, 1)
France
A
Rolls: 5@3 4@2 7@1; Total Hits: 35@3: (3, 5, 4, 6, 4)4@2: (1, 5, 4, 3)7@1: (1, 2, 6, 5, 5, 3, 3)
D
Rolls: 8@2 2@3 1@4; Total Hits: 48@2: (4, 2, 6, 2, 6, 6, 4, 3)2@3: (1, 5)1@4: (3)
W-France
A
Rolls: 1@3 2@2 1@1; Total Hits: 11@3: (4)2@2: (1, 6)1@1: (4)
D
Rolls: 2@2; Total Hits: 02@2: (4, 4)
-
5/6 naval hits in defense, not bad, Trajan, should serve you in the future. And France better improves in round 2…
France
A
Rolls: 5@3 4@2 3@1; Total Hits: 55@3: (2, 4, 6, 5, 2)4@2: (1, 3, 2, 5)3@1: (2, 4, 1)
D
Rolls: 6@2 2@3 1@4; Total Hits: 86@2: (2, 1, 5, 1, 2, 2)2@3: (2, 2)1@4: (4)
W-France
A
Rolls: 1@3 2@2 1@1; Total Hits: 21@3: (3)2@2: (3, 6)1@1: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
-
France
A
Rolls: 4@3; Total Hits: 14@3: (1, 4, 5, 4)
D
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (6, 1)1@4: (6)
-
A
Rolls: 2@3; Total Hits: 12@3: (3, 4)
D
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 4)1@4: (2)
-
A
Rolls: 1@3; Total Hits: 01@3: (4)
D
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)
-
A
Rolls: 1@3; Total Hits: 01@3: (4)
D
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (3)
-
ok, back from a business trip, after those rolls better to go to bed, not particularily keen on non-combat moves right now, later then.
Part of the game, of course, results like that. But game over really. -
Vive la France! 8 hits on 3.7 expected,
I don’t think this one is recoverable for you, along with the worse than expected losses against the RN
If fact, I don’t know if this one will be much fun to play.
Your attack on France was sufficiently aggressive (91%+). I’m going to strongly suggest you at least re-roll France.
I have no issue if you want a full re-roll of the turn. -
ok, what we’ll do is, if you consent: I will officially declare this game lost as such a result is part of the game and I dont want a reroll and continue as if nothing happened. So congratulations!
Then I will reroll France and will give you as much of a competitive game as I can. I want to see it continued, as well.
-
Also forgot Yugo, btw
So France again
A
Rolls: 5@3 4@2 7@1; Total Hits: 25@3: (1, 4, 4, 5, 5)4@2: (6, 5, 6, 4)7@1: (3, 6, 5, 4, 1, 5, 6)
D
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (5, 1, 5, 6, 1, 1, 4, 6)2@3: (6, 3)1@4: (3)
Yugo
A
Rolls: 3@3 2@2 8@1; Total Hits: 23@3: (6, 2, 4)2@2: (6, 3)8@1: (2, 3, 1, 6, 3, 5, 6, 6)
D
Rolls: 5@2; Total Hits: 25@2: (2, 6, 4, 5, 1)
-
France
A
Rolls: 5@3 4@2 2@1; Total Hits: 35@3: (4, 5, 3, 3, 2)4@2: (6, 3, 5, 4)2@1: (2, 3)
D
Rolls: 7@2 2@3 1@4; Total Hits: 37@2: (1, 4, 2, 4, 4, 4, 4)2@3: (6, 4)1@4: (3)
Yugo
A
Rolls: 3@3 2@2 6@1; Total Hits: 23@3: (2, 6, 5)2@2: (4, 3)6@1: (4, 3, 4, 2, 2, 1)
D
Rolls: 3@2; Total Hits: 13@2: (1, 5, 4)
-
France
A
Rolls: 5@3 3@2; Total Hits: 45@3: (6, 5, 3, 2, 4)3@2: (1, 3, 2)
D
Rolls: 4@2 2@3 1@4; Total Hits: 24@2: (4, 1, 4, 4)2@3: (5, 2)1@4: (5)
Yugo
A
Rolls: 3@3 2@2 5@1; Total Hits: 23@3: (4, 1, 1)2@2: (6, 4)5@1: (2, 2, 2, 3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
-
France
A
Rolls: 5@3 1@2; Total Hits: 25@3: (4, 3, 3, 5, 5)1@2: (5)
D
Rolls: 2@3 1@4; Total Hits: 32@3: (3, 2)1@4: (4)
-
France
A
Rolls: 3@3 ; Total Hits: 13@3: (5, 4, 1)
D
Rolls: 1@4; Total Hits: 01@4: (5)
-
sigh. 13 units lost in France and Yugo not convincing either. Allies are hardly impressed by such performances.
3. NON-COMBAT MOVES
3 Inf Nor –> Fin, activating friendly neutral
2 Inf Den --> Nor via TT 113 --> 112
Tac (Pol), Fig (Hun) from 112 --> W-Germ
2 Bomber SZ 111 --> W-Germ
Fig (Nor) SZ 111 --> SZ 112
2 Fig, 3 Tac SZ 109 --> Holland
Fig 109 --> 112
Inf Rum --> Bul, activating friendly neutral
3 Inf Pol --> Hun
2 AA W-Germ --> Holland
1 AA W-Germ --> Fra
3 AA Germ --> W-Germ
3 Inf Germ --> W-Germ4. MOBILIZATION
AC, TT, Sub SZ 112
5. INCOME
41 (terr) + 10 (NO) + 19 (French treasury) = 70
-
Hi Alex,
OK for me to proceed like this. And yeah, that 2nd France is only slightly better…but I think it is enough to make it a good game.
(By the way - clearly my first reaction was to refuse to accept your surrender. But I feel that will lead to a standoff. So I graciously accept; although I do believe that this victory was highly tarnished).R1:
Buy:
1 Ftr (10)
7 Inf (21)
1 Tk (6)Non-Combat:
(I assume you refuse permission for my BB to move to z112. If you don’t refuse, I will do so)
Kar, Vyb, Arch to Nov
Bal to Bel
EPl, Bes, SUKr to NUkr
Rus, Vol to Bry, except air to Nov
Cau to Ros
Sub z127 to z125
Bury to Yak
Sak to Bury exc. 3 Inf
Amu to BuryPlace:
3 Inf each Nov and SUkr
Ftr, Inf, Tk RusEarn 37 Ter.
-
It wasn`t. G could use overwhelming air (ok, we know thats only theoretically, but still), anyway, as I said, its part of the game.
Japan 1
1. PURCHASE & REPAIR (26)
- Naval Base (15)
- TT (7)
- save 4
2. COMBAT MOVES
Yunnan <– 2 Strat Bomber Japan, Fight + Tac Kiangsu, 3 Inf + 1 Art Kwangsi
A
Rolls: 3@4 1@3 2@2 2@1; Total Hits: 13@4: (6, 1, 6)1@3: (6)2@2: (4, 4)2@1: (2, 3)
D
Rolls: 4@2; Total Hits: 24@2: (6, 4, 2, 1)
Hunan <-- 2 Inf Kiangsi, Fight Formosa, 2 Fight + 2 Tac Manchuria
A
Rolls: 2@4 3@2 2@1; Total Hits: 22@4: (6, 3)3@2: (1, 5, 6)2@1: (2, 4)
D
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Ahnwe <-- 3 Inf Kiangsu, 3 Inf + Art Shantung
Chahar <-- 2 Inf + 1 Art Jehol -
Trajan, if rolling like this continues it wont be a long game…
Yunnan
A
Rolls: 3@4 1@3 2@2; Total Hits: 33@4: (1, 3, 6)1@3: (6)2@2: (4, 1)
D
Rolls: 2@2; Total Hits: 12@2: (2, 4)
-
3. NON-COMBAT
Air from Yunnan, Hunan –> Kwangsi
All Navy except 1 DD --> SZ 36 (all three transports loaded with a total of 6 units, all dropped off in Kwangsi)
3 Fighter + 3 Tac --> SZ 36
Air --> Kwangsi
4 Inf Kor --> Manch
Mech Inf Manch --> Ahnwe
6 Inf Manch --> Jehol5. Mobilize Units
Naval Base Hainan
TT SZ 66. Collect Income
30 (terr) + 10 (NO) +4 (saved) = 44
Not my game…
-
Yeah, I’m getting extra hits all over so far. But lot of game left.
US 1:
Purchase:
2 Tech Rolls (10)
1 CV (16)
1 DD (8 )Save 18
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (1, 1)
Second List:
Rolls: 1@6; Total Hits: 11@6: (4)