@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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USA1 - with 40 buys acc, ftr, 2 des
china spawns 2 inf
CM
alg () - inf, art (eus)
NC
z12 - des (z10)
z56 - des, acc (z44)
aus - ftr (haw), ftr (z44)
z56 - ftr (wus)
wca - inf, aa (wus), inf (cus), inf (ala)
eus - aa (wus)
z7 - ftr (wus)
gbr - bom (eus), bom (wus)china
hup - inf (fuk)
sik - inf (hup)place ftr, 2 des (z56)
place acc (z10)place 2 inf (chi)
collect 49, has 49
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ok i’m going to stop griping about the dice. i know if can be frustrating to the opponent, i just kind of enjoy cursing the dice when they are this obviously lopsided. surely it can’t last…. right… right?/??? :?
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ok i’m going to stop griping about the dice. i know if can be frustrating to the opponent, i just kind of enjoy cursing the dice when they are this obviously lopsided. surely it can’t last…. right… right?/??? :?
Lol…I don’t mind the griping 8-)…I understand how you feel…and it seems to keep them dice hanging around when you do :-D
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haha, they say you have to curse them until they change, but it hasn’t seemed to work too well for me so far eh?
:x
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cursing them, not cursing them, whatever i do they seem oblivious and stubbornly stuck on “extremely crappy”.
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one more NC
eca - aa (eus)
I will put it on my map
Ger2-Buy: aa gun, IC, 7 inf, 2 arm…save 0
CM
1. inf arm Fra/bmr Ger => Alg inf art
2. 2inf art Bst/3ftr Fin/ftr Nwy => Kar 3infAlg
A-inf arm bmr
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (1)1@4: (4)
D-inf art
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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Alg lwol
Kar
aa gun
Rolls: 4@1; Total Hits: 14@1: (2, 1, 2, 4)
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Kar
A-2inf art 3ftr
Rolls: 1@1 2@2 3@3; Total Hits: 21@1: (2)2@2: (6, 6)3@3: (5, 1, 1)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (3, 6, 5)
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Kar
A-2inf art 3ftr
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (1)2@2: (3, 3)3@3: (1, 4, 2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Kar twol
NCM
2inf aa gun Ger => Fra
2ftr Kar => Fra
ftr Kar => Ger
4arm Epl/2arm Bst => Kar
bmr Alg => Ger
5arm Ger => Epl
2inf Nwy => FinMobilize
IC in Fra
aa gun 7inf 2arm in GerCollect: 52
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one aa shot and everything else whiffs. well, better than nothing i guess…. :lol:
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i see the marker is missing from kia for japan, i put it back
R2 - with 31 buys 4 inf, art, 3 arm
CM
ukr () - 6 inf (cau), inf (euk)
bst () - inf (bel)
man () - inf (bry)NC
bel - inf (arc)
rus - art (arc), inf (nov)
ukr - aa (cau)
cau - 2 arm (rus)
ura - inf (eve)
stc - 6 inf (bry)
z12 - sub (z6)place 4 inf, art (rus)
place 3 arm (cau)collect 32, has 32
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i see the marker is missing from kia for japan, i put it back
Thanks for catching that…it appears to have went AWOL on the US map. The Italy map still had the flag on Kia.
CM
ukr () - 6 inf (cau), inf (euk)
NC
bel - inf (arc)
rus - art (arc), inf (nov)
ukr - aa (cau)
cau - 2 arm (rus)
ura - inf (eve)
stc - 6 inf (bry)
z12 - sub (z6)You have an infantry present on Euk. However, with the combination of your 7 inf attack on Ukr (6 from Cau and 1 from Euk) and your noncoms, there are no inf in Euk after Russia’s turn. I will fix it on this map.
Jap2-Buy: cv, dd, 2 inf, 2 art…save 0
CM
1. art Phi/inf Jap/2ftr sz62/ftr FIC => Man inf
2. 2inf Sum => Egy
3. inf Yun => Bur
4. 2inf Bor/ftr FIC/2ftr sz37 => Ind inf
5. cru bb sz50/cv 2ftr sz60 => sz48 dd
6. 3inf Sui => Nin
7. 3inf Sui/ftr FIC => Hup inf
8. inf art Phi => Ngu
9. inf Jap => Kwa
10. inf arm Jap => FukMan
A-inf art 3ftr
Rolls: 2@2 3@3; Total Hits: 42@2: (1, 6)3@3: (1, 1, 2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Man twlo inf
Ind
A-2inf 3ftr
Rolls: 2@1 3@3; Total Hits: 32@1: (3, 3)3@3: (2, 3, 3)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Ind twlo inf
sz48
A-cv 2ftr cru bb
Rolls: 1@1 3@3 1@4; Total Hits: 11@1: (2)3@3: (6, 4, 1)1@4: (5)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3)
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Oh yeah meant not to take the euk inf to Ukraine and no dice were rolled so the map is what I wanted. if no dice are rolled I think we should ask if there is a discrepancy between the map and the typing.
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sz48 cwol, Ngu twol
Hup
A-3inf ftr
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 2)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Hup
A-2inf ftr
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 2, 6)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
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oops…forgot to delete one inf roll
Hup
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)