Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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sz56 cwol
sz53
A-dd 2ftr
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (3, 2)
D-bb
Rolls: 1@4; Total Hits: 11@4: (1) -
sz53 cwlo dd
NCM
cv sz57 => sz62
cv sz57 => sz60
2ftr sz56 => sz62
2ftr sz53 => sz60
cv sz61 => sz37
2ftr sz35 => sz37
ftr Kwa/2ftr Yun => FICMobilize
dd trn in sz62Collect: 34 + 2 saved = 36
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Unbelievable. almost perfect again.
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Unbelievable. almost perfect again.
The dice seem to roll WAY better for me at work than at home
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@Ol’:
Unbelievable. almost perfect again.
The dice seem to roll WAY better for me at work than at home
Haha nice. they roll bad for me no matter where I am. prolly gonna attack lib again. if it fails again this ones prolly over.
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UK1 - with 43 buys trn, acc, bat, save 2
CM
z5 (trn, cru) - 2 ftr, bom (gbr)
lib (3 inf, art) - 3 inf, art, arm, ftr (egy)combat:
z5 - 2 ftr, bom vs. cru
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 1)1@4: (3)
Rolls: 1@3; Total Hits: 11@3: (3) -
of course you hit.
z5 cwlo ftr
lib - 3 inf, art, arm, ftr vs. 3 inf, art
Rolls: 2@1 2@2 2@3; Total Hits: 12@1: (4, 6)2@2: (5, 2)2@3: (6, 6)
Rolls: 4@2; Total Hits: 14@2: (4, 1, 3, 4) -
:roll:
lib2
Rolls: 1@1 2@2 2@3; Total Hits: 31@1: (1)2@2: (3, 5)2@3: (1, 1)
Rolls: 3@2; Total Hits: 13@2: (4, 1, 3) -
lib twlo 2 inf
NC
per - 3 inf, art, aa (ind), ftr (lib)
ind - inf (bur)
z7 - cru (z12), trn, des (z9), ftr (z5)
wca - arm (eca)
wus - inf (wca)
gbr - bom (z5)
z48 - des (z41)
z43 - trn (z41)
rho - 2 inf (saf)place trn, acc, bat (z7)
collect 41, has 43
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Ita1-Buy: 2 inf, art…save 0
CM
1. inf art ftr Ita/cru bb sz14 => Lib inf art armLib
A-inf art ftr cru bb
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 1)2@3: (3, 6)1@4: (6)
D-inf art arm
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 4)1@3: (5) -
Lib
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 3)1@3: (4)
D-arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Lib
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 4)1@3: (3)
D-arm
Rolls: 1@3; Total Hits: 01@3: (4) -
Lib lwol
NCM
2inf Blk => Ita
arm Blk => Fra
arm Ita => Fra
ftr Epl => ItaMobilize
2inf art in ItaCollect: 15
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seriously, what in the HELL is going on??? wtf??
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F-R-U-S-T-R-A-T-I-O-N
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i get skunked time after time on defense while you get better than expected time after time? really, i do not understand it. it is NUTS.
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USA1 - with 40 buys acc, ftr, 2 des
china spawns 2 inf
CM
alg () - inf, art (eus)
NC
z12 - des (z10)
z56 - des, acc (z44)
aus - ftr (haw), ftr (z44)
z56 - ftr (wus)
wca - inf, aa (wus), inf (cus), inf (ala)
eus - aa (wus)
z7 - ftr (wus)
gbr - bom (eus), bom (wus)china
hup - inf (fuk)
sik - inf (hup)place ftr, 2 des (z56)
place acc (z10)place 2 inf (chi)
collect 49, has 49
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ok i’m going to stop griping about the dice. i know if can be frustrating to the opponent, i just kind of enjoy cursing the dice when they are this obviously lopsided. surely it can’t last…. right… right?/??? :?
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ok i’m going to stop griping about the dice. i know if can be frustrating to the opponent, i just kind of enjoy cursing the dice when they are this obviously lopsided. surely it can’t last…. right… right?/??? :?
Lol…I don’t mind the griping 8-)…I understand how you feel…and it seems to keep them dice hanging around when you do :-D
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haha, they say you have to curse them until they change, but it hasn’t seemed to work too well for me so far eh?
:x





