G40a3.9 MrGreen(axis) vs SethTheNewt(allies)


  • In a week I’m going on a trip and won’t be able to take another turn in four days. Seems our game may stall a little but that’s the beauty we can just pick up where we left off.  :-)


  • Japan 5:

    bank=67
    6 inf@3=18
    art@4
    ss@6
    trn@7
    2 dd@8=16
    cv@16
    total=67

    cm:
    inf sui > kan(mt)
    inf sze > sik(mt)
    inf dgu > ngu(mt)

    shn(inf)
    2 inf yun
    2 fig(2) sz41
    fig(1) phi

    kor(inf)
    4 inf jap /v 2 trn sz35 > sz6
    fig(3) jap
    tac(2) sz19

    sz45(ss)
    dd, 4 fig, 2 tac(3) sz35
    2 tac(3) phi

    sz45 rd1:
    A(dd, 4 fig, 4 tac)
    DiceRolls: 1@2 4@3 4@4; Total Hits: 61@2: (6)4@3: (3, 6, 6, 2)4@4: (3, 2, 4, 1)
    D(ss)
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    kor rd1:
    A(4 inf, fig, tac)
    DiceRolls: 4@1 1@3 1@4; Total Hits: 04@1: (6, 5, 4, 5)1@3: (6)1@4: (6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    shn(inf)
    A(2 inf, 3 fig)
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (1, 2)3@3: (1, 6, 3)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • sz45 cwlo dd.
    shn twol.

    kor rd2:
    A(3 inf, fig, tac)
    DiceRolls: 3@1 1@3 1@4; Total Hits: 33@1: (5, 1, 2)1@3: (3)1@4: (1)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • kor twlo inf.

    ncm:
    3 fig shn > sia
    trn sz41 > sz37
    ss sz42 > sz37
    cv sz41 > sz36
    4 fig, 4 tac sz45 > sz33
    art phi > car /v trn sz35 > sz33
    3 dd, 2 cc, 2 bb, 2 cv sz35 > sz33
    dd sz35 > sz37
    trn sz35 > sz20
    fig jap > phi
    2 tac sz19 > car
    fig jap > car
    fig, tac kor > sz20
    ss, 2 cv sz19 > sz20
    all hop > she
    2 inf kwe > she
    art kwa > ksi
    inf anh > ksi
    art kwa > hun
    inf anh > hun
    inf jeh > cha

    placement:
    3 inf > ksu
    3 inf, art > jap
    ss, trn, 2 dd, cv > sz6

    collect:
    64+5=69 ipc

    mrgVseth05cJ.AAM


  • tac from kor can’t reach sz20, one move too far unless I’m missing something. Let me know what you want to do instead in ncm. I might be able to do a turn later tonight, but most likely it’ll be tomorrow if that.


  • US T5
    bank 76
    purchase inf@3, 2dd@8, 3ftr@10, tac@11, cv@16

    Europe map only, pac moves to follow once I know what your IJN looks like.

    cm
    none

    ncm
    inf, arm mor > alg
    inf, art bra > mor v/t
    2inf, 2mech eus > mor v/t
    trn sz91 > sz101
    ftr sz91 > mor


  • China T5
    China’s options are limited and it doesn’t really matter what they do  :-(

    bank 4, buy inf@3 save 1ipc

    cm & ncm
    N/A

    place inf tsi
    collect 1+1 saved


  • tac from kor can’t reach sz20

    Right. Let it land in sz6.


  • US T5 cont

    purchases/euro moves stand

    cm

    sz37 (sub/dd + 3 potential scrambles)
    flt sz54
    bmb que

    2inf que >  malay v/t

    For the sake of brevity and balance of power, I’m just going to assume no scramble in that battle. I’ll gladly let you roll for your fighters if you want them to die as well.  :wink:

    sz37 (2ss, 3dd, 2ca, 2bb, 4cv, 6ftr, 1tac, 1bmb vs trn, ss, dd)
    A
    DiceRolls: 5@2 8@3 4@4; Total Hits: 125@2: (2, 2, 2, 1, 4)8@3: (2, 6, 3, 1, 2, 4, 4, 5)4@4: (2, 1, 1, 3)
    D
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (4)


  • shizzah, this is what I get when I try to do my moves while watching tv w/my bros. I meant to leave a dd as a blocker against a possible IJN move against nsw. There should’ve been 1 less dd in that battle, I’ll reroll my die if need be but I think it’s safe to say I’d get the 2 kills needed.

    cm results

    sz37 cwol
    malay wi

    ncm
    bmb sz37 > ind
    tac que > nsw

    place
    trn, 2dd, cv, 3ftr, tac sz10
    inf eus

    China per last post.

    mrgVseth05eC.AAM


  • UK T5

    bank EUK 28/PUK 8

    purchase
    EUK: 2inf@3, art@4, 2mech@4, dd@8, save 2ipc
    PUK: trn@7, save ipc

    cm

    sz125 (ss)
    dd sz109
    3ftr sco

    ftr cpr > sz99
    inf, art alg > tun

    irq (2inf)
    2inf, tac cpr
    ftr bso

    shn (2inf)
    inf bur
    2ftr sz79

    sz125 (dd, 3ftr vs ss)
    A
    DiceRolls: 1@2 3@3; Total Hits: 31@2: (2)3@3: (1, 4, 2)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    irq (2inf, ftr, tac vs inf)
    A
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 1)1@3: (6)1@4: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    shn (inf, 2ftr vs 2inf)
    A
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (3, 1)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)


  • cm results
    sz125 cwol
    tun wi
    sz99 3trn sunk
    irq twlo inf
    shn twol

    ncm
    ftr(3) sz125 > uk
    2ftr(3) sz125 > sco
    inf, arm uk > mor v/t
    2dd sz109 > sz91
    ftr(5) uk > sz91
    ftr(1) sz99 > cyp
    ftr(1) irq > cpr
    tac(3) irq > wind
    ftr(5) ind > tsi
    2inf ind > wind
    8inf, 2art, 3aa
    2dd, cv, ca, bb sz79 > sz39
    2ftr(1) shn > bur

    place
    dd sz109
    2mech saf
    2inf, art cpr
    trn

    collect 26+2saved EUK/10+1saved PUK

    mrgVseth05fUK.AAM


  • take 2 on the map

    mrgVseth05fUK.AAM


  • Italy 5:

    bank=37
    3 trn@7=21
    art@4
    4 inf@3=12

    cm:
    arm sud > cng(mt) > sud
    inf, art nita > cyp /v trn sz98 > sz99
    bmb(3) trj > cyp
    5 inf, art syr > irq
    10 inf, 2 art trj > irq

    cyp rd1:
    A(inf, art, bmb)
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (5, 1)1@4: (6)
    D(fig)
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • cyp twlo inf.

    irq rd1:
    A(15 inf, 3 art)
    DiceRolls: 12@1 6@2; Total Hits: 312@1: (5, 2, 4, 6, 5, 2, 2, 6, 2, 4, 1, 5)6@2: (6, 1, 4, 6, 6, 1)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • irq twlo inf.

    ncm:
    bmb cyp > sita
    art lib > tob
    arm lib > alx
    arm nita > rom

    placement:
    3 trn > sz95
    inf, art > nita
    3 inf > sita

    collect:
    26+12=38 ipc

    mrgVseth05gI.AAM


  • Anzac T5

    bank 10
    purchase inf@3, ss@6, save 1

    cm

    ngu (inf)
    art nsw v/t
    inf que v/t

    inf nsw > que v/t

    ngu (inf, art vs inf)
    A
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • ngu (inf, art vs inf)
    A
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    ngu (inf, art vs inf)
    A (ignore if attacker hit above; ignore 2nd dice on attack if D hit above)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • ngu (art vs inf) first hit wins . . . ready go!
    A
    DiceRolls: 20@2; Total Hits: 620@2: (6, 5, 2, 4, 5, 5, 1, 1, 2, 4, 1, 6, 5, 5, 4, 5, 6, 5, 1, 3)
    D
    DiceRolls: 20@2; Total Hits: 720@2: (3, 6, 6, 4, 5, 2, 6, 5, 1, 2, 2, 1, 1, 3, 4, 6, 1, 5, 6, 3)


  • ngu twlo inf
    jav wi

    ncm
    ftr sz37 > ind
    ftr que >sz37
    2ftr, 2aa que > sau

    place inf nsw, ss sz62

    collect 19+1 saved

    France T5
    ddsz79 > sz39
    ftr tan > npr

    Tight game so far, it’ll be interesting to see what happens over the next several turns.

    mrgVseth05hF.AAM

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