12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs

  • '12

    good GRIEF

    ukr3
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (5)
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '12

    I HATE THIS GAME SOMETIMES SO FREAKING MUCH

    ukr4
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
    DiceRolls: 1@3; Total Hits: 01@3: (4)

  • '12

    ukr5
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '12

    as;dldkgj]uapsu98tuuqw]er-tiqw]eoriqwe ]ortq]-0wer 98ugt
    -]aewpoKLFv
    xl;cj V:L,.mVA
    :LdFM:

  • '12

    if you get dice this good, strategy doesn’t even matter.  :x :x :x

  • '12

    screw it.

    ukr 6
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • '12

    my dice are in the “suck so bad it cannot be express” range STILL!!  you just wonder how long junk like this can last.  dice are supposed to statistically even out over time aren’t they?

    ukr holds all units killed.

    NC

    euk - inf (rus)
    arc - 2 inf, art (rus)
    rus - 2 inf (nov)
    cau - 2 inf (kaz)
    nov - inf (eve)
    eve - inf (yak)
    bry - 2 inf (far), 2 inf (stc)
    z6 - sub (z4)

    place 4 inf (cau)
    place 2 art, 2 arm (rus)

    collect 31, has 31

    OBG_vs_Bold_01bR.AAM

  • '12

    @Ol’:

    Still learning the different strategies, or more accurately being taught them the hard way, and I thought you would be a good one to try this against….just don’t make it too painful  8-)

    well, a lot of the pressure just got taken off of you by that battle alone.  i just threw away about 4 extra infantry than expected (not taking ukr costs an infantry at least).  so essentially that equates to making your very good german opening PERFECT.    :x  AAAAAAAAAAGH.

    ok my early rant is out of the way.  until the Japan turn at least  :lol:

  • '12

    that’s actually way oversimplifying it.  you not having a tank and a few infantry in ukr to deal with is probably worth another 4 or 5 infantry.  that battle sets the russians back about a full turn.  :|

  • '12

    so i take back what i said before, you now have the advantage in this one.  japan needs to eat some hot lead!!!


  • Jap1-Buy: trn, dd…save 2

    CM
    1. 2inf Car => Sum
    2. 2inf sz61 => Bor
    3. cru bb sz61 => sz50 dd
    4. inf art sz61/inf art Jap => Phi 2inf
    5. inf Car/inf Oki/ft Jap => Kwa inf
    6. 3inf FIC/ftr For/ftr Man => Yun inf ftr
    7. 3inf Man/3inf Kia => Sui inf
    8. 2ftr sz61 => sz35 dd
    9. 2ftr sz57 => sz56 dd
    10. 2ftr sz57/dd sz51 => sz53 bb

    sz50
    A-cru bb
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • sz50 cwol

    Phi
    A-2inf 2art
    DiceRolls: 4@2; Total Hits: 14@2: (4, 2, 3, 5)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)


  • Phi
    A-inf 2art
    DiceRolls: 3@2; Total Hits: 23@2: (1, 1, 5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Phi twlo inf

    Kwa
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (5)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • uh oh

    Kwa
    A-inf ftr
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Kwa hwlo inf

    Yun
    A-3inf 2ftr
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (1, 3, 4)2@3: (5, 6)
    D-inf ftr
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)


  • Yun
    A-2inf 2ftr
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (5, 2)2@3: (4, 1)
    D-inf ftr
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • Yun twlo 2inf

    Sui
    A-6inf
    DiceRolls: 6@1; Total Hits: 06@1: (6, 6, 5, 2, 2, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Sui
    A-6inf
    DiceRolls: 6@1; Total Hits: 16@1: (5, 3, 6, 3, 1, 4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Sui twol

    sz35
    A-2ftr
    DiceRolls: 2@3; Total Hits: 12@3: (5, 1)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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