@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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as;dldkgj]uapsu98tuuqw]er-tiqw]eoriqwe ]ortq]-0wer 98ugt
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xl;cj V:L,.mVA
:LdFM: -
if you get dice this good, strategy doesn’t even matter. :x :x :x
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screw it.
ukr 6
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 1@3; Total Hits: 11@3: (3)
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my dice are in the “suck so bad it cannot be express” range STILL!! you just wonder how long junk like this can last. dice are supposed to statistically even out over time aren’t they?
ukr holds all units killed.
NC
euk - inf (rus)
arc - 2 inf, art (rus)
rus - 2 inf (nov)
cau - 2 inf (kaz)
nov - inf (eve)
eve - inf (yak)
bry - 2 inf (far), 2 inf (stc)
z6 - sub (z4)place 4 inf (cau)
place 2 art, 2 arm (rus)collect 31, has 31
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@Ol’:
Still learning the different strategies, or more accurately being taught them the hard way, and I thought you would be a good one to try this against….just don’t make it too painful  8-)
well, a lot of the pressure just got taken off of you by that battle alone. i just threw away about 4 extra infantry than expected (not taking ukr costs an infantry at least). so essentially that equates to making your very good german opening PERFECT. :x AAAAAAAAAAGH.
ok my early rant is out of the way. until the Japan turn at least :lol:
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that’s actually way oversimplifying it. you not having a tank and a few infantry in ukr to deal with is probably worth another 4 or 5 infantry. that battle sets the russians back about a full turn. :|
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so i take back what i said before, you now have the advantage in this one. japan needs to eat some hot lead!!!
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Jap1-Buy: trn, dd…save 2
CM
1. 2inf Car => Sum
2. 2inf sz61 => Bor
3. cru bb sz61 => sz50 dd
4. inf art sz61/inf art Jap => Phi 2inf
5. inf Car/inf Oki/ft Jap => Kwa inf
6. 3inf FIC/ftr For/ftr Man => Yun inf ftr
7. 3inf Man/3inf Kia => Sui inf
8. 2ftr sz61 => sz35 dd
9. 2ftr sz57 => sz56 dd
10. 2ftr sz57/dd sz51 => sz53 bbsz50
A-cru bb
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
D-dd
Rolls: 1@2; Total Hits: 01@2: (5)
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sz50 cwol
Phi
A-2inf 2art
Rolls: 4@2; Total Hits: 14@2: (4, 2, 3, 5)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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Phi
A-inf 2art
Rolls: 3@2; Total Hits: 23@2: (1, 1, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Phi twlo inf
Kwa
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
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uh oh
Kwa
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Kwa hwlo inf
Yun
A-3inf 2ftr
Rolls: 3@1 2@3; Total Hits: 13@1: (1, 3, 4)2@3: (5, 6)
D-inf ftr
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)
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Yun
A-2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 2)2@3: (4, 1)
D-inf ftr
Rolls: 1@4; Total Hits: 11@4: (4)
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Yun twlo 2inf
Sui
A-6inf
Rolls: 6@1; Total Hits: 06@1: (6, 6, 5, 2, 2, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Sui
A-6inf
Rolls: 6@1; Total Hits: 16@1: (5, 3, 6, 3, 1, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Sui twol
sz35
A-2ftr
Rolls: 2@3; Total Hits: 12@3: (5, 1)
D-dd
Rolls: 1@2; Total Hits: 01@2: (4)
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sz35 cwol
sz56
A-2ftr
Rolls: 2@3; Total Hits: 12@3: (5, 2)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3)
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sz56 cwol
sz53
A-dd 2ftr
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (3, 2)
D-bb
Rolls: 1@4; Total Hits: 11@4: (1)
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sz53 cwlo dd
NCM
cv sz57 => sz62
cv sz57 => sz60
2ftr sz56 => sz62
2ftr sz53 => sz60
cv sz61 => sz37
2ftr sz35 => sz37
ftr Kwa/2ftr Yun => FICMobilize
dd trn in sz62Collect: 34 + 2 saved = 36