LGLOMisterGreen(axis) v. Karl7(Allies+6)

  • 22 20 19 18 17 16 15 14 12

    ool, take out aa first, then right up the chain of combat value


  • Forgot cc:
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    D(aa, 14 inf, 3 mech, 2 art, 5 arm, tac, 2 fig)
    DiceRolls: 19@2 6@3 2@4; Total Hits: 1119@2: (6, 4, 6, 2, 5, 4, 3, 4, 3, 3, 2, 1, 5, 1, 5, 1, 6, 5, 2)6@3: (2, 4, 4, 2, 1, 2)2@4: (4, 5)


  • egy rd2:
    A(10 inf, 5 art, 3 arm, 2 fig, 2 bmb)
    DiceRolls: 5@1 10@2 5@3 2@4; Total Hits: 75@1: (5, 3, 5, 6, 2)10@2: (2, 2, 5, 5, 6, 4, 2, 1, 3, 4)5@3: (4, 5, 2, 3, 4)2@4: (1, 5)
    D(8 inf, 3 mech, 2 art, 5 arm, tac, 2 fig)
    DiceRolls: 13@2 6@3 2@4; Total Hits: 713@2: (2, 4, 6, 4, 2, 4, 2, 2, 6, 6, 4, 4, 6)6@3: (6, 5, 1, 5, 3, 6)2@4: (3, 5)


  • egy rd3:
    A(3 inf, 5 art, 3 arm, 2 fig, 2 bmb)
    DiceRolls: 8@2 5@3 2@4; Total Hits: 98@2: (6, 2, 5, 1, 5, 2, 4, 5)5@3: (3, 4, 1, 2, 1)2@4: (2, 3)
    D(inf, 3 mech, 2 art, 5 arm, tac, 2 fig)
    DiceRolls: 6@2 6@3 2@4; Total Hits: 66@2: (5, 2, 5, 3, 2, 3)6@3: (2, 2, 4, 4, 3, 5)2@4: (5, 3)


  • egy rd4:
    A(2 art, 3 arm, 2 fig, 2 bmb)
    DiceRolls: 2@2 5@3 2@4; Total Hits: 62@2: (1, 1)5@3: (1, 6, 3, 3, 5)2@4: (3, 6)
    D(inf, 2 arm, tac, 2 fig)
    DiceRolls: 3@3 2@4; Total Hits: 53@3: (2, 2, 1)2@4: (1, 2)

  • 22 20 19 18 17 16 15 14 12

    I hate to say this but you forgot a ftr of mine, had 3 ftr in there….

  • 22 20 19 18 17 16 15 14 12

    I think you can just roll it for round 1 since all your inf at 1 missed round 2, then roll it round 2, take out loss, then reroll your 2’s round 3, then role it for round 3, then reroll your 2’s (if any) round 4

  • 22 20 19 18 17 16 15 14 12

    hmm… also if your 2’s get less then they rolled it would mean I would have an extra 2 or more then next round


  • In spirit of keeping rolled dice I figure I can roll rd 1-3 for your missing fig since the two last @2 rd3 are misses so rd3 won’t be affected. Those possible hits will substract
    hits from rd4 however. Do you agree?

    LGLO_MrGreen(Axis)_v_Karl7(Allies+6)_10gI.AAM

  • 22 20 19 18 17 16 15 14 12

    hmmm, I agree that you can just roll my ftr round 1 and 2.

    If they do hit, I think you would have to reroll your 2’s round three.  Rolling at 2 means you need at least three rolls to get a hit (approximately), so just subtracting the 2 off the back wouldn’t recreate the odds…

    or, I’ll just stipulate: if my fighter gets one hit, take off one of your hits at 2, if it get’s 2 hits then take off 2 hits at 2.  Then roll those 1 or 2 units for me round 4. You’ll still win by wieght of numbers.


  • Do you remember me asking this just a little while ago?

    I like to keep rolled dice as much as possible. If to many dice are rolled then just remove the dice, the last (rightmost) dice removed first. Forgotten dice is always easy to add. In a battle with clear OOL one can even backtrack any number of rounds to add /remove dice. Generaly only when it is unclear what the dice was rolled for do you need a reroll.

    What do you think?

  • 22 20 19 18 17 16 15 14 12

    ha, I did agree to the last dice being removed… well, I will say it is easier to do that even if it does not recreate the odds…

    go ahead, roll ftr

  • 22 20 19 18 17 16 15 14 12

    actually now that I think about it, if you always take off the back dice from the right it does recreate some chance in that they would have been hits… so sorry if I doubted  :wink:


  • Missing fig rd 1-3:
    DiceRolls: 3@4; Total Hits: 23@4: (3, 6, 2)


  • 2 less hit for attackers rd4.

    Missing fig rd 4:
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • egy holds with 3 fig. 2 fig, bmb retreat.

    ncm:
    2 fig > sz98
    bmb > gre
    dd sz98 > sz95
    4 inf nita > wgr

    placement:
    3 inf > sita
    3 inf > nita
    2 inf > fra

    collect:
    17+5=22 ipc

    LGLO_MrGreen(Axis)_v_Karl7(Allies+6)_10gI.AAM

  • 22 20 19 18 17 16 15 14 12

    Anzac

    buy
    dd
    ss
    inf

    ncm
    ss from 54 to 41
    ss from 62 to 42
    ss from 62 to 60
    ftr from que to nze
    inf from nsw to que

    place all in/around nsw

    collect 10

    france cc to 76

    LGLO_MrGreen(Axis)_v_Karl7(Allies+6)_10iFrance.AAM


  • Adding one ipc to pUK and removing one from eUK since there was a eUK flag on sia.

    Germany 11:

    bank=57
    15 inf@3=45
    3 art@4=12

    cm:
    egy(3 fig)
    4 inf alx > egy
    4 inf nita > egy /v 2 trn sz97 > sz98
    2 fig(1) sita > egy

    wfr(inf)
    2 inf fra
    fig(2) sita

    hol(inf)
    2 inf wgr
    bmb(2) nov

    nukr(3 inf)
    2 inf bes
    7 inf epl
    10 arm bel

    bry(inf)
    inf, tac(3) bel
    2 tac(2) epl

    egy rd1:
    A(8 inf, fig)
    DiceRolls: 8@1 1@3; Total Hits: 18@1: (6, 4, 4, 5, 6, 6, 6, 1)1@3: (6)
    D(3 fig)
    DiceRolls: 3@4; Total Hits: 13@4: (6, 5, 4)


  • egy rd2:
    A(7 inf, fig)
    DiceRolls: 7@1 1@3; Total Hits: 17@1: (1, 5, 2, 5, 5, 4, 3)1@3: (5)
    D(2 fig)
    DiceRolls: 2@4; Total Hits: 22@4: (3, 4)


  • egy rd3:
    A(5 inf, fig)
    DiceRolls: 5@1 1@3; Total Hits: 25@1: (1, 4, 4, 2, 4)1@3: (2)
    D(fig)
    DiceRolls: 1@4; Total Hits: 01@4: (6)

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