LGLOMisterGreen(axis) v. Karl7(Allies+6)

  • 22 20 19 18 17 16 15 14 12

    whoops – forgot cm of inf from fic walk into sia…

    anyhow, lost inf in hol
    cv takes hit in 76

    bombs to hon
    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • 22 20 19 18 17 16 15 14 12

    ag, also forgot cm into alg from mor by inf – I hope you allow as they are minor moves with no rolls…  :-P

    i got the naval battles backward… I lost the ss in 37

    ncm
    trns in 91 to 110
    2inf from eth to sud
    arm from nig to sud
    inf from kwa to yun
    2mech from sze to yun
    6inf, aa from bur to shn
    art from bur to yun
    air in 37 to shn
    air in 76 to egy
    inf, art from inf to bur

    place
    ftr, arm, inf in egy
    4inf in uk
    mech in cpr
    2inf, art in ind

    collect

    cvd

    98
    DiceRolls: 4@3; Total Hits: 44@3: (1, 1, 3, 3)

    36
    DiceRolls: 5@3; Total Hits: 35@3: (5, 1, 3, 2, 6)

  • 22 20 19 18 17 16 15 14 12


  • Italy 10:

    bank=26
    8 inf@3=24
    saved=2

    cm:
    cc sz95 > sz98(bombard egy)

    egy(aa, 14 inf, 3 mech, 2 art, 5 arm, tac, 2 fig)
    14 inf, 4 art, 3 arm alx
    7 inf, art gre /v 4 trn sz98
    2 fig(1), 2 bmb(3) sita

    egy>aa:
    DiceRolls: 3@1; Total Hits: 03@1: (2, 5, 4)


  • egy rd1:
    A(21 inf, 5 art, 3 arm, 2 fig, 2 bmb)
    DiceRolls: 16@1 10@2 5@3 2@4; Total Hits: 716@1: (3, 3, 4, 4, 6, 6, 3, 4, 2, 6, 4, 4, 5, 4, 1, 4)10@2: (4, 2, 1, 6, 4, 4, 4, 3, 1, 5)5@3: (5, 6, 6, 3, 3)2@4: (2, 6)

  • 22 20 19 18 17 16 15 14 12

    ool, take out aa first, then right up the chain of combat value


  • Forgot cc:
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    D(aa, 14 inf, 3 mech, 2 art, 5 arm, tac, 2 fig)
    DiceRolls: 19@2 6@3 2@4; Total Hits: 1119@2: (6, 4, 6, 2, 5, 4, 3, 4, 3, 3, 2, 1, 5, 1, 5, 1, 6, 5, 2)6@3: (2, 4, 4, 2, 1, 2)2@4: (4, 5)


  • egy rd2:
    A(10 inf, 5 art, 3 arm, 2 fig, 2 bmb)
    DiceRolls: 5@1 10@2 5@3 2@4; Total Hits: 75@1: (5, 3, 5, 6, 2)10@2: (2, 2, 5, 5, 6, 4, 2, 1, 3, 4)5@3: (4, 5, 2, 3, 4)2@4: (1, 5)
    D(8 inf, 3 mech, 2 art, 5 arm, tac, 2 fig)
    DiceRolls: 13@2 6@3 2@4; Total Hits: 713@2: (2, 4, 6, 4, 2, 4, 2, 2, 6, 6, 4, 4, 6)6@3: (6, 5, 1, 5, 3, 6)2@4: (3, 5)


  • egy rd3:
    A(3 inf, 5 art, 3 arm, 2 fig, 2 bmb)
    DiceRolls: 8@2 5@3 2@4; Total Hits: 98@2: (6, 2, 5, 1, 5, 2, 4, 5)5@3: (3, 4, 1, 2, 1)2@4: (2, 3)
    D(inf, 3 mech, 2 art, 5 arm, tac, 2 fig)
    DiceRolls: 6@2 6@3 2@4; Total Hits: 66@2: (5, 2, 5, 3, 2, 3)6@3: (2, 2, 4, 4, 3, 5)2@4: (5, 3)


  • egy rd4:
    A(2 art, 3 arm, 2 fig, 2 bmb)
    DiceRolls: 2@2 5@3 2@4; Total Hits: 62@2: (1, 1)5@3: (1, 6, 3, 3, 5)2@4: (3, 6)
    D(inf, 2 arm, tac, 2 fig)
    DiceRolls: 3@3 2@4; Total Hits: 53@3: (2, 2, 1)2@4: (1, 2)

  • 22 20 19 18 17 16 15 14 12

    I hate to say this but you forgot a ftr of mine, had 3 ftr in there….

  • 22 20 19 18 17 16 15 14 12

    I think you can just roll it for round 1 since all your inf at 1 missed round 2, then roll it round 2, take out loss, then reroll your 2’s round 3, then role it for round 3, then reroll your 2’s (if any) round 4

  • 22 20 19 18 17 16 15 14 12

    hmm… also if your 2’s get less then they rolled it would mean I would have an extra 2 or more then next round


  • In spirit of keeping rolled dice I figure I can roll rd 1-3 for your missing fig since the two last @2 rd3 are misses so rd3 won’t be affected. Those possible hits will substract
    hits from rd4 however. Do you agree?

    LGLO_MrGreen(Axis)_v_Karl7(Allies+6)_10gI.AAM

  • 22 20 19 18 17 16 15 14 12

    hmmm, I agree that you can just roll my ftr round 1 and 2.

    If they do hit, I think you would have to reroll your 2’s round three.  Rolling at 2 means you need at least three rolls to get a hit (approximately), so just subtracting the 2 off the back wouldn’t recreate the odds…

    or, I’ll just stipulate: if my fighter gets one hit, take off one of your hits at 2, if it get’s 2 hits then take off 2 hits at 2.  Then roll those 1 or 2 units for me round 4. You’ll still win by wieght of numbers.


  • Do you remember me asking this just a little while ago?

    I like to keep rolled dice as much as possible. If to many dice are rolled then just remove the dice, the last (rightmost) dice removed first. Forgotten dice is always easy to add. In a battle with clear OOL one can even backtrack any number of rounds to add /remove dice. Generaly only when it is unclear what the dice was rolled for do you need a reroll.

    What do you think?

  • 22 20 19 18 17 16 15 14 12

    ha, I did agree to the last dice being removed… well, I will say it is easier to do that even if it does not recreate the odds…

    go ahead, roll ftr

  • 22 20 19 18 17 16 15 14 12

    actually now that I think about it, if you always take off the back dice from the right it does recreate some chance in that they would have been hits… so sorry if I doubted  :wink:


  • Missing fig rd 1-3:
    DiceRolls: 3@4; Total Hits: 23@4: (3, 6, 2)


  • 2 less hit for attackers rd4.

    Missing fig rd 4:
    DiceRolls: 1@4; Total Hits: 11@4: (3)

Suggested Topics

  • 10
  • 11
  • 34
  • 54
  • 131
  • 78
  • 59
  • 96
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.9k

Users

40.7k

Topics

1.8m

Posts