Oh dear. This isn’t going well.
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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sz2 cwlo 2sub
NCM
ftr sz2 => Nwy
inf Nwe => Fra
2inf Ger => Fra
bmr Kar => Ger
3ftr Kar => FinMobilize
2inf 5arm in GerCollect: 52
Just realized I forgot the cru bombardment in Karelia…even luckier there I guess
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what else you got stuck up there??? :lol:
4 leaf clover, rabbit’s foot, and a box of Lucky Charms :wink:
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yeah, unfreaking believable.
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your subs are still in z2 on the map but they both died so i’ll delete them.
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actually i think you are in big trouble strategically in this game. whether the dice will cooperate in allowing me to show you how is another question entirely.
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your subs are still in z2 on the map but they both died so i’ll delete them.
Thanks
actually i think you are in big trouble strategically in this game. whether the dice will cooperate in allowing me to show you how is another question entirely.
Yeah, I thought maybe so, but I wanted to try something different
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R1 - with 30 buys 4 inf, 2 art, 2 arm
CM
kar (art) - 2 inf (arc), inf (bel)
ukr (inf, art, arm) - inf (euk), 4 inf (cau), arm (rus)combat:
kar - 3 inf vs. art
Rolls: 3@1; Total Hits: 03@1: (4, 2, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
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kar2
Rolls: 3@1; Total Hits: 23@1: (2, 1, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
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kar twol
ukr - 5 inf, arm vs. inf, art, arm
Rolls: 5@1 1@3; Total Hits: 15@1: (6, 6, 3, 1, 6)1@3: (6)
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 3)1@3: (3)
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Still learning the different strategies, or more accurately being taught them the hard way, and I thought you would be a good one to try this against….just don’t make it too painful 8-)
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AUGGGGHHHHH
ukr2
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 3, 3)1@3: (2)
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
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good GRIEF
ukr3
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (5)
Rolls: 1@3; Total Hits: 11@3: (2)
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I HATE THIS GAME SOMETIMES SO FREAKING MUCH
ukr4
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
Rolls: 1@3; Total Hits: 01@3: (4)
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ukr5
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)
Rolls: 1@3; Total Hits: 11@3: (1)
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as;dldkgj]uapsu98tuuqw]er-tiqw]eoriqwe ]ortq]-0wer 98ugt
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xl;cj V:L,.mVA
:LdFM: -
if you get dice this good, strategy doesn’t even matter. :x :x :x
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screw it.
ukr 6
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 1@3; Total Hits: 11@3: (3)
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my dice are in the “suck so bad it cannot be express” range STILL!! you just wonder how long junk like this can last. dice are supposed to statistically even out over time aren’t they?
ukr holds all units killed.
NC
euk - inf (rus)
arc - 2 inf, art (rus)
rus - 2 inf (nov)
cau - 2 inf (kaz)
nov - inf (eve)
eve - inf (yak)
bry - 2 inf (far), 2 inf (stc)
z6 - sub (z4)place 4 inf (cau)
place 2 art, 2 arm (rus)collect 31, has 31
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@Ol’:
Still learning the different strategies, or more accurately being taught them the hard way, and I thought you would be a good one to try this against….just don’t make it too painful  8-)
well, a lot of the pressure just got taken off of you by that battle alone. i just threw away about 4 extra infantry than expected (not taking ukr costs an infantry at least). so essentially that equates to making your very good german opening PERFECT. :x AAAAAAAAAAGH.
ok my early rant is out of the way. until the Japan turn at least :lol:
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that’s actually way oversimplifying it. you not having a tank and a few infantry in ukr to deal with is probably worth another 4 or 5 infantry. that battle sets the russians back about a full turn. :|