@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
LGLOMisterGreen(axis) v. Karl7(Allies+6)
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No scramble for sz6
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May I make a suggestion for the future, not that it mattered this turn, I may have indicated it but never spelled it out.
I like to keep rolled dice as much as possible. If to many dice are rolled then just remove the dice, the last (rightmost) dice removed first. Forgotten dice is always easy to add. In a battle with clear OOL one can even backtrack any number of rounds to add /remove dice. Generaly only when it is unclear what the dice was rolled for do you need a reroll.
What do you think?
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That’s fine for dice rules.
sz6
A
Rolls: 4@2 2@3; Total Hits: 24@2: (2, 6, 6, 4)2@3: (2, 6)
D
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (3) -
sz6 clwol
ncm
cv, 2trn from 26 to 63
cv, to 7
dd from 10 to 7
dd from 26 to 46
trn from 26 to 10
air in wus to 10
trn from 101 to 91, land inf, mech in mor
trn from bra to 91 land inf mech in morplace all in 101/wus
collect 72
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China
inf walks into hun
collect 11+1 save=12
uk
ukw
buy
ftr
arm
inf
4inf
mechuke
art, 2infncm
sz76(ss)
dd, cv from 39
2ftr, tacb from egysz37(dd)
ss from 45
2ftr, tacb from bur, yunsbr hon
bomb from yunwfr – inf from uk lands
hol(inf)
2inf from uk
5ftrscc
sbr
aa
Rolls: 1@1; Total Hits: 01@1: (3)hol
A
Rolls: 2@1 5@3; Total Hits: 22@1: (3, 3)5@3: (4, 2, 6, 6, 1)
D
Rolls: 1@2; Total Hits: 11@2: (2)sz76
A
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (3)2@3: (1, 1)1@4: (1)
D
Rolls: 1@1; Total Hits: 01@1: (5)sz37
A
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (1, 2)1@4: (5)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
whoops – forgot cm of inf from fic walk into sia…
anyhow, lost inf in hol
cv takes hit in 76bombs to hon
Rolls: 1@6; Total Hits: 11@6: (6) -
ag, also forgot cm into alg from mor by inf – I hope you allow as they are minor moves with no rolls… :-P
i got the naval battles backward… I lost the ss in 37
ncm
trns in 91 to 110
2inf from eth to sud
arm from nig to sud
inf from kwa to yun
2mech from sze to yun
6inf, aa from bur to shn
art from bur to yun
air in 37 to shn
air in 76 to egy
inf, art from inf to burplace
ftr, arm, inf in egy
4inf in uk
mech in cpr
2inf, art in indcollect
cvd
98
Rolls: 4@3; Total Hits: 44@3: (1, 1, 3, 3)36
Rolls: 5@3; Total Hits: 35@3: (5, 1, 3, 2, 6) -
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Italy 10:
bank=26
8 inf@3=24
saved=2cm:
cc sz95 > sz98(bombard egy)egy(aa, 14 inf, 3 mech, 2 art, 5 arm, tac, 2 fig)
14 inf, 4 art, 3 arm alx
7 inf, art gre /v 4 trn sz98
2 fig(1), 2 bmb(3) sitaegy>aa:
Rolls: 3@1; Total Hits: 03@1: (2, 5, 4) -
egy rd1:
A(21 inf, 5 art, 3 arm, 2 fig, 2 bmb)
Rolls: 16@1 10@2 5@3 2@4; Total Hits: 716@1: (3, 3, 4, 4, 6, 6, 3, 4, 2, 6, 4, 4, 5, 4, 1, 4)10@2: (4, 2, 1, 6, 4, 4, 4, 3, 1, 5)5@3: (5, 6, 6, 3, 3)2@4: (2, 6) -
ool, take out aa first, then right up the chain of combat value
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Forgot cc:
Rolls: 1@3; Total Hits: 01@3: (5)D(aa, 14 inf, 3 mech, 2 art, 5 arm, tac, 2 fig)
Rolls: 19@2 6@3 2@4; Total Hits: 1119@2: (6, 4, 6, 2, 5, 4, 3, 4, 3, 3, 2, 1, 5, 1, 5, 1, 6, 5, 2)6@3: (2, 4, 4, 2, 1, 2)2@4: (4, 5) -
egy rd2:
A(10 inf, 5 art, 3 arm, 2 fig, 2 bmb)
Rolls: 5@1 10@2 5@3 2@4; Total Hits: 75@1: (5, 3, 5, 6, 2)10@2: (2, 2, 5, 5, 6, 4, 2, 1, 3, 4)5@3: (4, 5, 2, 3, 4)2@4: (1, 5)
D(8 inf, 3 mech, 2 art, 5 arm, tac, 2 fig)
Rolls: 13@2 6@3 2@4; Total Hits: 713@2: (2, 4, 6, 4, 2, 4, 2, 2, 6, 6, 4, 4, 6)6@3: (6, 5, 1, 5, 3, 6)2@4: (3, 5) -
egy rd3:
A(3 inf, 5 art, 3 arm, 2 fig, 2 bmb)
Rolls: 8@2 5@3 2@4; Total Hits: 98@2: (6, 2, 5, 1, 5, 2, 4, 5)5@3: (3, 4, 1, 2, 1)2@4: (2, 3)
D(inf, 3 mech, 2 art, 5 arm, tac, 2 fig)
Rolls: 6@2 6@3 2@4; Total Hits: 66@2: (5, 2, 5, 3, 2, 3)6@3: (2, 2, 4, 4, 3, 5)2@4: (5, 3) -
egy rd4:
A(2 art, 3 arm, 2 fig, 2 bmb)
Rolls: 2@2 5@3 2@4; Total Hits: 62@2: (1, 1)5@3: (1, 6, 3, 3, 5)2@4: (3, 6)
D(inf, 2 arm, tac, 2 fig)
Rolls: 3@3 2@4; Total Hits: 53@3: (2, 2, 1)2@4: (1, 2) -
I hate to say this but you forgot a ftr of mine, had 3 ftr in there….
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I think you can just roll it for round 1 since all your inf at 1 missed round 2, then roll it round 2, take out loss, then reroll your 2’s round 3, then role it for round 3, then reroll your 2’s (if any) round 4
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hmm… also if your 2’s get less then they rolled it would mean I would have an extra 2 or more then next round
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In spirit of keeping rolled dice I figure I can roll rd 1-3 for your missing fig since the two last @2 rd3 are misses so rd3 won’t be affected. Those possible hits will substract
hits from rd4 however. Do you agree? -
hmmm, I agree that you can just roll my ftr round 1 and 2.
If they do hit, I think you would have to reroll your 2’s round three. Rolling at 2 means you need at least three rolls to get a hit (approximately), so just subtracting the 2 off the back wouldn’t recreate the odds…
or, I’ll just stipulate: if my fighter gets one hit, take off one of your hits at 2, if it get’s 2 hits then take off 2 hits at 2. Then roll those 1 or 2 units for me round 4. You’ll still win by wieght of numbers.





