Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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Ukr
A-2inf art arm
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (4, 2)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Ukr twlo 2inf
Kar 3ftr bmr
aa gun
Rolls: 3@1 1@1; Total Hits: 03@1: (2, 6, 3)1@1: (3) -
Kar
A-3inf art 3ftr bmr
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 42@1: (1, 6)2@2: (6, 6)3@3: (2, 3, 3)1@4: (6)
D-5inf 2art
Rolls: 7@2; Total Hits: 27@2: (6, 3, 2, 5, 5, 2, 3) -
total whiffage in kar for aa!!! Â dang it
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Kar
A-inf art 3ftr bmr
Rolls: 2@2 3@3 1@4; Total Hits: 12@2: (5, 6)3@3: (5, 3, 5)1@4: (6)
D-inf 2art
Rolls: 3@2; Total Hits: 13@2: (4, 5, 1) -
stupid bmr
Kar
A-art 3ftr bmr
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (5)3@3: (3, 6, 6)1@4: (6)
D-2art
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
stupid artillery
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come on at least take out a fighter!!! geez
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sooooo…for the bmr it is 666 :evil:
Kar
A-art 3ftr bmr
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (2)3@3: (4, 1, 2)1@4: (2)
D-art
Rolls: 1@2; Total Hits: 01@2: (3) -
well… looks like the horseshoe is still firmly lodged in your rear… :-P
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Kar twlo 3inf
Epl
A-2inf 2arm
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 2)2@3: (3, 1)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
well… looks like the horseshoe is still firmly lodged in your rear… :-P
:lol: :lol: :lol: :lol:
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for 3 infantry you took kar. Â is this game going to be another total dice joke? Â grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
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if the battleship survives we’ll call it even. :lol:
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Epl twlo inf
I just realized I have the 2 arm from Cze in Bst on my map but forgot to list them, will you allow them?…up to you my friend
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i always prefer to stick to combat moves exactly as typed and i thought you were the same?
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cuts out all ambiguity. had kar gone horribly, you would not want those tanks in bst. so for the sake of cutting out all possible issues, i go with combat moves as typed, including walkins, sbrs, and autokills of transports
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No worries…sounds good to me…that is what happens when you type it all up, go to lunch, and come back and start fighting without double checking 8-)
Bst
A-3inf art 2arm
Rolls: 2@1 2@2 2@3; Total Hits: 12@1: (4, 5)2@2: (3, 3)2@3: (6, 3)
D-3inf
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5) -
Bst
A-2inf art 2arm
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (5, 2)2@3: (2, 6)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
see it worked out just fine anyway… :lol:





