LGLOMisterGreen(axis) v. Karl7(Allies+6)

  • 22 20 19 18 17 16 15 14 12

    oh, also mech from sud to egy and inf from kaz to sam

    collect 37-3=34

    yes on the scramble and ool for 63

    yeah, losing smo was bad, but I could see that you could have attacked it with Italian troops and a bomber to open it anyway, so I had to retreat unless I was going to keep a bunch of units in RUS anyway… so why bother

    LGLO_MrGreen(Axis)_v_Karl7(Allies+6)_10bUSSR.AAM


  • That’s true.  :-)

    Japan 10:

    bank=69
    5 inf@3=15
    art@4
    ss@6
    dd@8
    2 fig@10=20
    cv@16
    total=69

    cm:
    inf dgu > ngu(mt)

    sz63(dd, ca, fig(scramble))
    2 ss sz62
    ss sz33

    sz45(ss, ca, bb) Submerge?
    2 ss, fig, tac(3) sz35
    fig, tac(3) sz34
    bmb phi(5)

    shn(inf)
    inf, art, 2 fig(3) sia

    fic(inf)
    bmb(4) phi
    inf phi + art sia /v trn sz33 > sz36

    kor(inf)
    inf, art phi /v trn sz33 > sz6

    kor rd1:
    A(inf, art)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • kor twol.

    shn rd1:
    A(inf, art, 2 fig)
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (5, 5)2@3: (2, 4)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)


  • shn rd2:
    A(art, 2 fig)
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (5, 6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • shn rd3:
    A(art, 2 fig)
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (2, 4)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • shn cwlo inf, art.

    fic rd1:
    A(inf, art, bomb)
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (5, 3)1@4: (2)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)


  • fic holds with inf. bmb retreat.

    sz63 rd1:
    A(3 ss)
    DiceRolls: 3@2; Total Hits: 23@2: (2, 4, 1)
    D(dd, ca, fig)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (6)1@4: (6)


  • sz63 twol. fig > nze

    Submerge in sz45?

    LGLO_MrGreen(Axis)_v_Karl7(Allies+6)_10cJ.AAM

  • 22 20 19 18 17 16 15 14 12

    submerge


  • sz45 rd1:
    A(2 ss, 2 fig, 2 tac, bmb)
    DiceRolls: 2@2 2@3 3@4; Total Hits: 32@2: (1, 2)2@3: (6, 4)3@4: (5, 6, 2)
    D(cc, bb)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)


  • sz45 twlo ss.

    ncm:
    2 fig, 2 tac sz45 > sz33
    bmb sz45 > car
    dd, cv sz34 > sz33
    3 ss, 3 dd, cv sz6 > sz33
    2 fig jap > car
    2 dd, cc sz35 > sz33
    dd sz35 > sz37
    dd, cv sz35 > sz36
    2 fig shn > sz36
    bmb fic > phi
    inf hop > anh
    3 mech hon > anh
    mech she > hop
    2 mech, arm sik > hop
    inf, 3 art, aa sik > tsi

    placement:
    ss, dd > sz6
    cv > sz20
    4 inf, 2 fig > jap
    inf, art > hon

    collect:
    57+5=62 ipc

    LGLO_MrGreen(Axis)_v_Karl7(Allies+6)_10cJ.AAM

  • 22 20 19 18 17 16 15 14 12

    USA

    buy
    cv
    ftr
    tacb
    2dd
    3ss
    2inf

    cm

    6(dd,ss)
    4ss, 2ftrs from 26
    Scramble?

    sz63(3ss)
    2ss, 2dd, 2ftrs from 26
    bomb from que

  • 22 20 19 18 17 16 15 14 12

    63
    A subs first
    DiceRolls: 2@2 2@2 2@3 1@4; Total Hits: 32@2: (2, 4)2@2: (5, 2)2@3: (5, 5)1@4: (3)
    D
    DiceRolls: 3@1; Total Hits: 13@1: (1, 6, 6)

  • 22 20 19 18 17 16 15 14 12

    huh, well I should have roled that differently since the sub that hit for you could have been the one hit by my sub and auto killed…

    how about this, I will role 1@2 for the 1/3 chance it was that sub.  If I hits, then that was the sub that was killed, if not it hits

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 22 20 19 18 17 16 15 14 12

    sub lived and thus hit, but cleared the sz…

    need scamble for 6


  • No scramble for sz6


  • May I make a suggestion for the future, not that it mattered this turn, I may have indicated it but never spelled it out.

    I like to keep rolled dice as much as possible. If to many dice are rolled then just remove the dice, the last (rightmost) dice removed first. Forgotten dice is always easy to add. In a battle with clear OOL one can even backtrack any number of rounds to add /remove dice. Generaly only when it is unclear what the dice was rolled for do you need a reroll.

    What do you think?

  • 22 20 19 18 17 16 15 14 12

    That’s fine for dice rules.

    sz6

    A
    DiceRolls: 4@2 2@3; Total Hits: 24@2: (2, 6, 6, 4)2@3: (2, 6)
    D
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (3)

  • 22 20 19 18 17 16 15 14 12

    sz6 clwol

    ncm
    cv, 2trn from 26 to 63
    cv, to 7
    dd from 10 to 7
    dd from 26 to 46
    trn from 26 to 10
    air in wus to 10
    trn from 101 to 91, land inf, mech in mor
    trn from bra to 91 land inf mech in mor

    place all in 101/wus

    collect 72

  • 22 20 19 18 17 16 15 14 12

    China

    inf walks into hun

    collect 11+1 save=12

    uk

    ukw
    buy
    ftr
    arm
    inf
    4inf
    mech

    uke
    art, 2inf

    ncm

    sz76(ss)
    dd, cv from 39
    2ftr, tacb from egy

    sz37(dd)
    ss from 45
    2ftr, tacb from bur, yun

    sbr hon
    bomb from yun

    wfr – inf from uk lands

    hol(inf)
    2inf from uk
    5ftrs

    cc

    sbr
    aa
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    hol
    A
    DiceRolls: 2@1 5@3; Total Hits: 22@1: (3, 3)5@3: (4, 2, 6, 6, 1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    sz76
    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (3)2@3: (1, 1)1@4: (1)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    sz37
    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (1, 2)1@4: (5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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