@surfer oops, sorry about that, but you surmised correctly on the placement.
LGLOMisterGreen(axis) v. Karl7(Allies+6)
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smo holds! lost a guy in sfe
ncm
Army in bry to rus, except 1 inf remain and 2inf, aa to sukr
2inf in vol to sam
air to rusplace
2inf, art in vol
rent in ruscvd kor
Rolls: 9@3; Total Hits: 39@3: (6, 2, 5, 3, 5, 5, 2, 4, 6) -
Nice outcome in smo, that may speed up the German advance :evil:
…unless you got enough to Blitz protect Moscow and hold Bry.Btw if I attack sz63 with 2 or 3 ss I’ll assume that I can assume that you will scramble and that you will be taking the cc as a loss before the dd. If I am assuming to much I’ll assume that you will inform me if one or both of my assumtions are out of line… :-P
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oh, also mech from sud to egy and inf from kaz to sam
collect 37-3=34
yes on the scramble and ool for 63
yeah, losing smo was bad, but I could see that you could have attacked it with Italian troops and a bomber to open it anyway, so I had to retreat unless I was going to keep a bunch of units in RUS anyway… so why bother
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That’s true. :-)
Japan 10:
bank=69
5 inf@3=15
art@4
ss@6
dd@8
2 fig@10=20
cv@16
total=69cm:
inf dgu > ngu(mt)sz63(dd, ca, fig(scramble))
2 ss sz62
ss sz33sz45(ss, ca, bb) Submerge?
2 ss, fig, tac(3) sz35
fig, tac(3) sz34
bmb phi(5)shn(inf)
inf, art, 2 fig(3) siafic(inf)
bmb(4) phi
inf phi + art sia /v trn sz33 > sz36kor(inf)
inf, art phi /v trn sz33 > sz6kor rd1:
A(inf, art)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
kor twol.
shn rd1:
A(inf, art, 2 fig)
Rolls: 2@2 2@3; Total Hits: 12@2: (5, 5)2@3: (2, 4)
D(2 inf)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
shn rd2:
A(art, 2 fig)
Rolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (5, 6)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
shn rd3:
A(art, 2 fig)
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (2, 4)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
shn cwlo inf, art.
fic rd1:
A(inf, art, bomb)
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 3)1@4: (2)
D(2 inf)
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
fic holds with inf. bmb retreat.
sz63 rd1:
A(3 ss)
Rolls: 3@2; Total Hits: 23@2: (2, 4, 1)
D(dd, ca, fig)
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (6)1@4: (6) -
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submerge
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sz45 rd1:
A(2 ss, 2 fig, 2 tac, bmb)
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (1, 2)2@3: (6, 4)3@4: (5, 6, 2)
D(cc, bb)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2) -
sz45 twlo ss.
ncm:
2 fig, 2 tac sz45 > sz33
bmb sz45 > car
dd, cv sz34 > sz33
3 ss, 3 dd, cv sz6 > sz33
2 fig jap > car
2 dd, cc sz35 > sz33
dd sz35 > sz37
dd, cv sz35 > sz36
2 fig shn > sz36
bmb fic > phi
inf hop > anh
3 mech hon > anh
mech she > hop
2 mech, arm sik > hop
inf, 3 art, aa sik > tsiplacement:
ss, dd > sz6
cv > sz20
4 inf, 2 fig > jap
inf, art > honcollect:
57+5=62 ipc -
USA
buy
cv
ftr
tacb
2dd
3ss
2infcm
6(dd,ss)
4ss, 2ftrs from 26
Scramble?sz63(3ss)
2ss, 2dd, 2ftrs from 26
bomb from que -
63
A subs first
Rolls: 2@2 2@2 2@3 1@4; Total Hits: 32@2: (2, 4)2@2: (5, 2)2@3: (5, 5)1@4: (3)
D
Rolls: 3@1; Total Hits: 13@1: (1, 6, 6) -
huh, well I should have roled that differently since the sub that hit for you could have been the one hit by my sub and auto killed…
how about this, I will role 1@2 for the 1/3 chance it was that sub. If I hits, then that was the sub that was killed, if not it hits
Rolls: 1@2; Total Hits: 01@2: (4) -
sub lived and thus hit, but cleared the sz…
need scamble for 6
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No scramble for sz6
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May I make a suggestion for the future, not that it mattered this turn, I may have indicated it but never spelled it out.
I like to keep rolled dice as much as possible. If to many dice are rolled then just remove the dice, the last (rightmost) dice removed first. Forgotten dice is always easy to add. In a battle with clear OOL one can even backtrack any number of rounds to add /remove dice. Generaly only when it is unclear what the dice was rolled for do you need a reroll.
What do you think?
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That’s fine for dice rules.
sz6
A
Rolls: 4@2 2@3; Total Hits: 24@2: (2, 6, 6, 4)2@3: (2, 6)
D
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (3)





