G40a3.9 MrGreen(axis) vs SethTheNewt(allies)


  • bes rd2:
    A(inf, 2 bmb)
    DiceRolls: 1@1 2@4; Total Hits: 11@1: (4)2@4: (5, 2)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • bes twol.

    ncm:
    6 inf kar > fin
    ss sz112 > sz125
    inf sz98 > egy
    2 inf bul > rom
    2 fig, 2 tac bal > wgr
    2 bmb bes > nita
    4 aa pol > epl
    7 inf, 3 art ger > pol
    inf wgr > fra
    mech wgr > pol
    5 inf, 2 art wgr > ger
    ss sz115 > sz113

    placement:
    ss > sz113
    8 inf, 2 art > ger
    inf > wgr

    collect:
    42+10=52 ipc

    mrgVseth05aG.AAM


  • USSR T5
    Bank 40
    purchase 10inf@3, art@4, arm@6

    cm
    inf amu > kor
    inf amu > man

    bal (2inf)
    2inf bel
    ftr(4) nov

    kar (inf)
    2inf, ftr(4) nov

    bes (inf)
    2inf sukr
    ftr(2) nov

    Bal (2inf, ftr vs 2inf)
    A
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (4)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

    Kar (2inf, ftr vs inf)
    A
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Bes (2inf, ftr vs inf)
    A
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Bal (inf, ftr vs 2inf)
    A
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Kar (inf, ftr vs inf)
    A
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Bes (2inf, ftr vs inf)
    A
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Sorry, copy and pasted and forgot to change the actual dice in kar & bal after I changed the wording. It doesn’t matter as both fighters got a hit.

    Kar tw/inf, ftr
    bal hw/inf(ftr retreats)

    Bes (2inf, ftr vs inf)
    A
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • bes twol

    ncm
    ftr bes > bry
    9inf, 4art, 2aa nukr > bry
    art sukr > bry
    arm bry > smo
    2mech, 3arm Nov > smo
    21inf, 5art bel > arc
    4inf rus > smo
    5inf, 2art, 2aa nov > arc
    2ftr bal/kar > smo
    inf vol > tam
    6inf tim > novo

    Place
    2inf sukr
    8inf, art, arm rus
    Collect 40

    mrgVseth05bR.AAM


  • Scratch that, I just realized that man would actually become chinese and while I was willing to give up the mongolian inf to collect the 3ipc and try and stretch japan further. I’m not willing to give up the bonus inf with a good chance that no one will collect that $$.

    Updated map & USSR only collects 37ipc

    mrgVseth05bR.AAM


  • take two on the map  :-D

    mrgVseth05bR.AAM


  • Ah but you underestimated my luck. My units not yours hit in Bal round one.  :evil:
    So you have suffered two hits there while one of my infantry is still alive and wants to roll for round two:

    D(rambo)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Seems like rambo shot down your fighter.  :-)


  • Wanna alter your ncm?


  • Crap and double crap . . .

    First one’s because I thought I remembered removing an inf from the battle, just not the right one apparently. And double crap because you killed my fighter  . . .  grrr. Live by the dice, die by the dice.

    Anywho, just one less ftr in smo then. No other changes.

    Btw, later tonight I’ll be headed up to my parent’s house and their internet is slooooooow. After I head out, I probably won’t get in another turn for several days or so.

    mrgVseth05bR.AAM


  • In a week I’m going on a trip and won’t be able to take another turn in four days. Seems our game may stall a little but that’s the beauty we can just pick up where we left off.  :-)


  • Japan 5:

    bank=67
    6 inf@3=18
    art@4
    ss@6
    trn@7
    2 dd@8=16
    cv@16
    total=67

    cm:
    inf sui > kan(mt)
    inf sze > sik(mt)
    inf dgu > ngu(mt)

    shn(inf)
    2 inf yun
    2 fig(2) sz41
    fig(1) phi

    kor(inf)
    4 inf jap /v 2 trn sz35 > sz6
    fig(3) jap
    tac(2) sz19

    sz45(ss)
    dd, 4 fig, 2 tac(3) sz35
    2 tac(3) phi

    sz45 rd1:
    A(dd, 4 fig, 4 tac)
    DiceRolls: 1@2 4@3 4@4; Total Hits: 61@2: (6)4@3: (3, 6, 6, 2)4@4: (3, 2, 4, 1)
    D(ss)
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    kor rd1:
    A(4 inf, fig, tac)
    DiceRolls: 4@1 1@3 1@4; Total Hits: 04@1: (6, 5, 4, 5)1@3: (6)1@4: (6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    shn(inf)
    A(2 inf, 3 fig)
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (1, 2)3@3: (1, 6, 3)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • sz45 cwlo dd.
    shn twol.

    kor rd2:
    A(3 inf, fig, tac)
    DiceRolls: 3@1 1@3 1@4; Total Hits: 33@1: (5, 1, 2)1@3: (3)1@4: (1)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • kor twlo inf.

    ncm:
    3 fig shn > sia
    trn sz41 > sz37
    ss sz42 > sz37
    cv sz41 > sz36
    4 fig, 4 tac sz45 > sz33
    art phi > car /v trn sz35 > sz33
    3 dd, 2 cc, 2 bb, 2 cv sz35 > sz33
    dd sz35 > sz37
    trn sz35 > sz20
    fig jap > phi
    2 tac sz19 > car
    fig jap > car
    fig, tac kor > sz20
    ss, 2 cv sz19 > sz20
    all hop > she
    2 inf kwe > she
    art kwa > ksi
    inf anh > ksi
    art kwa > hun
    inf anh > hun
    inf jeh > cha

    placement:
    3 inf > ksu
    3 inf, art > jap
    ss, trn, 2 dd, cv > sz6

    collect:
    64+5=69 ipc

    mrgVseth05cJ.AAM


  • tac from kor can’t reach sz20, one move too far unless I’m missing something. Let me know what you want to do instead in ncm. I might be able to do a turn later tonight, but most likely it’ll be tomorrow if that.


  • US T5
    bank 76
    purchase inf@3, 2dd@8, 3ftr@10, tac@11, cv@16

    Europe map only, pac moves to follow once I know what your IJN looks like.

    cm
    none

    ncm
    inf, arm mor > alg
    inf, art bra > mor v/t
    2inf, 2mech eus > mor v/t
    trn sz91 > sz101
    ftr sz91 > mor


  • China T5
    China’s options are limited and it doesn’t really matter what they do  :-(

    bank 4, buy inf@3 save 1ipc

    cm & ncm
    N/A

    place inf tsi
    collect 1+1 saved


  • tac from kor can’t reach sz20

    Right. Let it land in sz6.

Suggested Topics

  • 42
  • 48
  • 80
  • 84
  • 64
  • 97
  • 96
  • 256
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

18.0k

Users

40.7k

Topics

1.8m

Posts