12L, AA50-41, Ol'Blood&Guts (Axis) vs. cts17 (Allies+7), -tech, +NOs


  • sz53 cwlo dd

    NCM
    2ftr sz35 => sz37
    cv sz61 => sz37
    2ftr Yun => FIC
    ftr Kwa => FIC
    cv sz57 => sz62
    2ftr sz56 => sz62
    cv sz57 => sz60
    2ftr sz53 => sz60

    Mobilize
    inf in Jap
    2trn in sz62

    Collect: 40

    OBG_v_cts17_01cJap.AAM


  • Those were some pretty heavy rolling you did htere.


  • Buy
    1 IC (15)
    1 bom (12)
    1 fig (10)

    CM:
    1 DD SZ9 to SZ2
    1 fig Gbr to SZ2
    1 bom Gbr to SZ5

    Combat:
    SZ2
    att 1 DD 1 fig
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
    def 1 SS
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • NCM:
    1 fig SZ2 to Kar
    1 bom SZ5 to Kaz
    1 fig Gbr to Waf
    2 inf Saf to Rho
    1 fig Egy to Ind
    1 arm egy to Per
    3 inf 2 art Egy to Trj
    1 inf Bur to Ind
    1 inf Wca to Eca
    1 DD 1 TP SZ41 to SZ40

    Mob Units
    1 IC Ind
    1 fig 1 bom Gbr

    Collect Income
    34+5+5=44 IPC

    OBG_v_cts17_01dUK.AAM


  • @cts17:

    Those were some pretty heavy rolling you did htere.

    Yeah the Japanese definitely carried the Axis this round…no matter what Italy does  8-)

    I think you short changed yourself, The Brits started with 43 and only spent 37, so they saved 6. This would make you have 1 more IPC for 45. I will change it on the map.

    Ita1-Buy: 2 inf, art…save 0

    CM
    1. inf art Ita => Gib unload from sz13
    2. 2inf Lib => Egy

    NCM
    2cru bb sz14 => sz13
    arm Ita => Bul
    2inf Blk => Bul
    arm Blk => Epl
    ftr Ita => Fra

    Mobilize
    2inf art in Ita

    Collect: 12 + 10 = 22

    I have seen the IC in Ind a couple of times and it ALWAYS gives me trouble!  :x

    OBG_v_cts17_01eIta.AAM


  • forgot to add the IPC to UK…new map

    OBG_v_cts17_01eIta.AAM


  • Buy
    2 CV (28)
    1 fig (10)
    save (2)

    CM:
    none

    NCM:
    1 bom Eus to Haw
    1 bom Wus to Haw
    1 fig Eus to SZ56
    1 fig Wus to SZ56
    1 fig Haw to SZ56
    1 fig 1 CV 1 DD SZ44 to SZ56
    1 DD 1 TP SZ10 to SZ20
    1 inf 1 art Eus to Mex

    Mob Units
    1 fig 2 CV SZ56

    Collect income
    38+10+2=50 IPC

    China:
    1 inf Fuk to Kia
    Mob 2 inf Kia

    OBG_v_cts17_01fUSA.AAM


  • Well, I guess it is gonna be a long game for Japan huh?  :wink:

    Ger1-Buy: aa gun, ftr, bmr, 4 inf, arm…save 0

    CM
    1. inf art Bst/ftr Nwy => Bel inf
    2. inf art Ukr/bmr Nwy => Euk inf
    3. 2arm Lib => Sud

    Bel
    A-inf art ftr
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Bel twlo inf

    Euk
    A-inf art bmr
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (1, 6)1@4: (6)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Euk twlo inf…nice defense by the Russians  :cry:

    NCM
    ftr Bel => Epl
    bmr Euk => Epl
    5arm Ger => Epl
    art 4arm Bst => Epl
    inf Nwy => Fin
    ftr Bul => Fra
    2inf aa gun Ger => Pol
    3inf art Lib => Egy
    2inf Blk => Fra
    sub sz6 => sz5

    Mobilize
    aa gun ftr bmr 4inf arm in Ger

    Collect: 48

    OBG_v_cts17_02aGer.AAM


  • Hmm, what to do ;)

    Buy
    9 inf (27)
    1 art (4)
    save (0)

    CM:
    7 inf Bry to Man
    1 inf 1 art Kar to Bel
    1 inf 1 art Cau to Euk

    Combat
    Euk
    att 1 inf 1 art
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)
    def 1 art
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Bel
    att 1 inf 1 art
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)
    def 1 art
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • att 1 inf 1 art
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)
    def 1 art
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • NCM:
    2 inf Per to Ind
    2 inf Chi to Sik
    1 inf Kaz to Cau
    1 inf Nov to Chi
    1 inf Stc to Bry

    Mob Units
    2 inf Kar
    3 inf 1 art Rus
    4 inf Cau

    Collect Income
    26 IPC

    OBG_v_cts17_02bRus.AAM


  • Jap2-Buy: IC, cv, dd, inf…save 0

    CM
    1. inf Sui => Nin
    2. inf Yun => Bur
    3. inf Kwa => Fuk
    4. 2inf Sui/ ftr FIC => Hup inf
    5. 3inf Sui/2ftr FIC/ftr sz60 => Kia 3inf
    6. 2ftr sz37 => sz40 dd
    7. 2inf Sum/2inf Bor/inf art Phi/cru bb sz50 => Aus 3inf art unload/bombardment from sz39
    8. inf art Phi/inf Kwa & arm Jap via trn sz61/inf Iwo & 3inf Jap via 2trn sz61/2ftr sz62/ftr sz60 => Man 7inf

    Man
    A-6inf art arm 3ftr
    DiceRolls: 5@1 2@2 4@3; Total Hits: 15@1: (4, 5, 4, 3, 2)2@2: (6, 2)4@3: (6, 5, 6, 6)
    D-7inf
    DiceRolls: 7@2; Total Hits: 17@2: (3, 3, 3, 3, 3, 1, 5)


  • They forgot how to fight since round 1  :|

    Man
    A-5inf art arm 3ftr
    DiceRolls: 4@1 2@2 4@3; Total Hits: 34@1: (6, 2, 4, 5)2@2: (5, 1)4@3: (2, 2, 6, 6)
    D-6inf
    DiceRolls: 6@2; Total Hits: 16@2: (6, 5, 3, 4, 4, 2)


  • better…but those pilots still cannot hit the broadside of a barn

    Man
    A-4inf art arm 3ftr
    DiceRolls: 3@1 2@2 4@3; Total Hits: 33@1: (3, 2, 2)2@2: (4, 2)4@3: (5, 2, 4, 2)
    D-3inf
    DiceRolls: 3@2; Total Hits: 03@2: (4, 4, 4)


  • Man twlo 2inf

    Aus
    A-5inf art cru bb
    DiceRolls: 4@1 2@2 1@3 1@4; Total Hits: 44@1: (2, 3, 1, 6)2@2: (3, 1)1@3: (1)1@4: (2)
    D-3inf art
    DiceRolls: 4@2; Total Hits: 14@2: (4, 3, 4, 1)


  • Aus twlo inf

    Hup
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Hup
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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