@mike64 no
Questioneer??? (Axis) vs Vance (Allies)- G40-A3Final- No Tech
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wow- I still hate the French
planes r2
Rolls: 1@3, 1@4; Total Hits: 21@3,: (2)1@4: (1) -
z37 cleared with a loss of 2SS- :xgrrrrrr…well, at least I can land- thanks. I guess I owe you one.
Kan
6inf, 2art, 2bmrs
Rolls: 4@1, 4@2, 2@4; Total Hits: 34@1,: (5, 5, 1, 2)4@2,: (5, 1, 6, 1)2@4: (5, 6)Sze
4inf, 2art, 1mec, 1tnk, 1ftr, 1tac
Rolls: 3@1, 4@2, 2@3, 1@4; Total Hits: 33@1,: (6, 6, 5)4@2,: (4, 5, 5, 2)2@3,: (6, 3)1@4: (4)def 3inf
Rolls: 3@2; Total Hits: 23@2: (1, 2, 6)z25
1SS, 1DD
Rolls: 2@2; Total Hits: 12@2: (6, 1)def 1DD
Rolls: 1@2; Total Hits: 01@2: (5) -
Kan
def 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
NCM
bmrs back to Kwe
2ftr, 2tac fm She to Kwe
1ftr, 2tac fm Sze and HongKong to Kwa
1DD fm z20 to z35
2DD fm z36 to z42 and z44
2BB, 2CZ, 3AC loaded to z6
1ftr, 1tac fm z37 to Kwa
4inf fm Anh to Kwe
1ftr fm HongKong to AC in z6
1ftr fm AC in z36 to JapPlacement- 1Major IC in Kor, 1TT, 1DD in z6
Collect- $70
Of course I Declared War and all Allies
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Q, are you noticing in your games that Russia always gets crushed now by a Japanese move across China?? Germany doesn’t even seem to need to do much except just put some pressure on them to deploy units to the West and then Japan stabs them in the back every time. Japan does a few silly stunts in the Pacific to keep America occupied and hopefully shut down india, but the real focus is on Russia. That’s what I am seeing anyway.
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Yes it seems that way but I can’t honestly verify that yet.
Yes it does seem that if Sealion fails (not good enough G1 rolls to secure a G3 landing) then the goal for the Axis I think should be to gun for Russia hard.However a counter for the Allies is possible I believe.
For example in this game, I usually build all mech with India. This way by turn 4 India has a stack of mech that can be used to keep pressure on Yunnan and other tts in SEast Asia OR swoop quickly back up to Russia to help or the MidEast. If needed, India can be evacuated (by quick moving mech and planes) to stop the Japanese land/aircraft rush somewhat and allow the 18inf to get back to Moscow in time. With India evacuated, its very tempting for Japan to be distracted to take India giving breathing room for Russia.
Another thing I do with Russia is attack Japan by R3:
R1 18inf stack in Bury (Japan thinks they are going west so they attack China and position for a southern assault)
R2 18inf step back up into Amur (Japan is perplexed- keeps and eye on it but usually continues its southern plan)
R3 18inf attacks Korea and takes (This does not negate the pact- see if Japan bites on Amur to ignite the pact- by this time US is actually in position to land planes on Korea if needed)
R4 18inf breaks pact (if Japan doesn’t bite on Korea trick) and attacks Manchuria
If Japan attacks the stack at any time they will be grossly out of position. They will lose precious land units doing this and lose tempo also. All India has to do is keep taking Yunnan with China (Declaring war if necessary on turn 2-3). The three prong attack (Russia, China, India/ANZAC) gives the US the time it needs to build a beast of a force in the Pacific with Trannies. Turn 4 US takes Carolines as a main launching point and the rest is history- Japan is sacked.
This why I believe the game is still slightly Allied advantage. Can’t verify that for sure though.
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I dunno i think the allies would have to play very well and get some luck. Axis can beat Russia early. anyway….
USA 4
AMERICA AT WAR!
PURCHASE & REPAIR
2 carriers
1 destroyer
3 fig
1 transport
77 totalCOMBAT MOVES
Iwojima (1 inf)
1 inf, 1 art from Johnaton island via tt 30 to z17
1 cruiser from z45 for bombard
bombard
Rolls: 1@3; Total Hits: 11@3: (2)
a
Rolls: 2@2; Total Hits: 12@2: (3, 2)
d
Rolls: 1@2; Total Hits: 01@2: (4)z35 (1 destroyer, 2 transports)
1 sub, 2 fig from z45
a
Rolls: 1@2, 2@3; Total Hits: 21@2,: (2)2@3: (2, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5)Philippines (1 inf, 2 art)
3 inf, 1 art from z54 via tt z54 to z35
2 fig from z45
a
Rolls: 2@1, 2@3, 2@3; Total Hits: 22@1,: (2, 2)2@3,: (5, 3)2@3: (6, 1)
d
Rolls: 3@2; Total Hits: 33@2: (1, 2, 1)z42 (1 destroyer, 1 transport)
1 sub, 2 fig from z45
a
Rolls: 1@2, 2@3; Total Hits: 01@2,: (4)2@3: (6, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)Java (1 inf)
1 inf, 1 art from z54 via tt z54 to z42
a
Rolls: 2@2; Total Hits: 12@2: (2, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Also the naval coordination in the Pacific for the Allies is killer for Japan. Â A lot of DD blocks and sub attacks with can-opener type stuff. Â Very hard for Japan to deal with. Â That is why I moved my Japanese navy back up to z6. Â Otherwise you could cut me off from my own navy in Kwa through a coordinated blocking scheme- really sucks.
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… if the allies can coordinate. Probably a lot easier in a 1 on 1 game than a face to face game with separate US and UK players.
Philippines 2
I rolled 2@3 instead of 2@2 so 1 hit didn’t count
a
Rolls: 1@2, 2@3; Total Hits: 21@2,: (1)2@3: (1, 6)
d
Rolls: 2@2; Total Hits: 02@2: (5, 4)z42 2
a
Rolls: 1@2, 2@3; Total Hits: 01@2,: (5)2@3: (4, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
z42 3
a
Rolls: 2@3; Total Hits: 12@3: (2, 6)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Alaska (1 inf, 1 art)
1 inf, 1 armor from Western USA via tt z10 to z1
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (5)1@3: (6)
d
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
Alaska 2
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (5)1@3: (5)
d
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Alaska 3
a
Rolls: 1@3; Total Hits: 01@3: (5)
d
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Yuck alaska.
NONCOMBAT MOVES
z21
2 fig from battle of Philippines
2 fig from battle of z42
1 tac from Johnston Island
1 destroyer, 1 cruiser, 1 battleship, 3 carriers from z45Guam
2 fig from battle of z35
2 Bmb from Johnston islandz64
1 transport from z26z16
1 destroyer from z26Brazil (3 inf)
1 art from Panama via tt z64 to z85
activate friendly neutralz101
1 cruiser from z64Southwest mexico
1 inf, 1 armor from Central USAWestern USA
3 mech, 1 armor from Eastern USA
1 mech from Southwest MexicoMOBILIZE UNITS
1 destroyer, 2 carriers, 3 fig, 1 transport in z101COLLECT INCOME
USA 4 = 57(territories) +20(NOs) = $77 -
China 4
PURCHASE & REPAIR
2 inf
6 totalCOMBAT MOVES
Shensi (3 inf, 1 art)
4 inf, 1 fig from Tsinghai
a
Rolls: 4@1, 1@3; Total Hits: 14@1,: (6, 6, 4, 3)1@3: (2)
d
Rolls: 4@2; Total Hits: 14@2: (5, 1, 4, 6) -
Shensi 2
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (1, 1, 4)1@3: (6)
d
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3) -
Shensi 3
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (3, 5, 6)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
NONCOMBAT MOVS
Tsinghai
1 fig from battle of ShensiMOBILIZE UNITS
1 inf in Tsinghai
1 inf in SikangCOLLECT INCOME
China 4 = $3 -
UK 4
PURCHASE & REPAIR
Europe
1 transport
1 art
2 inf
1 fig
27 totalPacific
2 fig
save 1
21 totalCOMBAT MOVES
Egypt (1 inf)
1 inf, 1 armor from South Africa via tt z71 to z81
1 Bmb from British Somaliland
a
Rolls: 1@1, 1@3, 1@4; Total Hits: 11@1,: (6)1@3,: (4)1@4: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4)Ethiopia (walk in)
2 mech from CongoItalian Somaliland
1 mech from CongoSudan (walk in)
1 inf from KenyaIraq (3 inf)
4 fig, 2 tac from British Somaliland
a
Rolls: 4@3, 2@4; Total Hits: 14@3,: (4, 5, 6, 4)2@4: (3, 6)
d
Rolls: 3@2; Total Hits: 23@2: (1, 5, 1)Norway (5 inf)
2 inf, 1 art, 1 armor from iceland via 2tt z123 to z125
2 fig from Scotland
3 fig from UK
a
Rolls: 1@1, 2@2, 6@3; Total Hits: 31@1,: (5)2@2,: (4, 4)6@3: (5, 3, 2, 3, 5, 6)
d
Rolls: 5@2; Total Hits: 15@2: (1, 4, 4, 6, 3) -
Stupid Iraq 2
a
Rolls: 2@3, 2@4; Total Hits: 42@3,: (2, 1)2@4: (2, 4)
d
Rolls: 2@2; Total Hits: 02@2: (3, 3)Norway 2
a
Rolls: 2@2, 6@3; Total Hits: 42@2,: (6, 4)6@3: (2, 3, 1, 2, 6, 6)
d
Rolls: 2@2; Total Hits: 02@2: (4, 3)





