Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
LGLOMisterGreen(axis) v. Karl7(Allies+6)
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sz31 cwlo tac.
sz43 rd1:
A(dd, 2 fig)
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (1, 5)
D(dd)
Rolls: 1@1; Total Hits: 01@1: (2) -
sz43 twol.
shn rd1:
A(inf, 2 tac)
Rolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (4, 6)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (5) -
shn rd2:
A(inf, 2 tac)
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (3, 6)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (6) -
shn twol.
sz46 ss, 3 fig, tac Vs ss, dd Submerge?
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yes, submerge
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sz46 rd1:
A(ss, 3 fig, tac)
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (2)3@3: (2, 6, 5)1@4: (1)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz46 cleared of surface warships wl.
ncm:
2 fig sz43 > sum
2 inf fic > sum /v trn sz36 > sz41
2 inf, 3 art fic > sia
2 tac shn > sz42
cc, cv, trn sz36 > sz42
2 fig sz46 > sz42
3 inf, art car > sum /v 2 trn sz33 > sz42
dd, cv, cc, bb > sz33 > sz42
fig, tac sz46 > sz33
fig, tac sz49 > sz33
2 fig, tac sz30 > sz33
2 fig sz30 > sz33
bmb sz25 > jap
ss, 2 cv, fig, tac sz6 > sz33
bmb kaz > sik
inf sik > tsi
arm tsi > kan
inf, mech sze > sik
2 mech hon > anh
2 inf jap > car /v trn sz6 > sz33
2 inf jeh > chaplacement:
3 dd > sz20
dd, 3 ss > sz6
2 fig > japcollect:
65+5=70 ipc -
I think you forgot the cvd against sum?
Rolls: 2@3; Total Hits: 12@3: (6, 1) -
Japan down 1, I will correct.
USA
buy
trn
4ss
dd
cv
ftrcm
87 – dd from 110 kills trn
sz25(dd)
ss from 10
2ftr from wus
ftr from hawsz33(ss, 7cv, 7ftr, 4tacb, bb)
ss from 55
bomb from naw
fleet from hawcc
sz25
A
Rolls: 1@2 3@3; Total Hits: 11@2: (2)3@3: (4, 6, 6)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
sz 25 cwlo ss
sz33
A
Rolls: 5@2 10@3 4@4; Total Hits: 105@2: (4, 3, 5, 3, 1)10@3: (3, 2, 4, 2, 5, 3, 6, 5, 5, 1)4@4: (4, 1, 1, 1) -
ool?
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For now lets do this battle round by round:
Lose ss, cv. 7 damage on remaining 6 cv, bb. -
ok
defense
Rolls: 1@1 7@2 4@3 8@4; Total Hits: 111@1: (3)7@2: (2, 6, 2, 4, 3, 3, 2)4@3: (1, 6, 6, 3)8@4: (2, 1, 4, 2, 1, 3, 5, 6) -
ok I will take out all cvs and hit to bb
round 2
so, now my ss’s will matter, I will role seperate
ss
Rolls: 4@2; Total Hits: 04@2: (3, 4, 3, 3)rest
Rolls: 1@2 10@3 4@4; Total Hits: 81@2: (5)10@3: (5, 2, 5, 2, 5, 3, 1, 5, 1, 2)4@4: (4, 4, 5, 6) -
ool?
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Leaving round by round mode… OOL: Keep the units with best defense, lose bb after the first four figs are lost.
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ok
defense
Rolls: 6@2 4@3 8@4; Total Hits: 96@2: (2, 3, 2, 6, 1, 6)4@3: (4, 6, 6, 3)8@4: (4, 6, 1, 3, 5, 4, 6, 4) -
round 3
A
Rolls: 6@3 4@4; Total Hits: 56@3: (5, 2, 1, 2, 3, 6)4@4: (5, 5, 6, 3)D
Rolls: 2@3 8@4; Total Hits: 42@3: (4, 3)8@4: (1, 6, 1, 6, 5, 5, 5, 2) -
Round 4
A
Rolls: 2@3 4@4; Total Hits: 52@3: (1, 4)4@4: (1, 3, 3, 3)
D
Rolls: 5@4; Total Hits: 45@4: (1, 1, 5, 3, 4) -
ok, so US has damaged bb and bomb left
ncm
bomb flys to gil
fleet in 10 to 26place
trn in 101
rest in/around wuscollect 70





