G40a3.9 MrGreen(axis) vs SethTheNewt(allies)


  • cel twlo inf.

    phi rd1:
    A(3 inf, art, 2 cc)
    DiceRolls: 2@1 2@2 2@3; Total Hits: 22@1: (2, 1)2@2: (5, 4)2@3: (1, 4)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • phi twol.

    sz46 rd1:
    A(3 fig, 2 tac)
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (5, 1, 2)2@4: (5, 3)
    D(dd)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • sz46 cwol.

    sz49 rd1:
    A(ss, fig, tac, 2 bmb)
    DiceRolls: 1@2 1@3 3@4; Total Hits: 41@2: (4)1@3: (3)3@4: (2, 3, 4)
    D(cc)
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • sz49 twol.

    ncm:
    2 fig shn > sia
    fig mal > sia
    cv sz36 > sz37
    dd sz36 > sz42
    fig, tac jav > sz42
    tac sz44 > sz37
    fig, tac cel > sz44
    cv sz33 > sz44
    2 dd, cv, bb sz33 > sz42
    fig sz46 > sz37
    2 fig, 2 tac sz46 > car
    2 bmb sz49 > car
    fig, tac sz49 > sz33
    cv sz6 > sz33
    fig, tac sz6 > jap
    fig, tac hon > kwa
    inf kwa > yun
    inf hun > kwe
    aa anh > kwe
    2 inf ksu > anh
    3 inf jeh > anh
    inf sib > sfe

    placement:
    airbase > sia
    cv, dd > sz6
    2 inf > ksu

    collect:
    57 ipc

    mrgvseth03cJ.AAM


  • USA Rd 3
    Bank 53
    Purchase ac@16, dst@8, 2trn@7, ftr@10, inf@3, save 2ipc

    I’m trying a new thing out here. I’m going to put the remaining movement of each plane in parenthesis so it’s easier for both of us to track. I’m having a headache trying to calculate all your jap plane moves  :-P

    cm

    -sz49- (sub)
    ftr(3) wak
    5ftr, 2tac(3) haw
    dst sz27

    -sz26- (sub)
    bmb(6) haw
    sub sz27
    flt sz10
    flt sz27

    -gib- (inf)
    inf, art eus v/t
    ca sz101

    sz49
    A
    DiceRolls: 1@2 6@3 2@4; Total Hits: 61@2: (3)6@3: (1, 1, 6, 6, 1, 1)2@4: (4, 4)
    D
    DiceInput ErrorThere was an error in your dice throw: "/>aaa 2@2 3@2 2@3 3@4:
    D
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    Gib
    A
    DiceRolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • gib twol

    sz49 defender die only
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    sz27 attacker die only, subs first
    DiceRolls: 2@2 3@2 2@3 3@4; Total Hits: 42@2: (5, 2)3@2: (5, 5, 4)2@3: (6, 2)3@4: (3, 5, 1)


  • sz27 should’ve been sz26  :-(

    sz49 cw/air only
    sz26 cwol

    ncm
    dd sz101 > sz104
    dd sz101 > sz91
    6ftr, 2tac > sz26
    bmb sz26 > haw
    aa wus > haw v/t

    Place
    trn, dd, cv, ftr sz101
    inf eus
    trn sz10

    Collect 50 + 20 NO + 2 saved = 72

    mrgVseth03dA (test).AAM


  • China 3
    Purchase 2inf save 1ipc

    cm
    2inf, ftr(3) sze > yun

    A
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Yun Rd2
    A
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Meant to attack she, rolling battle now. But feel free to nix it if you want
    She
    A
    DiceRolls: 2@1; Total Hits: 02@1: (2, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • She Rd2
    A
    DiceRolls: 2@1; Total Hits: 12@1: (6, 1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    She Rd3 (if needed and not affected by D hit)
    A
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • com results
    Yun tw/inf, ftr
    She twol

    ncm
    ftr yun > sik
    5inf sze >sik

    place inf sik, inf kan
    collect 6+6+1saved = 13

    mrgVseth03eC.AAM


  • subtract 1ipc & move both inf to sik if she not valid


  • Sorry for the delay, I had to get something done. UK to follow shortly


  • UK 3
    EUK bank 30 ipc
    PUK bank 27 ipc

    Purchase
    EUK 2dd@8, mIC@12, save 2ipc
    PUK tac@10, arm@6, 2mech@4, inf@3

    cm
    -Iraq- (3inf)
    3inf cpr
    ftr, tac(2) epr

    Irq
    A
    DiceRolls: 3@1 1@3 1@4; Total Hits: 13@1: (3, 1, 2)1@3: (4)1@4: (5)
    D
    DiceRolls: 3@2; Total Hits: 03@2: (3, 5, 6)


  • Irq rd2
    A
    DiceRolls: 3@1 1@3 1@4; Total Hits: 13@1: (1, 6, 6)1@3: (4)1@4: (5)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • Irq rd3
    A
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 5)1@3: (2)1@4: (5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Just noticed my buy, I was playing around with getting a tac/inf instead of a ftr/mech for some time. I went with the ftr and mech, but I guess I only changed the cost and not the wording.

    cm result
    irq tw/2inf, ftr, tac

    ncm
    ftr, tac irq > epr
    ftr sz 39 > ind
    flt sz39 > sz80
    inf bur > shn
    8inf, 2art, 3aa bur > ind
    3ftr mor > uk
    ftr mor > fca

    Place
    2dd sz106
    minor IC cpr
    inf, 2mec, arm, ftr ind

    Collect
    26ipc EUK/11ipc PUK

    Convoy raid
    A 2subs
    DiceRolls: 4@3; Total Hits: 24@3: (6, 2, 1, 5)


  • EUK final IPC
    collect 26 + 2 saved - 3 damage = 25

    mrgVseth03fUK.AAM


  • Italy 3:

    bank=35
    5 inf@3=15
    art@4
    ss@6
    dd@8
    saved=2

    cm:
    2 inf nita > syr(mt) /v trn sz98 > sz99

    alx(inf)
    inf egy
    arm trj
    bmb gre(3)

    alx rd1:
    A(inf, arm, bmb)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (1)1@4: (6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • alz twlo inf.

    ncm:
    bmb alx > trj
    2 inf, 2 art egy > trj
    5 inf sita + inf gre > syr /v 2 trn sz98 > sz99 + trn sz95 > sz99
    cv, 2 fig sz95 > sz99
    dd, cv sz98 > sz95
    ss sz92 > sz95
    inf tang > ken

    placement:
    ss, dd > sz95
    3 inf > sita
    2 inf, art > nita

    collect:
    25+10+2=37 ipc

    mrgVseth03gI.AAM

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