2d10<=2: 9, 9; Hits: 0
2d10<=3: 6, 1; Hits: 1
2d7<=2: 1, 2; Hits: 2
1d7<=3: 7; Hits: 0
2d7<=4: 2, 6; Hits: 1
1d10<=4: 3; Hits: 1
3d10<=3: 9, 10, 2; Hits: 1
2d10<=4: 10, 5; Hits: 0
1d10<=5: 10; Hits: 0
G40a3.9 MrGreen(axis) vs SethTheNewt(allies)
-
mal twol.
shn rd1:
A(inf, 2 fig)
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 6)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
shn cwlo inf.
jav rd1:
A(inf, art, fig, tac)
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (1)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
jav twlo inf.
cel rd1:
A(2 inf, fig, tac)
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 6)1@3: (4)1@4: (3)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
cel twlo inf.
phi rd1:
A(3 inf, art, 2 cc)
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (2, 1)2@2: (5, 4)2@3: (1, 4)
D(2 inf)
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
phi twol.
sz46 rd1:
A(3 fig, 2 tac)
Rolls: 3@3 2@4; Total Hits: 33@3: (5, 1, 2)2@4: (5, 3)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (6) -
sz46 cwol.
sz49 rd1:
A(ss, fig, tac, 2 bmb)
Rolls: 1@2 1@3 3@4; Total Hits: 41@2: (4)1@3: (3)3@4: (2, 3, 4)
D(cc)
Rolls: 1@3; Total Hits: 01@3: (4) -
sz49 twol.
ncm:
2 fig shn > sia
fig mal > sia
cv sz36 > sz37
dd sz36 > sz42
fig, tac jav > sz42
tac sz44 > sz37
fig, tac cel > sz44
cv sz33 > sz44
2 dd, cv, bb sz33 > sz42
fig sz46 > sz37
2 fig, 2 tac sz46 > car
2 bmb sz49 > car
fig, tac sz49 > sz33
cv sz6 > sz33
fig, tac sz6 > jap
fig, tac hon > kwa
inf kwa > yun
inf hun > kwe
aa anh > kwe
2 inf ksu > anh
3 inf jeh > anh
inf sib > sfeplacement:
airbase > sia
cv, dd > sz6
2 inf > ksucollect:
57 ipc -
USA Rd 3
Bank 53
Purchase ac@16, dst@8, 2trn@7, ftr@10, inf@3, save 2ipcI’m trying a new thing out here. I’m going to put the remaining movement of each plane in parenthesis so it’s easier for both of us to track. I’m having a headache trying to calculate all your jap plane moves :-P
cm
-sz49- (sub)
ftr(3) wak
5ftr, 2tac(3) haw
dst sz27-sz26- (sub)
bmb(6) haw
sub sz27
flt sz10
flt sz27-gib- (inf)
inf, art eus v/t
ca sz101sz49
A
Rolls: 1@2 6@3 2@4; Total Hits: 61@2: (3)6@3: (1, 1, 6, 6, 1, 1)2@4: (4, 4)
D
Input ErrorThere was an error in your dice throw: "/>aaa 2@2 3@2 2@3 3@4:
D
Rolls: 1@1; Total Hits: 01@1: (3)Gib
A
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
gib twol
sz49 defender die only
Rolls: 1@1; Total Hits: 11@1: (1)sz27 attacker die only, subs first
Rolls: 2@2 3@2 2@3 3@4; Total Hits: 42@2: (5, 2)3@2: (5, 5, 4)2@3: (6, 2)3@4: (3, 5, 1) -
sz27 should’ve been sz26 :-(
sz49 cw/air only
sz26 cwolncm
dd sz101 > sz104
dd sz101 > sz91
6ftr, 2tac > sz26
bmb sz26 > haw
aa wus > haw v/tPlace
trn, dd, cv, ftr sz101
inf eus
trn sz10Collect 50 + 20 NO + 2 saved = 72
-
China 3
Purchase 2inf save 1ipccm
2inf, ftr(3) sze > yunA
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
Yun Rd2
A
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (6)Meant to attack she, rolling battle now. But feel free to nix it if you want
She
A
Rolls: 2@1; Total Hits: 02@1: (2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
She Rd2
A
Rolls: 2@1; Total Hits: 12@1: (6, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5)She Rd3 (if needed and not affected by D hit)
A
Rolls: 2@1; Total Hits: 02@1: (4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
com results
Yun tw/inf, ftr
She twolncm
ftr yun > sik
5inf sze >sikplace inf sik, inf kan
collect 6+6+1saved = 13 -
subtract 1ipc & move both inf to sik if she not valid
-
Sorry for the delay, I had to get something done. UK to follow shortly
-
UK 3
EUK bank 30 ipc
PUK bank 27 ipcPurchase
EUK 2dd@8, mIC@12, save 2ipc
PUK tac@10, arm@6, 2mech@4, inf@3cm
-Iraq- (3inf)
3inf cpr
ftr, tac(2) eprIrq
A
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (3, 1, 2)1@3: (4)1@4: (5)
D
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6) -
Irq rd2
A
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (1, 6, 6)1@3: (4)1@4: (5)
D
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Irq rd3
A
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 5)1@3: (2)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
Just noticed my buy, I was playing around with getting a tac/inf instead of a ftr/mech for some time. I went with the ftr and mech, but I guess I only changed the cost and not the wording.
cm result
irq tw/2inf, ftr, tacncm
ftr, tac irq > epr
ftr sz 39 > ind
flt sz39 > sz80
inf bur > shn
8inf, 2art, 3aa bur > ind
3ftr mor > uk
ftr mor > fcaPlace
2dd sz106
minor IC cpr
inf, 2mec, arm, ftr indCollect
26ipc EUK/11ipc PUKConvoy raid
A 2subs
Rolls: 4@3; Total Hits: 24@3: (6, 2, 1, 5)





