this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
G40a3.9 MrGreen(axis) vs SethTheNewt(allies)
-
Germany 3:
bank=49
ss@6
dd@8
11 inf@3=33
saved=2cm:
bmb wgr > sz91 (sink trn)ncm:
bmb sz91 > hol
mech, 2 art, 6 arm wgr > hol
mech wgr > nita
2 inf gre > bul
3 arm gre > rom
10 inf, aa ger > pol
5 inf wgr > ger
tac sita > wgr
5 inf, 2 art hun > romplacement:
10 inf > ger
inf > wger
dd, ss > sz113collect:
39+10+2=51 ipc -
Peeking at Japan’s next turn I noticed you are collecting the Anzac NO. That like many NO’s in this version is only valid while at war.
I got an alternative map for you, where Anzac took jav rd1 and dgu rd2 and pUK took cel rd2. That still make Anzac lose 6 ipc (down to 13) and pUK lose 1 ipc (down to 26).
Another option is that we overlook that you collected the NO turn one, you keep the old map and deduct 5 ipc from Anzac.
The newest abattlemap for a3 those sadly not correctly reflect all NO from the current version. One importent omission is that Russia score’s for all German, Italy’s and pro-axis areas but at least a few Italian african area’s aren’t on the “list” on the map.
I suspect you got this link but anyhow:
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 -
Whether you go with the old or new map feel free to alter Anzac’s turn. It does not really affect Germany. The same goes for pUK. Ie units that are and plan to stay on the pacific map during the reworking of the turn.
-
I’ll stick to the old map but sadly Anzac should forfeit 10 as they collected that NO both turns. So subtract 5 from NO , drop tac to fighter, lose the inf, and lose the 1ipc saved last turn.
USSR Rd 3
Bank 35ipc
Purchase 6inf@3, 2art@4, ftr@10cm
N/Ancm
6inf yak > yen
12inf, 2aa bury > sak
3inf bry > bel
4inf rus > bry
2mech, 3arm bel > bry
9inf, art Nov > bel
4inf sukr > nukr
arm rus > sukr
2ftr nov > sukrPlace
2inf, art nov
2inf, art sukr
2inf, ftr rus
Collect 35 ipc -
I think you removed the fig instead of the inf. So I changed the inf in nsw to a fig.
Japan 3:
bank=45
cv@16
airbase@15
dd@8
2 inf@3=6
total=45cm:
2 inf cha > sui
arm jeh > sui
mech anh > sui
inf hop > she(mt)
4 inf, art anh > kwe
2 inf, art hun > kwe
2 inf, 2 art ksi > hon
fig, tac sia > hon
inf sia > fic(mt)
inf, 2 fig sia > shn
ss sz42 > sz54 (sink trn)
inf, art kwa > mal /v trn sz36 > sz37
fig sia > mal
bb sz36 > sz37 (bombard mal)
inf, art car > jav /v trn sz33 > sz42
fig, tac sia > jav
2 inf car > cel /v trn sz33 > sz44
fig, tac sz36 > cel
ss sz6 > sz26 (sink trn)
inf kwa > bor(mt) /vtrn sz36 > sz43
2 inf, art jap + inf ksu > phi /v 2 trn sz6 > sz35
2 cc sz33 > sz35 (bombard phi)
fig, tac, 2 bmb car > sz49
ss sz33 > sz49
2 fig, 2 tac sz33 > sz46
fig car > sz46
tac car > sz44 (sink trn)
dd sz33 > sz42 (sink trn)sui rd1:
A(2 inf, mech, arm)
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 6, 6)1@3: (1)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
sui twlo inf.
kwe rd1:
A(6 inf, 2 art)
Rolls: 4@1 4@2; Total Hits: 14@1: (3, 2, 3, 3)4@2: (5, 2, 6, 6)
D(2 inf)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
kwe rd2:
A(5 inf, 2 art)
Rolls: 3@1 4@2; Total Hits: 13@1: (2, 3, 1)4@2: (3, 5, 4, 6)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
kwe twlo 2 inf.
hon rd1:
A(2 inf, 2 art, fig, tac)
Rolls: 4@2 1@3 1@4; Total Hits: 24@2: (4, 2, 5, 5)1@3: (2)1@4: (5)
D(2 inf)
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
hon twlo 2 inf.
mal rd1:
A(inf, art, fig, bb)
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 4)1@3: (5)1@4: (4)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
mal twol.
shn rd1:
A(inf, 2 fig)
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 6)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
shn cwlo inf.
jav rd1:
A(inf, art, fig, tac)
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (1)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
jav twlo inf.
cel rd1:
A(2 inf, fig, tac)
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 6)1@3: (4)1@4: (3)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
cel twlo inf.
phi rd1:
A(3 inf, art, 2 cc)
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (2, 1)2@2: (5, 4)2@3: (1, 4)
D(2 inf)
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
phi twol.
sz46 rd1:
A(3 fig, 2 tac)
Rolls: 3@3 2@4; Total Hits: 33@3: (5, 1, 2)2@4: (5, 3)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (6) -
sz46 cwol.
sz49 rd1:
A(ss, fig, tac, 2 bmb)
Rolls: 1@2 1@3 3@4; Total Hits: 41@2: (4)1@3: (3)3@4: (2, 3, 4)
D(cc)
Rolls: 1@3; Total Hits: 01@3: (4) -
sz49 twol.
ncm:
2 fig shn > sia
fig mal > sia
cv sz36 > sz37
dd sz36 > sz42
fig, tac jav > sz42
tac sz44 > sz37
fig, tac cel > sz44
cv sz33 > sz44
2 dd, cv, bb sz33 > sz42
fig sz46 > sz37
2 fig, 2 tac sz46 > car
2 bmb sz49 > car
fig, tac sz49 > sz33
cv sz6 > sz33
fig, tac sz6 > jap
fig, tac hon > kwa
inf kwa > yun
inf hun > kwe
aa anh > kwe
2 inf ksu > anh
3 inf jeh > anh
inf sib > sfeplacement:
airbase > sia
cv, dd > sz6
2 inf > ksucollect:
57 ipc -
USA Rd 3
Bank 53
Purchase ac@16, dst@8, 2trn@7, ftr@10, inf@3, save 2ipcI’m trying a new thing out here. I’m going to put the remaining movement of each plane in parenthesis so it’s easier for both of us to track. I’m having a headache trying to calculate all your jap plane moves :-P
cm
-sz49- (sub)
ftr(3) wak
5ftr, 2tac(3) haw
dst sz27-sz26- (sub)
bmb(6) haw
sub sz27
flt sz10
flt sz27-gib- (inf)
inf, art eus v/t
ca sz101sz49
A
Rolls: 1@2 6@3 2@4; Total Hits: 61@2: (3)6@3: (1, 1, 6, 6, 1, 1)2@4: (4, 4)
D
Input ErrorThere was an error in your dice throw: "/>aaa 2@2 3@2 2@3 3@4:
D
Rolls: 1@1; Total Hits: 01@1: (3)Gib
A
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
gib twol
sz49 defender die only
Rolls: 1@1; Total Hits: 11@1: (1)sz27 attacker die only, subs first
Rolls: 2@2 3@2 2@3 3@4; Total Hits: 42@2: (5, 2)3@2: (5, 5, 4)2@3: (6, 2)3@4: (3, 5, 1) -
sz27 should’ve been sz26 :-(
sz49 cw/air only
sz26 cwolncm
dd sz101 > sz104
dd sz101 > sz91
6ftr, 2tac > sz26
bmb sz26 > haw
aa wus > haw v/tPlace
trn, dd, cv, ftr sz101
inf eus
trn sz10Collect 50 + 20 NO + 2 saved = 72
-
China 3
Purchase 2inf save 1ipccm
2inf, ftr(3) sze > yunA
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1)





