G40a3.9 MrGreen(axis) vs SethTheNewt(allies)


  • Germany 3:

    bank=49
    ss@6
    dd@8
    11 inf@3=33
    saved=2

    cm:
    bmb wgr > sz91 (sink trn)

    ncm:
    bmb sz91 > hol
    mech, 2 art, 6 arm wgr > hol
    mech wgr > nita
    2 inf gre > bul
    3 arm gre > rom
    10 inf, aa ger > pol
    5 inf wgr > ger
    tac sita > wgr
    5 inf, 2 art hun > rom

    placement:
    10 inf > ger
    inf > wger
    dd, ss > sz113

    collect:
    39+10+2=51 ipc

    mrgVseth03aG.AAM


  • Peeking at Japan’s next turn I noticed you are collecting the Anzac NO. That like many NO’s in this version is only valid while at war.

    I got an alternative map for you, where Anzac took jav rd1 and dgu rd2 and pUK took cel rd2. That still make Anzac lose 6 ipc (down to 13) and pUK lose 1 ipc (down to 26).

    Another option is that we overlook that you collected the NO turn one, you keep the old map and deduct 5 ipc from Anzac.

    The newest abattlemap for a3 those sadly not correctly reflect all NO from the current version. One importent omission is that Russia score’s for all German, Italy’s and pro-axis areas but at least a few Italian african area’s aren’t on the “list” on the map.

    I suspect you got this link but anyhow:
    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

    mrgVseth03aG.AAM


  • Whether you go with the old or new map feel free to alter Anzac’s turn. It does not really affect Germany. The same goes for pUK. Ie units that are and plan to stay on the pacific map during the reworking of the turn.


  • I’ll stick to the old map but sadly Anzac should forfeit 10 as they collected that NO both turns. So subtract 5 from NO , drop tac to fighter, lose the inf, and lose the 1ipc saved last turn.

    USSR Rd 3
    Bank 35ipc
    Purchase 6inf@3, 2art@4, ftr@10

    cm
    N/A

    ncm
    6inf yak > yen
    12inf, 2aa bury > sak
    3inf bry > bel
    4inf rus > bry
    2mech, 3arm bel > bry
    9inf, art Nov > bel
    4inf sukr > nukr
    arm rus > sukr
    2ftr nov > sukr

    Place
    2inf, art nov
    2inf, art sukr
    2inf, ftr rus
    Collect 35 ipc

    mrgvseth02bR.AAM


  • I think you removed the fig instead of the inf. So I changed the inf in nsw to a fig.

    Japan 3:

    bank=45
    cv@16
    airbase@15
    dd@8
    2 inf@3=6
    total=45

    cm:
    2 inf cha > sui
    arm jeh > sui
    mech anh > sui
    inf hop > she(mt)
    4 inf, art anh > kwe
    2 inf, art hun > kwe
    2 inf, 2 art ksi > hon
    fig, tac sia > hon
    inf sia > fic(mt)
    inf, 2 fig sia > shn
    ss sz42 > sz54 (sink trn)
    inf, art kwa > mal /v trn sz36 > sz37
    fig sia > mal
    bb sz36 > sz37 (bombard mal)
    inf, art car > jav /v trn sz33 > sz42
    fig, tac sia > jav
    2 inf car > cel /v trn sz33 > sz44
    fig, tac sz36 > cel
    ss sz6 > sz26 (sink trn)
    inf kwa > bor(mt) /vtrn sz36 > sz43
    2 inf, art jap + inf ksu > phi /v 2 trn sz6 > sz35
    2 cc sz33 > sz35 (bombard phi)
    fig, tac, 2 bmb car > sz49
    ss sz33 > sz49
    2 fig, 2 tac sz33 > sz46
    fig car > sz46
    tac car > sz44 (sink trn)
    dd sz33 > sz42 (sink trn)

    sui rd1:
    A(2 inf, mech, arm)
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (3, 6, 6)1@3: (1)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sui twlo inf.

    kwe rd1:
    A(6 inf, 2 art)
    DiceRolls: 4@1 4@2; Total Hits: 14@1: (3, 2, 3, 3)4@2: (5, 2, 6, 6)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • kwe rd2:
    A(5 inf, 2 art)
    DiceRolls: 3@1 4@2; Total Hits: 13@1: (2, 3, 1)4@2: (3, 5, 4, 6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • kwe twlo 2 inf.

    hon rd1:
    A(2 inf, 2 art, fig, tac)
    DiceRolls: 4@2 1@3 1@4; Total Hits: 24@2: (4, 2, 5, 5)1@3: (2)1@4: (5)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • hon twlo 2 inf.

    mal rd1:
    A(inf, art, fig, bb)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 4)1@3: (5)1@4: (4)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • mal twol.

    shn rd1:
    A(inf, 2 fig)
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • shn cwlo inf.

    jav rd1:
    A(inf, art, fig, tac)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (1)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • jav twlo inf.

    cel rd1:
    A(2 inf, fig, tac)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 6)1@3: (4)1@4: (3)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • cel twlo inf.

    phi rd1:
    A(3 inf, art, 2 cc)
    DiceRolls: 2@1 2@2 2@3; Total Hits: 22@1: (2, 1)2@2: (5, 4)2@3: (1, 4)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • phi twol.

    sz46 rd1:
    A(3 fig, 2 tac)
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (5, 1, 2)2@4: (5, 3)
    D(dd)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • sz46 cwol.

    sz49 rd1:
    A(ss, fig, tac, 2 bmb)
    DiceRolls: 1@2 1@3 3@4; Total Hits: 41@2: (4)1@3: (3)3@4: (2, 3, 4)
    D(cc)
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • sz49 twol.

    ncm:
    2 fig shn > sia
    fig mal > sia
    cv sz36 > sz37
    dd sz36 > sz42
    fig, tac jav > sz42
    tac sz44 > sz37
    fig, tac cel > sz44
    cv sz33 > sz44
    2 dd, cv, bb sz33 > sz42
    fig sz46 > sz37
    2 fig, 2 tac sz46 > car
    2 bmb sz49 > car
    fig, tac sz49 > sz33
    cv sz6 > sz33
    fig, tac sz6 > jap
    fig, tac hon > kwa
    inf kwa > yun
    inf hun > kwe
    aa anh > kwe
    2 inf ksu > anh
    3 inf jeh > anh
    inf sib > sfe

    placement:
    airbase > sia
    cv, dd > sz6
    2 inf > ksu

    collect:
    57 ipc

    mrgvseth03cJ.AAM


  • USA Rd 3
    Bank 53
    Purchase ac@16, dst@8, 2trn@7, ftr@10, inf@3, save 2ipc

    I’m trying a new thing out here. I’m going to put the remaining movement of each plane in parenthesis so it’s easier for both of us to track. I’m having a headache trying to calculate all your jap plane moves  :-P

    cm

    -sz49- (sub)
    ftr(3) wak
    5ftr, 2tac(3) haw
    dst sz27

    -sz26- (sub)
    bmb(6) haw
    sub sz27
    flt sz10
    flt sz27

    -gib- (inf)
    inf, art eus v/t
    ca sz101

    sz49
    A
    DiceRolls: 1@2 6@3 2@4; Total Hits: 61@2: (3)6@3: (1, 1, 6, 6, 1, 1)2@4: (4, 4)
    D
    DiceInput ErrorThere was an error in your dice throw: "/>aaa 2@2 3@2 2@3 3@4:
    D
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    Gib
    A
    DiceRolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • gib twol

    sz49 defender die only
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    sz27 attacker die only, subs first
    DiceRolls: 2@2 3@2 2@3 3@4; Total Hits: 42@2: (5, 2)3@2: (5, 5, 4)2@3: (6, 2)3@4: (3, 5, 1)


  • sz27 should’ve been sz26  :-(

    sz49 cw/air only
    sz26 cwol

    ncm
    dd sz101 > sz104
    dd sz101 > sz91
    6ftr, 2tac > sz26
    bmb sz26 > haw
    aa wus > haw v/t

    Place
    trn, dd, cv, ftr sz101
    inf eus
    trn sz10

    Collect 50 + 20 NO + 2 saved = 72

    mrgVseth03dA (test).AAM


  • China 3
    Purchase 2inf save 1ipc

    cm
    2inf, ftr(3) sze > yun

    A
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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