G40a3.9 MrGreen(axis) vs SethTheNewt(allies)


  • …unless you think you wouldn’t have deared attack with a destroyer present  :wink:


  • I would have as dicey’s showing a slight advantage me in that battle. I don’t know if you picked up on it during the inf vs inf battle or some of the other battles, but I will risk 50/50 battles when I think the payoff would be worth it. crippling/killing the kriegsmarine w/out air cover or before it does something I won’t like definitely falls under that.

    DD
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • I’m assuming you want to save the bb, so I’m rolling 4ftr vs wounded bb.

    A
    DiceRolls: 4@3; Total Hits: 24@3: (2, 4, 4, 3)
    D
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • That’s all fine by me. I usually play conservatively but sometimes you got to take some risks if the payoff is good. :-)


  • You’re not the only one who can clear a fleet w/just air �:mrgreen: I was going to go after your italian fleet w/my brits before you sunk them.  :x
    sz91 cleared w/loss of ftr ,bmb

    Oh and I’m playing on a small screen until I can get my desktop working again. So these pieces are a little small . . .  I swear I’m not screwing up on purpose. Sadly . . . this is all me.  :|

    ncm
    inf, art que > mor v/t
    3ftr sz91 > mor
    ftr mal > mor
    dd sz80 > sz39
    inf malay > jav v/t
    dd, ca, bb sz41 > sz39
    inf epr > cpr
    ftr, tac ind > wind
    ftr ind sz39
    2inf, art, aa, ftr ind > bur

    Place
    3 ftr UK
    ac sz39
    inf ind

    convoy raiding in sz109 (2sub)
    DiceRolls: 4@3; Total Hits: 14@3: (5, 6, 6, 2)

    EUK collects 28ipc + 3 saved minus convoy raiding
    PUK collects 25ipc + 2 saved


  • I can’t even count the number of things I’ve managed to screw up in a&a so I don’t judge.  :-)


  • …but a map would rock!  :mrgreen:


  • Final EUK ipc stands at 30.

    Well, I don’t always play fast and loose. It depends on the game situation. This early though, I’m trying to stunt the axis as much as possible until US/USSR get into the war. I figure I can make up ground later if these 50/50 battles don’t go my way. I didn’t expect that light of losses though, hence the 3 ftr purchase. It’s a learning experience for me, so we’ll see what happens.

    Btw, I get the naming convention for the map except for the ‘a’ and ‘c’ that change for some of your maps.

    mrgVseth02aUK.AAM


  • @Mistergreen:

    …but a map would rock!  :mrgreen:

    I was waiting for the results of the convoy damage so I could add that to the map. But then it kept saying that there were new posts, so I had to pause and double check what you’d written just in case I’d missed something again.  :-P


  • but then it kept saying that there were new posts
    :roll:

    Actually what I am doing is adding the next letter of the alphabet. Like:
    01aG
    01bR
    01cJ
    01dUK

    etc that way the saves are all in order…
    No need to follow my naming method (not that it is mine picked it up from here)
    if you don’t like, since I just edit the name when I save the map.  :-)


  • I’m a little curious if you are overlooking the uses of air bases and naval bases for extra range? The fig, tac in wind and fleet in sz12 seems like a odd choice, but perhaps I’m missing something?

    If you want to alter those ncm (->sz10 and ->ind) when you do Anzac it won’t upset Italy’s turn.


  • sz12 doesn’t really matter either way. I moved them there to help cover the blocker that was falling back. I don’t think your air could reach, but I figured it didn’t hurt any if I moved the fleet up.

    The ftr/tac however were misplaced. I was going for epr as I could potentially hit irq w/them and still be in position to hit burma if need be.


  • I’ll move the fig, tac to epr.

    Italy 2:

    bank=33
    3 inf@3=9
    trn@7
    cv@16
    saved=1

    cm:
    2 inf, art sud > egy
    inf, art sfr > egy /v trn sz93 > sz98
    bmb sita > egy
    cc sz98 > sz93 (bombard trj)
    inf sita + arm alb > trj /v trn sz95 > sz98
    inf, art sfr > alx /v trn sz93 > sz98
    inf, art lib > tun
    arm tob > tun
    2 fig sita > tun
    inf ken > tang(mt)

    trj rd1:
    A(inf, arm, cc)
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (3)2@3: (4, 5)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • trj rd2+: (first hit wins)
    A(arm)
    DiceRolls: 33@3; Total Hits: 1733@3: (5, 1, 4, 3, 2, 3, 3, 2, 5, 2, 3, 5, 2, 6, 6, 3, 6, 2, 5, 4, 4, 4, 2, 1, 4, 2, 5, 5, 3, 6, 5, 2, 1)
    D(inf)
    DiceRolls: 33@2; Total Hits: 1033@2: (3, 4, 2, 5, 1, 4, 4, 3, 6, 3, 5, 5, 2, 2, 5, 4, 6, 2, 1, 3, 4, 2, 1, 6, 6, 5, 3, 6, 4, 4, 6, 1, 2)


  • trj twlo inf.

    egy rd1:
    A(3 inf, 2 art, bmb)
    DiceRolls: 1@1 4@2 1@4; Total Hits: 11@1: (2)4@2: (5, 1, 5, 3)1@4: (6)
    D(3 inf)
    DiceRolls: 3@2; Total Hits: 03@2: (3, 6, 6)


  • egy rd2:
    A(3 inf, 2 art, bmb)
    DiceRolls: 1@1 4@2 1@4; Total Hits: 21@1: (3)4@2: (3, 1, 4, 2)1@4: (5)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)


  • egy twol.

    alx rd1:
    A(inf, art)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • alx rd2+: (first hit wins)
    A(art)
    DiceRolls: 21@2; Total Hits: 721@2: (6, 4, 4, 5, 6, 3, 1, 6, 2, 1, 3, 2, 5, 1, 6, 3, 6, 4, 2, 1, 5)
    D(inf)
    DiceRolls: 21@2; Total Hits: 1121@2: (4, 4, 6, 1, 2, 6, 1, 4, 2, 1, 3, 6, 4, 1, 5, 1, 1, 5, 2, 2, 1)


  • alx holds with inf.

    tun rd1:
    A(inf, art, arm, 2 fig)
    DiceRolls: 2@2 3@3; Total Hits: 22@2: (1, 5)3@3: (4, 5, 1)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)


  • tun twlo inf.

    ncm:
    2 fig tun > sz95
    bmb egy > gre
    2 inf alb > gre
    2 inf sfr > nita
    dd sz93 > sz98
    ss sz92 > sz92

    placement:
    trn, cv > sz95
    3 inf > sita

    collect:
    24+10+1=35 ipc

    mrgVseth02eI.AAM

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