So start a new Game Thread and France should dial you in .
I will do it. The Thread
egy twol.
sz95 rd1:
A(dd, 2 cc, bb)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (3, 2)1@4: (5)
D(dd)
Rolls: 1@2; Total Hits: 11@2: (2)
sz95 tw damage to bb.
sz93 rd1:
A(2 ss, 2 fig, bmb)
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (2, 6)2@3: (3, 3)1@4: (6)
arg my dumbass didn’t realize i couldn’t block the ss……lose carrier and dd.
sz93 rd1:
D(dd, cv, 2 cc)
Rolls: 2@2 2@3; Total Hits: 12@2: (6, 6)2@3: (6, 3)
sz93 rd2:
A(ss, 2 fig, bmb)
Rolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (1, 1)1@4: (3)
D(2 cc) (will not count last @3 if ss hit)
Rolls: 2@3; Total Hits: 02@3: (6, 4)
Dear lord my dice suck in this game…
sz93 twlo ss.
ncm:
2 fig, bmb sz93 > sita
2 trn, German inf sz97 > sz95
inf, 2 art, arm sfr > nita
placement:
2 trn > sz95
collect:
20+5+1=26 ipc
They do. But I think I’ve found out that Sealion is a bad idea, at least if UK acts defensively in UK1.
Anzac 2 has 14 buy mech fig
CM
inf jav>dgu
NCM
2 fig jav, inf nsw>sau
inf shen>bur
fig sum>ind
dd 54>52
cru 54>51
all units que>nsw
inf trj>irq
place mech fig nsw
collect 14, has 14
France 2
NCM
inf fca>fea
dd 78>39
inf trj>irq
Germany 3:
bank=55
airbase@15
dd@8
10 inf@3=30
total=53
saved=2
cm:
4 inf wgr > nov /v 2 trn sz112 > sz127
fig, tac wgr > nov
bmb wgr > sz109 (sink trn)
inf hun > epl(mt)
inf fin > vyb(mt)
inf fin > kar(mt)
4 fig, 4 tac, bmb wgr > sz114
sz114 rd1:
A(4 fig, 4 tac, bmb)
Rolls: 4@3 5@4; Total Hits: 84@3: (1, 6, 1, 1)5@4: (2, 2, 3, 2, 1)
D(cc)
Rolls: 1@3; Total Hits: 11@3: (2)
nov rd1:
A(4 inf, fig, tac)
Rolls: 4@2 1@3 1@4; Total Hits: 44@2: (1, 2, 5, 1)1@3: (4)1@4: (3)
D(2 inf, art)
Rolls: 3@2; Total Hits: 03@2: (3, 5, 4)
sz114 cwlo tac.
nov twol.
ncm:
fig, tac nov > sz115
cc, cv sz112 > sz115
2 fig, tac sz114 > fin
2 fig, 2 tac, bmb sz114 > wgr
bmb sz109 > wgr
ss sz109 > sz119
6 inf fin > kar
3 inf, 2 art nwy + 5 inf, 3 art, aa wgr > vyb /v 7 trn sz112 > sz115
5 inf rom > hun
9 arm wgr > pol
3 aa ger > pol
mech wfr > wgr
mech, art wfr > wgr /v 2 trn sz112 > sz113
inf sz95 > nita
placement:
10 inf > ger
dd > sz113
airbase > fin
collect:
47+10+2=59 ipc
Guess all good dice but weak strategy leaves Germany in a weak spot. If you give me a rematch when this is over I’ll try to apply a more solid strategy. :-)
russia 3 has 36 buy 12 inf
CM
fig bel>127
21 inf 4 art fig tac bel, 7 inf 2 art nkr, 2 arm 2 mech bry>epl
ss 115>113
epl
Rolls: 24@1 12@2 3@3 1@4; Total Hits: 824@1: (1, 4, 2, 4, 4, 2, 2, 4, 3, 5, 5, 6, 1, 3, 2, 5, 2, 5, 3, 1, 6, 6, 5, 5)12@2: (1, 5, 2, 4, 4, 6, 5, 5, 4, 1, 3, 1)3@3: (2, 4, 4)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
113
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (6)1@3: (1)2@4: (2, 3)
hope these dice turn around soon.
NCM
3 aa bel, aa nkr>epl
3 inf 2 art skr, fig tac epl>bess
mech, 2 arm rus>nkr
4 inf art bry, fig 127>smo
6 inf yen>trn
12 inf 2 aa yak>yen
ss 111>105
place 3 inf skr, 9 inf rus
collect 31+5=36, has 36.
Since I have an airbase in fin and three planes ready to scramble I’ll assume that
the fig from bel didn’t want to pop by. Feel free to change the ncm of Russia on the Europe board, won’t affect Japan directly.
Jeez yr right that should have been obvious. Sry bout that. Fig goes to Bess like the other figs.
Japan 3:
bank=46
cv@16
2 dd@8=16
trn@7
ss@6
saved=1
cm:
inf kwa > bor(mt) /v trn sz36> sz43
inf kwa > jav(mt) /v trn sz36> sz42
inf sia > shn(mt)
inf kwa > fic(mt)
inf, art kwa > mal(mt) /v trn sz36 > sz37
inf kwe > she(mt)
inf yun > sze(mt)
dd sz33 > sz45 (sink trn)
ss sz33 > sz44 (sink trn)
sz37(dd)
bb sz36
3 fig, 2 tac sia(3)
phi(2 inf)
inf kor /v trn sz6 > sz35
art jap /v above trn
2 inf jeh /v trn sz6 > sz35
2 bmb car(3)
cel(inf)
art car /v trn sz33 > sz44
inf pau /v above trn
fig, tac sz36(1)
dgu(inf)
2 inf car /v trn sz33 > sz46
fig, tac sz33(1)
hop(2 inf)
6 inf, 4 art anh
2 inf cha
hon(2 inf)
2 inf ksi
mech hun
3 fig, tac kwa(2)
hon rd1:
A(2 inf, mech, 3 fig, tac)
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (2, 5, 4)2@3: (3, 3)1@4: (5)
D(2 inf)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
hon twol.
hop rd1:
A(8 inf, 4 art)
Rolls: 4@1 8@2; Total Hits: 24@1: (3, 4, 4, 4)8@2: (3, 3, 3, 3, 2, 5, 2, 4)
D(2 inf)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
hop twlo inf.
sz37 rd1:
A(3 fig, 2 tac, bb)
Rolls: 3@3 3@4; Total Hits: 33@3: (5, 5, 3)3@4: (1, 1, 6)
D(dd)
Rolls: 1@2; Total Hits: 11@2: (2)
sz37 taken, bb damaged.
phi rd1:
A(3 inf, art, 2 bmb)
Rolls: 2@1 2@2 2@4; Total Hits: 02@1: (4, 4)2@2: (4, 3)2@4: (5, 5)
D(2 inf)
Rolls: 2@2; Total Hits: 22@2: (1, 2)