Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
Instead of doing the “math” I’m finding out the easy way if Sealion is viable in a3.9 or if there is something clever UK can do to stop it. :-)
Japan 2:
bank=43
2 cv@16=32
trn@7
art@4
total=43
cm:
arm sib > sak(mt) > sib
inf sib > sfe(mt)
inf cha > sui(mt)
inf cha > hop(mt)
inf anh> kwe(mt)
3 inf, art hun > yun
5 fig, 3 tac kwa > yun
yun rd1:
A(3 inf, art, 5 fig, 3 tac)
Rolls: 2@1 2@2 5@3 3@4; Total Hits: 72@1: (2, 6)2@2: (2, 4)5@3: (3, 2, 2, 4, 3)3@4: (4, 4, 6)
D(2 inf)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
yun twlo 2 inf.
ncm:
3 fig, 2 tac yun > sia
2 bmb kwa > car
2 fig, 2 tac kwa > sz33
fig, tac kwa > sz36
2 fig, tac yun > kwa
3 inf anh > ksi
mech cha > hun
art cha > anh
2 inf jeh > cha
4 inf, art, aa jeh > anh
fig jeh > kwa
4 inf man > jeh
2 inf, art jap > car /v 2 trn sz6 > sz33
3 inf kor + 2 inf, art jap > kwa /v 3 trn sz6 > sz36
dd, cv sz6 > sz36
fleet sz6 > sz33
trn sz5 > sz6
2 fig, 2 tac jeh > sz6
placement:
art > jap
2 cv, trn > sz6
collect:
36+10=46 ipc
USA 2 has 54 buy 1 fig 1 tac 1 ac dd tpt, save 2 ipc
NCM
fig gua>wak
ss 54>30
dd 54>52
2 fig wus>10
inf art pan, bmb wus>eus
dd 89>11
bb cru tpt 89>101
place tpt 101
dd ac 10
fig tac wus
collect 52 has 54.
China 2
has 15 buy 5 inf
CM
2 inf fig she>hop
11 inf she>sui
Hop
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
hop
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
hop t nl
sui
Rolls: 11@1; Total Hits: 211@1: (4, 4, 2, 2, 6, 2, 5, 2, 1, 1, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
sui t l inf
NCM
fig hop>kan
place 5 inf sik
collect 7 has 7.
UK2 west, has 35, buy 7 inf 2 art arm
UK2 east, has 21, buy 4 inf art aa
CM
dd 106, 2 fig uk>109
bmb que>91
inf sum>cel
inf epr, 2 inf art cpr, 2 fig tac ind>irq
2 inf art mech arm egy>sud
Irq
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (5, 5)2@2: (5, 5)2@3: (2, 2)1@4: (1)
Rolls: 3@2; Total Hits: 23@2: (1, 6, 2)
Sud
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (3, 6)2@2: (5, 2)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
sud t nl, irq t l 2 inf
109
Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (4, 4)
Rolls: 1@1; Total Hits: 11@1: (1)
Grr what a jip 109 nt l dd
fortunately it seems i can still unload but the ss will now apparently get some convoy shots.
SS convoy shots
Rolls: 2@3; Total Hits: 12@3: (2, 6)
2 less ipc for uk
NCM
inf arm que, 2 fig 93>uk
dd 93>95
cru 93>96
3 inf egy, 2 fig tac irq>trj
dd 58>37
dd 79>39
bb 54>51
2 inf shn, 14 inf art 3 aa ind>bur
bmb 91>mor
place 7 inf 2 art arm uk
place 4 inf art aa ind
collect 31-2=29, 29 on hand
collect 24 has 24.
Italy 2:
bank=15
2 trn@7=14
saved=1
cm:
2 ss sz97 > sz93
2 fig, bmb sita > sz93
dd, 2 cc, bb sz97 > sz95
inf, art tob > egy
2 inf, art ken > tang(mt)
egy rd1:
A(inf, art)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (6)
egy twol.
sz95 rd1:
A(dd, 2 cc, bb)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (3, 2)1@4: (5)
D(dd)
Rolls: 1@2; Total Hits: 11@2: (2)
sz95 tw damage to bb.
sz93 rd1:
A(2 ss, 2 fig, bmb)
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (2, 6)2@3: (3, 3)1@4: (6)
arg my dumbass didn’t realize i couldn’t block the ss……lose carrier and dd.
sz93 rd1:
D(dd, cv, 2 cc)
Rolls: 2@2 2@3; Total Hits: 12@2: (6, 6)2@3: (6, 3)
sz93 rd2:
A(ss, 2 fig, bmb)
Rolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (1, 1)1@4: (3)
D(2 cc) (will not count last @3 if ss hit)
Rolls: 2@3; Total Hits: 02@3: (6, 4)
Dear lord my dice suck in this game…
sz93 twlo ss.
ncm:
2 fig, bmb sz93 > sita
2 trn, German inf sz97 > sz95
inf, 2 art, arm sfr > nita
placement:
2 trn > sz95
collect:
20+5+1=26 ipc
They do. But I think I’ve found out that Sealion is a bad idea, at least if UK acts defensively in UK1.