BOOM AND DOOM!
G40a3.9 Mistergreen(axis) vs Zhukov44(allies+5)
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map with fixed G placement
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Instead of doing the “math” I’m finding out the easy way if Sealion is viable in a3.9 or if there is something clever UK can do to stop it. :-)
Japan 2:
bank=43
2 cv@16=32
trn@7
art@4
total=43cm:
arm sib > sak(mt) > sib
inf sib > sfe(mt)
inf cha > sui(mt)
inf cha > hop(mt)
inf anh> kwe(mt)
3 inf, art hun > yun
5 fig, 3 tac kwa > yunyun rd1:
A(3 inf, art, 5 fig, 3 tac)
Rolls: 2@1 2@2 5@3 3@4; Total Hits: 72@1: (2, 6)2@2: (2, 4)5@3: (3, 2, 2, 4, 3)3@4: (4, 4, 6)
D(2 inf)
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
yun twlo 2 inf.
ncm:
3 fig, 2 tac yun > sia
2 bmb kwa > car
2 fig, 2 tac kwa > sz33
fig, tac kwa > sz36
2 fig, tac yun > kwa
3 inf anh > ksi
mech cha > hun
art cha > anh
2 inf jeh > cha
4 inf, art, aa jeh > anh
fig jeh > kwa
4 inf man > jeh
2 inf, art jap > car /v 2 trn sz6 > sz33
3 inf kor + 2 inf, art jap > kwa /v 3 trn sz6 > sz36
dd, cv sz6 > sz36
fleet sz6 > sz33
trn sz5 > sz6
2 fig, 2 tac jeh > sz6placement:
art > jap
2 cv, trn > sz6collect:
36+10=46 ipc -
USA 2 has 54 buy 1 fig 1 tac 1 ac dd tpt, save 2 ipc
NCM
fig gua>wak
ss 54>30
dd 54>52
2 fig wus>10
inf art pan, bmb wus>eus
dd 89>11
bb cru tpt 89>101place tpt 101
dd ac 10
fig tac wuscollect 52 has 54.
China 2
has 15 buy 5 infCM
2 inf fig she>hop
11 inf she>suiHop
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
hop
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
hop t nl
sui
Rolls: 11@1; Total Hits: 211@1: (4, 4, 2, 2, 6, 2, 5, 2, 1, 1, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
sui t l inf
NCM
fig hop>kanplace 5 inf sik
collect 7 has 7. -
UK2 west, has 35, buy 7 inf 2 art arm
UK2 east, has 21, buy 4 inf art aaCM
dd 106, 2 fig uk>109
bmb que>91
inf sum>cel
inf epr, 2 inf art cpr, 2 fig tac ind>irq
2 inf art mech arm egy>sudIrq
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (5, 5)2@2: (5, 5)2@3: (2, 2)1@4: (1)
Rolls: 3@2; Total Hits: 23@2: (1, 6, 2) -
Sud
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (3, 6)2@2: (5, 2)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
sud t nl, irq t l 2 inf
109
Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (4, 4)
Rolls: 1@1; Total Hits: 11@1: (1) -
Grr what a jip 109 nt l dd
fortunately it seems i can still unload but the ss will now apparently get some convoy shots.
SS convoy shots
Rolls: 2@3; Total Hits: 12@3: (2, 6) -
2 less ipc for uk
NCM
inf arm que, 2 fig 93>uk
dd 93>95
cru 93>96
3 inf egy, 2 fig tac irq>trj
dd 58>37
dd 79>39
bb 54>51
2 inf shn, 14 inf art 3 aa ind>bur
bmb 91>morplace 7 inf 2 art arm uk
place 4 inf art aa indcollect 31-2=29, 29 on hand
collect 24 has 24. -
Italy 2:
bank=15
2 trn@7=14
saved=1cm:
2 ss sz97 > sz93
2 fig, bmb sita > sz93
dd, 2 cc, bb sz97 > sz95
inf, art tob > egy
2 inf, art ken > tang(mt)egy rd1:
A(inf, art)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (6) -
egy twol.
sz95 rd1:
A(dd, 2 cc, bb)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (3, 2)1@4: (5)
D(dd)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz95 tw damage to bb.
sz93 rd1:
A(2 ss, 2 fig, bmb)
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (2, 6)2@3: (3, 3)1@4: (6) -
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arg my dumbass didn’t realize i couldn’t block the ss……lose carrier and dd.
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sz93 rd1:
D(dd, cv, 2 cc)
Rolls: 2@2 2@3; Total Hits: 12@2: (6, 6)2@3: (6, 3) -
sz93 rd2:
A(ss, 2 fig, bmb)
Rolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (1, 1)1@4: (3)
D(2 cc) (will not count last @3 if ss hit)
Rolls: 2@3; Total Hits: 02@3: (6, 4) -
Dear lord my dice suck in this game…





