G40a3.9 MrGreen(axis) vs SethTheNewt(allies)


  • sz106 rd1+ (first hit wins)
    A(ss)
    DiceRolls: 21@2; Total Hits: 421@2: (2, 3, 3, 3, 6, 3, 2, 2, 4, 4, 3, 6, 3, 6, 5, 5, 5, 1, 5, 4, 6)
    D(dd, trn)
    DiceRolls: 21@2; Total Hits: 621@2: (1, 6, 5, 5, 1, 6, 1, 6, 4, 3, 1, 6, 5, 3, 6, 2, 5, 2, 5, 3, 4)


  • No scramble


  • Forgot arm pol > yug if you don’t mind.

    sz106 holds with trn.

    fra>aa:
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    fra rd1:
    A(7 inf, 4 mech, 3 art, 6 arm, tac) (will not count @4 die if tac lost to aa)
    DiceRolls: 8@1 6@2 6@3 1@4; Total Hits: 68@1: (1, 5, 5, 2, 4, 2, 2, 1)6@2: (2, 6, 5, 6, 6, 4)6@3: (6, 4, 6, 2, 5, 2)1@4: (3)
    D(aa, 6 inf, 2 art, 2 arm, fig)
    DiceRolls: 8@2 2@3 1@4; Total Hits: 78@2: (5, 1, 2, 2, 3, 2, 5, 2)2@3: (5, 3)1@4: (2)


  • fra rd2:
    A(4 mech, 3 art, 6 arm, tac)
    DiceRolls: 1@1 6@2 6@3 1@4; Total Hits: 51@1: (3)6@2: (1, 5, 4, 1, 4, 4)6@3: (3, 1, 2, 6, 4, 4)1@4: (5)
    D(inf, 2 art, 2 arm, fig)
    DiceRolls: 3@2 2@3 1@4; Total Hits: 33@2: (6, 2, 5)2@3: (5, 2)1@4: (1)


  • fra holds with fig. 2 mech, 2 art, 6 arm retreat > hol (tac lands in ncm)

    Provided that you keep the fig. If you want to keep the arm I reserve the right to change my losses and keep figthing.

    yug rd1:
    A(9 inf, 2 art, 3 arm, fig)
    DiceRolls: 7@1 4@2 4@3; Total Hits: 37@1: (3, 6, 6, 5, 1, 5, 3)4@2: (3, 2, 6, 4)4@3: (4, 4, 6, 2)
    D(5 inf)
    DiceRolls: 5@2; Total Hits: 35@2: (3, 2, 2, 1, 5)


  • yug rd2:
    A(6 inf, 2 art, 3 arm, fig)
    DiceRolls: 3@1 4@2 4@3; Total Hits: 33@1: (4, 5, 6)4@2: (4, 3, 2, 2)4@3: (4, 2, 5, 6)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)


  • yug twlo 4 inf.

    sz111 rd1:
    A(2 ss, fig, tac, 2 bmb)
    DiceRolls: 2@2 1@3 3@4; Total Hits: 42@2: (2, 4)1@3: (6)3@4: (2, 4, 3)
    D(dd, cc, bb)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (1)1@4: (1)


  • I’ll keep the fighter.


  • sz111 cwlo 2 ss, fig.

    sz110 rd1:
    A(2 ss, 3 fig, 3 tac, bb)
    DiceRolls: 2@2 3@3 3@4; Total Hits: 72@2: (1, 3)3@3: (2, 1, 3)3@4: (2, 4, 2)
    D(2 cc, bb) (if both ss hit will not count last @2 die)
    DiceRolls: 2@3 1@4; Total Hits: 02@3: (6, 5)1@4: (6)


  • sz110 twol.

    ncm:
    3 fig, 3 tac sz110 > wgr
    tac, 2 bmb sz111 > wgr
    tac fra > wgr
    fig yug > sita
    inf rom > bul(activate)
    3 inf nwy > fin(activate)
    2 inf den > nwy /v trn sz114 > sz112
    cc sz114 > sz112
    3 inf pol > hun
    11 inf, 3 art, 3 aa ger > pol

    placement:
    ss, dd, cv > sz112

    collect:
    35+10=45 ipc

    mrgVseth01aG.AAM


  • I moved one of the tac in Wger to sz112 as the Ger tac only had 1 move left after the battle.

    USSR 1

    IPC = 37
    5 inf @ 3 = 15
    4 art @ 4 = 16
    1 arm @ 6 = 6

    ncm
    6 inf Amur > bury
    6 inf, 2aa sak > bury
    mech, arm vol > bry
    2inf cau > ros
    mec, arm rus > bel
    inf, art, 2aa rus > bry
    ftr, tac rus > nov
    inf arc > bel
    3inf, art nov > bel
    2inf epl > bel
    3 inf bal > bel
    2 inf bes > nukr
    3 inf sukr > nukr
    3 inf vyb > nov
    2 inf kar > nov
    sub sz127 > 125

    Place
    inf, 2 art Nov
    inf, 2 art sukr
    3inf, arm rus

    Collect 37

    mrgVseth01aR.AAM


  • Japan 1:

    bank=26
    miIC@12
    2 trn@7=14

    cm:
    inf oki + inf jap > sfe(mt) /v trn sz19 > sz5
    2 inf, art jeh > cha(mt)
    3 inf, art sha > anh(mt)
    3 inf, art ksi > hun
    fig for > hun
    2 fig, 2 tac man > hun
    3 inf, art kwa > yun
    fig, tac ksu > yun
    2 bmb jap > yun

    hun rd1:
    A(3 inf, art, 3 fig, 2 tac:
    DiceRolls: 2@1 2@2 3@3 3@4; Total Hits: 42@1: (5, 3)2@2: (6, 4)3@3: (2, 3, 4)3@4: (3, 6, 3)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • hun twol.

    I rolled one to many @4 in hun. In general I like to keep as much rolled dice as possible removing extra dice from the end. In this case it would leave the same outcome. But since we have not discussed the issue (have I played you in aa50?)
    I leave it up to you if we re-roll the battle.

    yun rd1:
    A(3 inf, art, fig, tac, 2 bmb:
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (1, 2)2@2: (6, 2)1@3: (6)3@4: (1, 5, 5)
    D(4 inf)
    DiceRolls: 4@2; Total Hits: 04@2: (4, 3, 3, 5)


  • yun rd2:
    A(3 inf, art, fig, tac, 2 bmb:
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (3, 6)2@2: (4, 3)1@3: (5)3@4: (1, 2, 1)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • @Mistergreen:

    hun twol.

    I rolled one to many @4 in hun. In general I like to keep as much rolled dice as possible removing extra dice from the end. In this case it would leave the same outcome. But since we have not discussed the issue (have I played you in aa50?)
    I leave it up to you if we re-roll the battle.

    I noticed the extra shot as well, but it doesn’t matter in this battle as you already got 2 hits even without your tac. I haven’t played aa50 before.


  • yun twol.

    ncm:
    fig, tac, 2 bmb yun > kwa
    3 fig, 2 tac hun > kwa
    3 inf, art ksu > anh
    mech man > cha
    6 inf, art, aa man > jeh
    4 inf kor > man
    inf oki + art jap > car /v trn sz6 > sz33
    inf pau > car /v trn sz20 > sz33
    cc sz20 > sz33
    ss sz19 > sz36
    fleet sz6 > sz36
    fig oki > kwa
    fig kor > jeh
    dd, bb sz19 > sz6

    placement:
    miIC > ksu
    2 trn > sz6

    collect:
    31+10=41 ipc

    mrgVseth01cJ.AAM


  • Hong Kong isn’t yours just yet. :-P

    That trn, ca in sz20 can’t reach sz33. And I’m assuming you picked up the inf ncm from iwo vs oki? Please let me know about sz19 units, I’m already working on UK  … .  don’t worry I’m not attacking japan :-p


  • They ain’t letting me use their harbor, grrr  :-D
    Lets change it to:
    inf, arm jap > kor /v trn sz20 > sz6
    cc sz20 > sz6

    Map.

    mrgVseth01cJ.AAM


  • Iwo was picked up ncm. Oki was picked up cm and is now in sfe.


  • EUK 28
    Purchase 6inf @3, 1 ftr @10
    PUK 18
    Purchase 2inf @3, 1art @4, 1ftr @10

    cm
    Sz110 (dst, 3ftr vs 2sub, bb)
    dst sz109
    2ftr UK
    ftr scot

    Sz96 (ca vs dst, trn)
    ca sz91

    sz97 (dst, ca, 2ftr, tac, bmb, ac vs dst, ca, bb) Scramble?
    sz98 fleet
    ftr mal
    ftr Gib
    bmb Uk

    Tob (3inf, mech, 2art, arm vs 3inf, mech, art, arm)
    1inf, art egy v/t
    1 mech egy
    2inf, art, arm alex

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