@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsG40a3.9 MrGreen(axis) vs SethTheNewt(allies)
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Germany 1:
bank=30
cv@16
dd@8
ss@6cm:
ss sz117 > sz106
ss sz103 > sz110
ss sz108 > sz110
ss sz118 > sz111
ss sz124 > sz111
bb sz113 > sz110
fig hol > sz110
2 fig, 3 tac wgr > sz110
fig nwy > sz111
tac, 2 bmb wgr > sz111
4 inf, 2 art, 3 arm hol > fra
3 inf, 4 mech, art wger > fra
3 arm sgr > fra
tac pol > fra
6 inf, 2 art sgr > yug
2 inf, arm, fig hun > yug
inf, arm rom > yugScramble sz110 or sz111?
Map for reference.
mrgVseth01aG.AAM -
sz106 rd1+ (first hit wins)
A(ss)
Rolls: 21@2; Total Hits: 421@2: (2, 3, 3, 3, 6, 3, 2, 2, 4, 4, 3, 6, 3, 6, 5, 5, 5, 1, 5, 4, 6)
D(dd, trn)
Rolls: 21@2; Total Hits: 621@2: (1, 6, 5, 5, 1, 6, 1, 6, 4, 3, 1, 6, 5, 3, 6, 2, 5, 2, 5, 3, 4) -
No scramble
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Forgot arm pol > yug if you don’t mind.
sz106 holds with trn.
fra>aa:
Rolls: 1@1; Total Hits: 01@1: (5)fra rd1:
A(7 inf, 4 mech, 3 art, 6 arm, tac) (will not count @4 die if tac lost to aa)
Rolls: 8@1 6@2 6@3 1@4; Total Hits: 68@1: (1, 5, 5, 2, 4, 2, 2, 1)6@2: (2, 6, 5, 6, 6, 4)6@3: (6, 4, 6, 2, 5, 2)1@4: (3)
D(aa, 6 inf, 2 art, 2 arm, fig)
Rolls: 8@2 2@3 1@4; Total Hits: 78@2: (5, 1, 2, 2, 3, 2, 5, 2)2@3: (5, 3)1@4: (2) -
fra rd2:
A(4 mech, 3 art, 6 arm, tac)
Rolls: 1@1 6@2 6@3 1@4; Total Hits: 51@1: (3)6@2: (1, 5, 4, 1, 4, 4)6@3: (3, 1, 2, 6, 4, 4)1@4: (5)
D(inf, 2 art, 2 arm, fig)
Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (6, 2, 5)2@3: (5, 2)1@4: (1) -
fra holds with fig. 2 mech, 2 art, 6 arm retreat > hol (tac lands in ncm)
Provided that you keep the fig. If you want to keep the arm I reserve the right to change my losses and keep figthing.
yug rd1:
A(9 inf, 2 art, 3 arm, fig)
Rolls: 7@1 4@2 4@3; Total Hits: 37@1: (3, 6, 6, 5, 1, 5, 3)4@2: (3, 2, 6, 4)4@3: (4, 4, 6, 2)
D(5 inf)
Rolls: 5@2; Total Hits: 35@2: (3, 2, 2, 1, 5) -
yug rd2:
A(6 inf, 2 art, 3 arm, fig)
Rolls: 3@1 4@2 4@3; Total Hits: 33@1: (4, 5, 6)4@2: (4, 3, 2, 2)4@3: (4, 2, 5, 6)
D(2 inf)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
yug twlo 4 inf.
sz111 rd1:
A(2 ss, fig, tac, 2 bmb)
Rolls: 2@2 1@3 3@4; Total Hits: 42@2: (2, 4)1@3: (6)3@4: (2, 4, 3)
D(dd, cc, bb)
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (1)1@4: (1) -
I’ll keep the fighter.
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sz111 cwlo 2 ss, fig.
sz110 rd1:
A(2 ss, 3 fig, 3 tac, bb)
Rolls: 2@2 3@3 3@4; Total Hits: 72@2: (1, 3)3@3: (2, 1, 3)3@4: (2, 4, 2)
D(2 cc, bb) (if both ss hit will not count last @2 die)
Rolls: 2@3 1@4; Total Hits: 02@3: (6, 5)1@4: (6) -
sz110 twol.
ncm:
3 fig, 3 tac sz110 > wgr
tac, 2 bmb sz111 > wgr
tac fra > wgr
fig yug > sita
inf rom > bul(activate)
3 inf nwy > fin(activate)
2 inf den > nwy /v trn sz114 > sz112
cc sz114 > sz112
3 inf pol > hun
11 inf, 3 art, 3 aa ger > polplacement:
ss, dd, cv > sz112collect:
35+10=45 ipc -
I moved one of the tac in Wger to sz112 as the Ger tac only had 1 move left after the battle.
USSR 1
IPC = 37
5 inf @ 3 = 15
4 art @ 4 = 16
1 arm @ 6 = 6ncm
6 inf Amur > bury
6 inf, 2aa sak > bury
mech, arm vol > bry
2inf cau > ros
mec, arm rus > bel
inf, art, 2aa rus > bry
ftr, tac rus > nov
inf arc > bel
3inf, art nov > bel
2inf epl > bel
3 inf bal > bel
2 inf bes > nukr
3 inf sukr > nukr
3 inf vyb > nov
2 inf kar > nov
sub sz127 > 125Place
inf, 2 art Nov
inf, 2 art sukr
3inf, arm rusCollect 37
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Japan 1:
bank=26
miIC@12
2 trn@7=14cm:
inf oki + inf jap > sfe(mt) /v trn sz19 > sz5
2 inf, art jeh > cha(mt)
3 inf, art sha > anh(mt)
3 inf, art ksi > hun
fig for > hun
2 fig, 2 tac man > hun
3 inf, art kwa > yun
fig, tac ksu > yun
2 bmb jap > yunhun rd1:
A(3 inf, art, 3 fig, 2 tac:
Rolls: 2@1 2@2 3@3 3@4; Total Hits: 42@1: (5, 3)2@2: (6, 4)3@3: (2, 3, 4)3@4: (3, 6, 3)
D(2 inf)
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
hun twol.
I rolled one to many @4 in hun. In general I like to keep as much rolled dice as possible removing extra dice from the end. In this case it would leave the same outcome. But since we have not discussed the issue (have I played you in aa50?)
I leave it up to you if we re-roll the battle.yun rd1:
A(3 inf, art, fig, tac, 2 bmb:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (1, 2)2@2: (6, 2)1@3: (6)3@4: (1, 5, 5)
D(4 inf)
Rolls: 4@2; Total Hits: 04@2: (4, 3, 3, 5) -
yun rd2:
A(3 inf, art, fig, tac, 2 bmb:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (3, 6)2@2: (4, 3)1@3: (5)3@4: (1, 2, 1)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (6) -
hun twol.
I rolled one to many @4 in hun. In general I like to keep as much rolled dice as possible removing extra dice from the end. In this case it would leave the same outcome. But since we have not discussed the issue (have I played you in aa50?)
I leave it up to you if we re-roll the battle.I noticed the extra shot as well, but it doesn’t matter in this battle as you already got 2 hits even without your tac. I haven’t played aa50 before.
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yun twol.
ncm:
fig, tac, 2 bmb yun > kwa
3 fig, 2 tac hun > kwa
3 inf, art ksu > anh
mech man > cha
6 inf, art, aa man > jeh
4 inf kor > man
inf oki + art jap > car /v trn sz6 > sz33
inf pau > car /v trn sz20 > sz33
cc sz20 > sz33
ss sz19 > sz36
fleet sz6 > sz36
fig oki > kwa
fig kor > jeh
dd, bb sz19 > sz6placement:
miIC > ksu
2 trn > sz6collect:
31+10=41 ipc -
Hong Kong isn’t yours just yet. :-P
That trn, ca in sz20 can’t reach sz33. And I’m assuming you picked up the inf ncm from iwo vs oki? Please let me know about sz19 units, I’m already working on UK … . don’t worry I’m not attacking japan :-p
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They ain’t letting me use their harbor, grrr :-D
Lets change it to:
inf, arm jap > kor /v trn sz20 > sz6
cc sz20 > sz6Map.
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Iwo was picked up ncm. Oki was picked up cm and is now in sfe.





