LGLOMisterGreen(axis) v. Karl7(Allies+6)


  • bur twol.

    tsi rd1:
    A(12 inf, 5 art, arm, 2 bmb)
    DiceRolls: 7@1 10@2 1@3 2@4; Total Hits: 67@1: (4, 3, 6, 6, 6, 5, 2)10@2: (2, 2, 6, 1, 5, 5, 1, 3, 2, 5)1@3: (5)2@4: (3, 5)
    D(13 inf, fig)
    DiceRolls: 13@2 1@4; Total Hits: 613@2: (5, 3, 1, 2, 5, 1, 2, 6, 1, 4, 3, 5, 6)1@4: (2)


  • tsi rd2:
    A(6 inf, 5 art, arm, 2 bmb)
    DiceRolls: 1@1 10@2 1@3 2@4; Total Hits: 41@1: (1)10@2: (1, 1, 6, 4, 5, 5, 3, 3, 4, 4)1@3: (1)2@4: (5, 5)
    D(7 inf, fig)
    DiceRolls: 7@2 1@4; Total Hits: 67@2: (2, 2, 2, 1, 6, 5, 2)1@4: (1)


  • tsi rd3:
    A(5 art, arm, 2 bmb)
    DiceRolls: 5@2 1@3 2@4; Total Hits: 35@2: (5, 5, 4, 6, 3)1@3: (2)2@4: (3, 4)
    D(inf, fig)
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)

  • 22 20 19 18 17 16 15 14 12

    Goodnight China… :cry:


  • They fought hard but pressed up against the ACME wall it was not enough…

    tsi twlo 12 inf, 2 art.

    ncm:
    2 bmb tsi > man
    aa she > tsi
    2 inf yun > sze
    inf jeh > man
    tac bur > shn
    mech shn > sze
    dd, cc, cv sz39 > sz37
    fig bur > sz37
    fig sz41 > sz37
    tac sz42 > shn
    fig cel > sz35
    fig sz44 > sz35
    2 fig, 2 tac sz55 > sz35
    3 fig, 3 tac sz46 > sz35
    ss sz6 > sz35
    fig, tac sz25 > sz6
    fig jap > phi
    4 inf jap > phi /v 2 trn sz6 > sz35
    inf kwa > yun
    inf kor > man

    collect:
    66+5=71 ipc

    placement:
    3 trn, ss > sz6
    3 inf, 3 art > jap
    inf, mech, art > kwa
    miIC > kan

    LGLO_MrGreen(Axis)_v_Karl7(Allies+6)_06cJap.AAM

  • 22 20 19 18 17 16 15 14 12

    query… I assume the miIC’s in kan and kwa are misplaced?  miIC’s can only go in land territories with at least 2ipcs value.

    makes no difference to USA, but let me know if you want to move.  They can go in fic, hon, Ksu…

  • 22 20 19 18 17 16 15 14 12

    USA buy

    cv
    ftr
    tacb
    2ss
    2dd
    trn
    inf
    art

    cm

    sz42 – ftr from 54 – auto kill trns

    sz55(dd)
    ss from 54
    4ftr, tacb from 54

    cc

    sz44
    A
    DiceRolls: 1@2 4@3 1@4; Total Hits: 31@2: (2)4@3: (1, 5, 4, 6)1@4: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • That was a rule I overlooked  :roll:

    Kwa miIC and this turn’s deploy (inf, art, mech) moved to fic. MiIC kan moved to hon.

    LGLO_MrGreen(Axis)_v_Karl7(Allies+6)_06cJap.AAM

  • 22 20 19 18 17 16 15 14 12

    Happens to the best of us… redeployed.

    sz 55 cwol

    ncm
    fleet in 106 to 109
    fleet in 10 to 26, land inf mech in haw
    air in wus to 26 and haw
    ftr back to 54
    dd from 54 to 46

    place
    all in wus

    collect 70

  • 22 20 19 18 17 16 15 14 12

    oh one last ncm of 2 ftrs from ice to uk

  • 22 20 19 18 17 16 15 14 12

    china… dead

    UK

    ukw
    buy
    3inf
    trn
    cv

    uke
    inf
    save2

    fwa – inf walks in from nig

    alx(inf, art)
    inf,art, ftr, tacb from egy

    sbr – fic from ind

    bur(2inf)
    20inf, mech, 5art from ind

    trn in 41 – auto kill by tacb from ind

    bur
    A
    DiceRolls: 16@1 10@2; Total Hits: 516@1: (3, 2, 2, 6, 5, 2, 3, 6, 5, 1, 2, 4, 5, 6, 4, 1)10@2: (1, 5, 4, 3, 2, 3, 2, 6, 5, 5)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

    srb
    aa
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    alx
    A
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 4)1@3: (4)1@4: (3)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

  • 22 20 19 18 17 16 15 14 12

    lost inf in bur

    bombs
    DiceRolls: 1@6; Total Hits: 11@6: (1)

  • 22 20 19 18 17 16 15 14 12

    gah!  3 damage….  :-P

    ncm
    move rest of ind forces into bur
    mech from wind to bur
    inf,art in wind to ind
    2inf from epr to wind
    inf, mech from cpr to irq
    inf in sud to egy
    air in alx to egy
    air in Asia back t ind
    fleet in 106 to 109
    4ftrs from uk to 109
    inf, art on trn from que to uk
    fleet in 80 to 79
    ss in 81 to 79

    place
    cv, trn in 110
    3inf in egy
    inf in ind

    collect

    uke
    31

    ukw
    6+2=8

  • 22 20 19 18 17 16 15 14 12


  • Cd in sz98:
    DiceRolls: 6@3; Total Hits: 46@3: (1, 2, 3, 6, 5, 3)

    I’ll substract ipc when I do Italy.


  • UKw collect 31-3=28 ipc

    Italy 6:

    bank=37
    8 inf@3=24
    2 art@4=8
    arm@5
    total=37

    cm:
    inf, art tob > alx
    fig sz98 > alx
    bmb sita > alx

    alx rd1:
    A(inf, art, fig, bmb)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 6)1@3: (3)1@4: (3)
    D(inf, art)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • alx twol.

    ncm:
    bmb alx > tob
    fig tob > sz95
    2 dd sz98 > sz96
    dd sz99 > sz96
    cv, German fig sz98 > sz95
    ss sz99 > sz98
    5 inf, arm sita > tob /v 2 trn sz96 + trn sz95 > sz96
    trn sz98 > sz95
    arm lib > tun
    2 inf bes > epl
    2 aa nita > fra

    placement:
    2 inf, art > fra
    6 inf, art, arm > nita

    collect:
    22+15=37 ipc

    LGLO_MrGreen(Axis)_v_Karl7(Allies+6)_06gIta.AAM


  • I wondered where one of my ss went. I “sz25 twol” but apparently I did still delete it.
    So I leave you the choice of:
    a) Put it where you see fit if you don’t want a suprise ss in sz25.
    b) Sink the hidden ss out of turn. The most likely outcome of dd, 2 fig, bmb vs ss but leave me a dd in sz25 to trade with.
    c) Leave it at the bottom of the ocean, may teach me not to be so liberal with the delete key.  :-)


  • I was just told that armor cost 6 ipc. I think I’ve bought at least a few arm as Germany, all for a discount price of 5.  :oops:
    To pay for Italy’s tank this turn downgrade a art in nita to an inf.

  • 22 20 19 18 17 16 15 14 12

    I will back fill a US battle against the japanese ss in 25

    I will reduce the arm in Italy

    US battle – bring in dd, 3ftr, bomb
    A
    DiceRolls: 1@2 3@3 1@4; Total Hits: 31@2: (3)3@3: (1, 4, 2)1@4: (2)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (2)

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