No scramble
LGLOMisterGreen(axis) v. Karl7(Allies+6)
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sz46 cwol.
cel rd1:
A(2 inf, fig)
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 3)1@3: (3)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
cel twol.
jav rd1:
A(3 inf, art)
Rolls: 2@1 2@2; Total Hits: 02@1: (5, 3)2@2: (4, 3)
D(2 inf)
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
jav rd2:
A(3 inf, art)
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 2)2@2: (6, 2)
D(2 inf)
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
jav rd3:
A(3 inf, art)
Rolls: 2@1 2@2; Total Hits: 02@1: (3, 4)2@2: (4, 3)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
jav rd4:
A(2 inf, art)
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
jav twlo 2 inf.
sum rd1:
A(inf, art)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
sum rd2:
A(inf, art)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (5) -
sum twol.
bur rd1:
A(2 inf, fig, tac)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 5)1@3: (1)1@4: (5)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (6) -
bur twol.
tsi rd1:
A(12 inf, 5 art, arm, 2 bmb)
Rolls: 7@1 10@2 1@3 2@4; Total Hits: 67@1: (4, 3, 6, 6, 6, 5, 2)10@2: (2, 2, 6, 1, 5, 5, 1, 3, 2, 5)1@3: (5)2@4: (3, 5)
D(13 inf, fig)
Rolls: 13@2 1@4; Total Hits: 613@2: (5, 3, 1, 2, 5, 1, 2, 6, 1, 4, 3, 5, 6)1@4: (2) -
tsi rd2:
A(6 inf, 5 art, arm, 2 bmb)
Rolls: 1@1 10@2 1@3 2@4; Total Hits: 41@1: (1)10@2: (1, 1, 6, 4, 5, 5, 3, 3, 4, 4)1@3: (1)2@4: (5, 5)
D(7 inf, fig)
Rolls: 7@2 1@4; Total Hits: 67@2: (2, 2, 2, 1, 6, 5, 2)1@4: (1) -
tsi rd3:
A(5 art, arm, 2 bmb)
Rolls: 5@2 1@3 2@4; Total Hits: 35@2: (5, 5, 4, 6, 3)1@3: (2)2@4: (3, 4)
D(inf, fig)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2) -
Goodnight China… :cry:
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They fought hard but pressed up against the ACME wall it was not enough…
tsi twlo 12 inf, 2 art.
ncm:
2 bmb tsi > man
aa she > tsi
2 inf yun > sze
inf jeh > man
tac bur > shn
mech shn > sze
dd, cc, cv sz39 > sz37
fig bur > sz37
fig sz41 > sz37
tac sz42 > shn
fig cel > sz35
fig sz44 > sz35
2 fig, 2 tac sz55 > sz35
3 fig, 3 tac sz46 > sz35
ss sz6 > sz35
fig, tac sz25 > sz6
fig jap > phi
4 inf jap > phi /v 2 trn sz6 > sz35
inf kwa > yun
inf kor > mancollect:
66+5=71 ipcplacement:
3 trn, ss > sz6
3 inf, 3 art > jap
inf, mech, art > kwa
miIC > kan -
query… I assume the miIC’s in kan and kwa are misplaced? miIC’s can only go in land territories with at least 2ipcs value.
makes no difference to USA, but let me know if you want to move. They can go in fic, hon, Ksu…
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USA buy
cv
ftr
tacb
2ss
2dd
trn
inf
artcm
sz42 – ftr from 54 – auto kill trns
sz55(dd)
ss from 54
4ftr, tacb from 54cc
sz44
A
Rolls: 1@2 4@3 1@4; Total Hits: 31@2: (2)4@3: (1, 5, 4, 6)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
That was a rule I overlooked  :roll:
Kwa miIC and this turn’s deploy (inf, art, mech) moved to fic. MiIC kan moved to hon.
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Happens to the best of us… redeployed.
sz 55 cwol
ncm
fleet in 106 to 109
fleet in 10 to 26, land inf mech in haw
air in wus to 26 and haw
ftr back to 54
dd from 54 to 46place
all in wuscollect 70
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oh one last ncm of 2 ftrs from ice to uk
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china… dead
UK
ukw
buy
3inf
trn
cvuke
inf
save2fwa – inf walks in from nig
alx(inf, art)
inf,art, ftr, tacb from egysbr – fic from ind
bur(2inf)
20inf, mech, 5art from indtrn in 41 – auto kill by tacb from ind
bur
A
Rolls: 16@1 10@2; Total Hits: 516@1: (3, 2, 2, 6, 5, 2, 3, 6, 5, 1, 2, 4, 5, 6, 4, 1)10@2: (1, 5, 4, 3, 2, 3, 2, 6, 5, 5)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1)srb
aa
Rolls: 1@1; Total Hits: 01@1: (2)alx
A
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 4)1@3: (4)1@4: (3)
D
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
lost inf in bur
bombs
Rolls: 1@6; Total Hits: 11@6: (1)





