G40a3.9 Mistergreen(axis) vs Zhukov44(allies+5)


  • yug twlo inf.

    sz106 rd1+ (first hit wins)
    A(ss)
    DiceRolls: 21@2; Total Hits: 921@2: (1, 2, 2, 4, 4, 2, 4, 5, 4, 1, 5, 2, 1, 4, 2, 5, 1, 6, 4, 5, 4)
    D(dd, trn)
    DiceRolls: 21@2; Total Hits: 621@2: (4, 6, 6, 3, 1, 1, 1, 4, 2, 3, 4, 3, 4, 2, 1, 5, 5, 5, 3, 6, 4)


  • sz106 twol.

    My guess is that you don’t want to scramble in neither 110 nor 111. I will proceed will the battles but leave you the option to cancel the outcome of either battle and scramble before we reroll it.

    sz110 rd1:
    A(2 ss, fig, tac, 2 bmb)
    DiceRolls: 2@2 1@3 3@4; Total Hits: 52@2: (6, 2)1@3: (1)3@4: (2, 1, 2)
    D(dd, cc, bb)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (6)1@4: (4)


  • sz110 twlo ss.

    sz111 rd1:
    A(2 ss, 3 fig, 3 tac, bb)
    DiceRolls: 2@2 3@3 4@4; Total Hits: 32@2: (5, 5)3@3: (4, 6, 2)4@4: (5, 6, 4, 2)
    D(2 cc, bb) (will discount last @3 die if both ss hit)
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (3, 5)1@4: (4)


  • sz111 rd2:
    A(ss, 3 fig, 3 tac, bb(d))
    DiceRolls: 1@2 3@3 4@4; Total Hits: 31@2: (6)3@3: (6, 6, 2)4@4: (5, 4, 4, 6)
    D(bb(d)) (if ss hit, no def)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • sz111 cwlo 2 ss (+ damage to bb)

    ncm:
    3 inf nwy > fin (activate 4 inf)
    inf rom > bul (activate 4 inf)
    2 bmb sz111 > wger
    fig fra > wger
    fig, tac sz111 > sz112
    3 fig, 3 tac sz110 > wger
    2 inf den > nwy /w trn sz114 > sz112
    cc sz114 > sz112
    tac yug > s.ita
    3 inf, 3 art ger > wger
    3 inf pol > hun

    placement:
    cv, 2 trn > sz112

    collect:
    39+10+19=68 ipc

    MrGreenVsZhukov44-01aGer.AAM

  • 16 15 10

    No scramble, but in the future best to wait for my reply.  Suppose I got bad dice in 111.  Then I could say “no i wanted to scramble” and then you’d have to re-roll.

    Also fyi there’s an extra sub in 98 on this map, so that should prolly come off.

    GL HF!


  • Seems I’ve saved the wrong setup map, that was the map with allies +6. But if you remove the ss I figure the rest should be ok.

    Since scramble seemed like a bad idea and 0 hits from you in either battles isn’t to far from a medium result I’d figured I could go ahead.

    Gl hf!  :-)

  • 16 15 10

    I also notice an art in sudan that shouldn’t be there.

    I will doublecheck this for accuracy to 3.9 and try to save a starting file for myself when done.

  • 16 15 10

    Well, I checked a bunch of powers, then got bored of the tedium, so will finish it later.

    An inf was missing in Egy and there was an extra art in Sudan.

    This is the correct starting set-up, barring errors yet un-noticed in the original.

    starting_alpha3.AAM

  • 16 15 10

    Russia 1 has 37 buy 7 inf 4 art

    CM
    none

    NCM
    6 inf bry>yak
    6 inf 2 aa sak, 6 inf amu>bry
    everything nov (except 1 aa gun), epl, bst, arc>bel
    3 inf vb, 2 inf kar, fig tac rus>nov
    cru 115>114
    ss 127>111
    2 inf bess, 3 inf sukr>nukr
    inf nukr>epl
    2 inf cau>ros
    arm mech vol, all land rus>bryansk

    place inf 2 art nov, 2 inf artsukr, 4 inf art rus
    collect 37 has 37.

    I’m pretty new at this so please let me know if i made a mistake or missed a bonus or NO or something.  As I understand it the war bonus is only for being at war with Germany so i have no incentive to declare on Japan.

    zhu_mg_01bR.AAM


  • I will tell you if you make a mistake and I spot it. I’ve got a year long break from a&a and this my second game of a3 (first is on turn two atm), so I’m kinda new too. :-)
    While Russia get no advantage from declaring on Japan there is no drawback either.

    Japan 1:

    bank=26
    3 trn@7=21
    inf@3
    saved=2

    Dow on USSR.

    cm:
    inf oki + arm jap > sib(mt) /v trn sz19 > sz5
    2 inf, art jeh > cha(mt)
    3 inf, art cha > anh(mt)
    3 inf, art ksi > hun
    2 fig, 2 tac man > hun
    fig for > hun
    3 inf, art kwa > yun
    fig, tac ksu > yun
    2 bmb jap > yun

    hun rd1:
    A(3 inf, art, 3 fig, 2 tac)
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (3, 6)2@2: (4, 2)3@3: (3, 1, 5)2@4: (4, 2)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)


  • hun twol.

    yun rd1:
    A(3 inf, art, fig, tac, 2 bmb)
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (3, 1)2@2: (1, 1)1@3: (6)3@4: (6, 6, 2)
    D(4 inf)
    DiceRolls: 4@2; Total Hits: 34@2: (6, 1, 2, 1)


  • yun twlo 3 inf.

    ncm:
    fig, tac, 2 bmb yun > kwa
    3 fig, 2 tac hun > kwa
    3 inf, art ksu > anh
    mech man > cha
    6 inf, art, aa man > jeh
    4 inf kor > man
    3 inf jap + inf iwo > kor /v trn sz6 + trn sz20 > sz6
    2 fig, 2 tac sz6 > kwa
    fig, tac sz33 > kwa
    2 fig, 2 tac jap > jeh
    fig kor > jeh
    dd, cv sz33 > sz6
    fig oki > kwa
    cc sz20 > sz36
    ss, dd, bb sz19 > sz36

    placement:
    3 trn > sz6
    inf > jap

    collect:
    31+10+2=43 ipc

    zhu_mg_01cJ.AAM

  • 16 15 10

    Wierdness, my map has the ss back in and the egy/sud confusion.

    Also your air is landed in fic instead of kwa.  Maybe we are using different modules?

  • 16 15 10

    Actually that was my mistake, it’s not fixed on my map either.  I will fix during usa/china/uk.


  • Weird I loaded the map and my air was landed in fic. It is hard to grasp that I put it in fic, being a different color and all, but it seems like the most logic explanation. Guess my brain are starting to fail me.  :|

  • 16 15 10

    USA1 with 52 buy 2 ac dd tpt inf save 2 ipc

    NCM
    bb dd cru tpt 10>89
    inf art wusa>pan
    fig eusa, bmb cusa, 2 fig haw>wusa
    fleet 26>10
    fleet 35>54
    fig phi>gua
    aa wusa>cusa

    place 2 ac dd tpt 101, inf cusa
    collect 52, has 54.

    China 1
    has 12, buy 4 inf

    CM
    2 inf fig sze>yun

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 16 15 10

    yun t nl

    Not sure if China gets the NO…i think so.

    NCM
    2 inf kwe, 2 inf suii, fig yun, 4 inf sze, fig yun>she

    place 4 inf she
    collect 9+6=15, has 15.

  • 16 15 10

    UK1 west, has 29, buy 7 inf 2 art
    UK1 east, has 19, buy 5 inf art

    CM
    fig mal, tac 98>96
    bmb uk, dd 109>106
    fig scot, 2 fig uk>110
    inf wind>eper
    art egy>wper

  • 16 15 10

    110
    DiceRolls: 3@3; Total Hits: 03@3: (4, 4, 6)
    DiceRolls: 1@4; Total Hits: 01@4: (6)

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