• I was assuming that Japan takes Malaya, which disrupts the other Anzac NO.
    In Alpha 2, the 5/7 NO was very achievable, and could be fought for.  The Alpha 3 version can effectively be ignored.
    If you’ve got Malaya and any of those four island territories, you’ve stopped both Anzac NOs.


  • @Alsch91:

    I was assuming that Japan takes Malaya, which disrupts the other Anzac NO.
    In Alpha 2, the 5/7 NO was very achievable, and could be fought for. Â The Alpha 3 version can effectively be ignored.
    If you’ve got Malaya and any of those four island territories, you’ve stopped both Anzac NOs.

    Agreed, but then again, if you have the Solomon Islands, you don’t need Malay.

  • '17 '16 '15

    I see people are placing ic’s on shantung

    thought it had to be a two spot or better

    when did that change?


  • Uh… but Malaya is worth 3 IPCs and is right in front of your 36 fleet.  Why would you not take a valuable territory away from India?  Derp.  I could just say that if you have Malaya you don’t need Solomon.   :lol:

    Barney -
    Shantung is worth 2 IPCs.


  • @Alsch91:

    Uh… but Malaya is worth 3 IPCs and is right in front of your 36 fleet.  Why would you not take a valuable territory away from India?  Derp.  I could just say that if you have Malaya you don’t need Solomon.   :lol:

    Barney -
    Shantung is worth 2 IPCs.

    Again, Malay only stops 1 ANZAC NO, so your choice, is “do I want 3 IPCs, while taking away 5 from ANZAC, or do I just want to take 10 IPCs from ANZAC?”

    I prefer the latter, so I go with Solomon.


  • Or you could take them both…


  • @KillOFzee:

    Again, Malay only stops 1 ANZAC NO, so your choice, is “do I want 3 IPCs, while taking away 5 from ANZAC, or do I just want to take 10 IPCs from ANZAC?”

    I prefer the latter, so I go with Solomon.

    it is more like
    solomo, I want to take away 10 from anzak
    malay I want to get 3, take away 5 from anzak, take away 3 from india, and if I don’t have forces to take hong kong i take away 8 from india

    so the sum is at least 11, and can be 16 if you would rather wait with taking hongkong (maybe the chineese have moved forwards and you need the ground there)


  • @barney:

    I see people are placing ic’s on shantung

    thought it had to be a two spot or better

    when did that change?

    Shantung is a 2 on my map.

  • Liaison TripleA '11 '10

    Solomons is best taken when you are unable to take Malaya, or the FIRST turn you go to war against Anzac, and want to prevent thier NO’s by capturing JUST 1 territory.

    I’m going to go with Alsch here, there are times it’s right - but it’s not as valuable as it used to be. Probably best in a j2 attack.


  • almost any move has its time, except the moves you do before your opponent has done anything. That is why there is probably one and only one correct solution to G1, while R1 is somewhat dependent on G1.


  • @Gargantua:

    Solomons is best taken when you are unable to take Malaya, or the FIRST turn you go to war against Anzac, and want to prevent thier NO’s by capturing JUST 1 territory.

    I’m going to go with Alsch here, there are times it’s right - but it’s not as valuable as it used to be. Probably best in a j2 attack.

    I agree with ALL of you guys Malay is important to take, but you have to include the resources you need to take each territory. Malay usually has 3 infantry on it. So you need a ground force of at least 3 or 4 to prevent the risk of losing your planes. Solomon Islands require no effort to take, simply at the possible expense of 1 transport.

    I assume that your already going to be doing damage to India enough that 3 IPCs is not that big of a difference. ANZAC can inflict some real pain if it gets too big so I would rather take the Solomon Islands to prevent ANZAC from becoming too powerful, because India will already be dying.


  • There’s almost never 3 infantry on Malaya in games I play.  If UK leaves them there, that’s pretty inefficient use of its resources.
    Keeping India’s income as low as possible is way way more important than keeping Anzac’s income low.

    8 extra infantry for India is a whole lot worse than 3 extra destroyers for Anzac.
    3 IPCs indeed is a lot for a power that makes 3-5 IPCs.

    You’re right that Solomon is easy to take - though I’d definitely argue it’s not worth a 7 IPC transport - but it’s two spaces from Hawaii.  Holding on to Solomon will take a disproportionately large amount of Japan’s naval resources.  Often the benefit is not worth the cost, especially considering the opportunity cost of using a transport on an invasion that will probably get it destroyed.


  • @Alsch91:

    There’s almost never 3 infantry on Malaya in games I play.  If UK leaves them there, that’s pretty inefficient use of its resources.
    Keeping India’s income as low as possible is way way more important than keeping Anzac’s income low.

    8 extra infantry for India is a whole lot worse than 3 extra destroyers for Anzac.
    3 IPCs indeed is a lot for a power that makes 3-5 IPCs.

    You’re right that Solomon is easy to take - though I’d definitely argue it’s not worth a 7 IPC transport - but it’s two spaces from Hawaii.  Holding on to Solomon will take a disproportionately large amount of Japan’s naval resources.  Often the benefit is not worth the cost, especially considering the opportunity cost of using a transport on an invasion that will probably get it destroyed.

    touche.


  • 1. Which Turn do you prefer attack?
    Russia on J1.  If they withdraw, I TT every ground unit possible into Amur.
    China on J1 - taking Chahar, Anwhe, Hunan and Yunnan.
    Allies on J3 in Flip, Kwangtung and Malaya if possible.  I’ll start the process of claiming the DEI on J4 with Borneo, Celebes and DNG as my first targets.

    2. How many transports do you try to keep in circulation?

    Original starting 3, plus 1-2 more by the end of J3.  They primarily shuttle units across from Tokyo to the mainland and later transition to claiming the DEI after 2-3 rounds of landing units on the mainland.

    3. What are the top 3 locations you place Industrial Complexes or Bases, and WHY?

    NB in Hainan - it requires an allied Amphib to stop the pouring of units into the South Pacific and makes it a 1 turn move to India from there if you plan to crush India.

    J1: 2 TT (14), J2 TT 2 Inf, 2 Arm (From Tokyo) to Amur, J3 move them to Buryatia.  Total cost, 14 IPC
    J1: Minor in Manchuria / Korea (12 IPC), J2: 3 Arm (18 IPC), J3: 3 Arm in Buryatia.  Total cost 30 IPC
    In other words, no reason whatsoever to put a Minor in those northern territories as I value 4 units at 14 IPC being in the same position as 3 units for 30 IPC.  Mostly due to the fact that I utilize my air superiority to advance and need “fodder” to take the hits.

    If you can’t keep the pressure on Yunnan supported with up to 6 TT and a NB, you are doing something wrong.

    4. What are the 5 most important territories to capture/control (besides capitals) and why?

    Early, Yunnan is important because Art for China early creates issues on Chinese counter moves for Japan.

    Middle, Flip is important because you can control the DEI from there.

    Late, DNG becomes important to the Allies harassing you on the mainland and the DEI.  A NB there gives the Allies access to almost the entire Pacific ocean from one location.

    My other two late takes are the Aleutian Islands to cut the US NO off if the US fleet is in the South.  An earlier play is taking Malaya to cut off the NO for India and ANZAC all at once.

    5. What are the best Sea Zones to stage your navy out of and why?

    If I am playing the Crush Moscow strategy, I turtle up along the coastline, generally in SZ6 with a CV/BB escort of any TT’s I move out in support of the southern Chinese battles.

    If I am going for the DEI’s early, I like taking Flip on J3 to cut off a US NO and give myself a base to operate out of in the South Pacific.

    If I am going to Crush India, the best staging point is in SZ36 to start it, then the units are spread amongst the blocking zones once I break through any blocks and utilize NCM moves.

  • '21 '19 '18 '17 '16

    1. Which Turn do you prefer attack?  I prefer turn 4 if possible, but would move up to turn 3 to match a G3 Sea Lion if separate Axis players.  If alone, I like a turn 4 Sea Lion as Germany can build fewer transports and stage some ground units in Scotland.

    2. How many transports do you try to keep in circulation?  At least six, often getting up to nine running around the board.  Usually in groups of three transports escorted by several surface warships.

    3. What are the top 3 locations you place Industrial Complexes or Bases, and WHY? 
    1.  Shanghai/Kiangsu for a minor Industrial center because building three land units a turn there saves on transport capacity and the units can go north, west or south. 
    2.  Hainan for a naval base when trying to pull off an India Crush strategy like Commander Jen advocates. 
    3.  Korea for air bases and minor industrial centers, the air base to support defending sea zone 6 and building land units to take Russian territories.  I often end up pursuing a northern strategy with Japan to support attacking Russia instead of a southern strategy.

    4. What are the 5 most important territories to capture/control (besides capitals) and why? 
    1.  Sea Zone 6 to defend Japan and Korea plus the naval base helps control the northern Pacific. 
    2.  Yunnan to cut the Burma road plus threaten a land invasion of India. 
    3.  Sea zone 33 (Caroline Islands) to threaten Hawaii and Australia 
    4.  Sea zone 37 (Malaya) to control the surrounding seas, take the DEI islands, prevent UKP and ANZAC from achieving NOs, and getting into the middle east with Japanese troops. 
    5.  Sea zone 46 to credibly threaten Sydney from the Caroline Islands

    5. What are the best Sea Zones to stage your navy out of and why?
    1.  Sea zone 6 to threaten or reach  Hawaii, Caroline Islands, Philippines, and Hainan.
    2.  Sea zone 33 to threaten Sydney, Philippines, Hawaii, and some DEI islands
    3.  Sea zone 36 after buying a naval base to reach DEI and India
    4.  Sea zone 39 to invade India
    5.  Sea zone 80 to start taking the middle east and Africa


  • 1. Which Turn do you prefer attack?

    Depends on the situation, but usually J2 or J3. A J2 usually to counter and check the growing British Far East and ANZAC incomes, defenses, hopes and dreams. A J3 if only to deal with Malaya, or if better deal with the mainland.

    2. How many transports do you try to keep in circulation?

    At least six, seven if I’m lucky. Keeping the Tokyo Express takes a lot of effort.

    3. What are the top 3 locations you place Industrial Complexes or Bases, and WHY?

    Shangtung. Pours units onto the mainland to deal with a rowdy Nationalist China, and counter the Russians in Amur. Mechanized infantry is essential to counter both enemies, but they take time to actually accumulate in any substantial number.

    French Indo-China. Again, directly pouring units, this time into Yunnan, and you can even see some mechanized divisions rolling into Burma, trading with the Calcutta, if need be. If the mainland is secured by the dice gods and air power, than units to defend the DEI or launch into Australia.

    Hainan. To use as a naval base. Makes the Tokyo shuffle a lot easier, and takes a dedicated amphibious assault to take. Can also reach further into the Pacific

    Or

    Korea. Build a minor IC, help contribute to the defense against the Russians/Americans.

    4. What are the 5 most important territories to capture/control (besides capitals) and why?

    Yunnan. It should be a maxim “Never let the Chinese gain artillery.” Trade it back and forth, use a staging area against India.

    French Indo-China. All round strategic area on the mainland.

    Malaya. Prevents UK and ANZAC National Objectives.

    Philippines. Prevents a staging area for the U.S, also part of the 6, 33, 35 triangle.

    Korea. “The dagger pointed at Japan”. Capture by the Russians or Americans means a drastic setback.

    5. What are the best Sea Zones to stage your navy out of and why?

    Sea zone 33, threatens DEI, Australia, Eastern Pacific.

    Sea zone 6, home waters, staging area for Hawaii.

    Sea zone 16, prevents Americans from sea zone 26, from rushing into sea zone 6. Place a destroyer there, use it as a trip alarm. Arguably this can be moot, based on northern approach, but this is more telegraphed than the former.

    Sea zone 36, DEI operations and India.

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