Back to the OP. One other point I’m coming to see is devastating is to land 4 ground units on Kwangsi J1. These units really make a big difference in being able to hold on to Yunnan. While you can’t get the TTs back to Japan J2 unless you combine a Naval base on Hainan or Kwangsi, the main game in Asia isn’t to get Japanese land units on Asia but to deny the Burma Rd. If you can do that, your one step on the way to Axis victory in the Pacific. One of the land units can come from Okinawa, two from Japan so you are only relocating one unit within Asia, the artillery from Manchuria, but in a very advantageous way.
American navy moves
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Just wanted to know.
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Attack Japan and help london. Send troops to Russia (soviet far east) if Japan attacks russia.
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Attack Japan, no navy to keep them in check at all unless US is in the Pacific. As the US I generally go for an island hopping campaign to weaken the Japanese and use all my airbases in the Pacific to reduce the amount of ships I need. Using the airforce in the Pacific, I produce usually enough ships in the Atlantic to help UK.
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my first two priorities (assuming london isn’t falling)
-be able to kill the japanese fleet if they go to queensland (ie protect australia)
-withstand luft waffe + regia marina, so that one can take away the italian NOs in med and start landing troops in europe. -
Japan needs to take Hawaii or Sydney to get a VC win, thats all you need to do with the US in the Pacific - stop either of those from happening, spend the rest of your resources sending the US into N.Africa, and once big enough Rome. Italy is going to have to choose between pulling back from taking Egypt or taking the chance the combine UK/US forces take Rome as early as round 5/6





