@phd_angel This is not the expansion set for Global War, but a stand alone game. You get the rules and setup charts when you purchase the map.
World War II in Europe now at HBG
-
Germany captures Warsaw. In Redeployment Phase, Germany then moves its units by rail to the French frontier by rail. Each country has a certain number of rail points. 1 rail point can move 1 ground unit or airbase any number of connected land spaces. Ground units can be railed into newly conquered spaces, or units that were used in combat can be moved out of conquered spaces. Planes can fly, but airbases have to use rail to move. There is no limit to how many planes can be shuffled around. Purchases are placed in industrialized zones inside the player nation.
Active allies also do their redeployment and place new units.
France and UK set up a couple of their convoys to collect some of their overseas cash.
Germany collects $51 from a base of $45
UK collects $49 from a base of $35 (collecting some overseas cash)
France collects $35 from a base of $30 (also from convoys)End of the fall 1939 turn. As Warsaw is not liberated at the end of the turn, Poland surrenders and all Polish units are removed from the board (according to the set-up chart). Poland and Denmark fall to Germany.
It is now winter 1939.

-
Fall 1939 turn will be posted tomorrow.
-
Yes please post a complete game including how the game works… explain combat sequence, and all turn sequences.
People will follow and want to try a game.
I suggest you have a larger map printed, the pieces are too tightly squeezed and it makes it hard to follow the battle odds.
my 2 cents
-
Understood.
-
Axis retain initiative on all Fronts, so Germany goes first in movement. Italy is still not activated.
Germany takes a gamble and pushes hard into all of Belgium (activating it as a British ally) both the northern space Brussels and the southern space of Leige.
The Germans are also sending a single unit into the French fortified space of Strasbourg to tie those units done and prevent them from reinforcing Leige (think of it as a penal batallion :lol:)
Germany holds back its Tac and 3 tanks in Frankfurt for blitzkrieg.

-
Now the map is large already as it is, and crowding does take place. You need to be tidy and chip whenever possible.
In cases where the zone is overflowing like the 2 spaces n Belgium, just do what we always do during the battle - pull the pieces and place somewhere else. The left is the units in Brussels and the right is Liege.

-
Before any dice are rolled, it is now the Allies turn. France and UK can move their units.
The Allies can choose to reinforce any space being attacked by the Germans, but they CANNOT move a unit from a space that is being attack by German ground units.
The Allies do a risky move and reinforce Brussels with any plane that makes it and as many infantry as possible up to the ground stack limit. Planes have no limit since they are in the air.
By moving their units into Brussels, they are subjecting all their units to ‘surprise attack’. Belgium is being attacked for the first time, so ‘surprise attack’ rules apply to all units that belong to Belgium as per the set-up as well as all units in the affected spaces.
Terrain bonuses still apply, however, and the Allies are defending from behind a river that the Germans have to cross. This gives all defending infantry a +1 defence bonus.

-
Now it is Combat phase.
The German infantry attacking the French fortress dies a miserable death, but both spaces in Belgium are captured. Although Brussels cost the Germans dearly. But it cost the Allies much more, reinforcing with the planes was probably a bad idea.

-
Germans can now do blitzkrieg. The Tac that was held back and the 3 tanks in Frankfurt blitz into Sedan. The French units there suffer ‘surprise attack’ from the blitz.

-
Germans win in Sedan. All planes land on their original airbases where they started the turn. All ships return to the ports they came from.
Now is redeployment phase for both Allies and Axis.

-
The Axis and Allies redeploy their units. The Allies have to redeploy first, and then the Germans do so. Since Germany has 8 rail points, 8 infantry are railed from other areas into Sedan to prepare for the next turn.

-
Britain has another transport that was built last turn that they are now going to use to start another convoy.
Both sides now buy and place their units in the build boxes.
Germany collects $55
France collects $35
UK collects $56
-
Buys are not placed immediately. They go into the build boxes. The boxes are numbered 1 - 8, and there is a list of units in certain boxes. Look for where a unit needs to be placed, and the unit is placed in that box. Infantry, transports, artillery and others go in box 1, while battleships go in box 8.
At the end of each turn, all units move up a box. So a battleship that was in box 8 moves to box 7. Units that are in box 1 that need to be moved up are to be built and are placed on the board.

-
It is the end of winter 1939, and next turn it is spring 1940. Happy New Year.
-
what is going on here? what are the bulge zig zags for?
-
Those are the convoys.
In order to collect for money over seas, you need to trace a line from each space you own that is worth money to a port. From that port, you must trace a line over water to a port on the other side. From that port you trace to a homeland industrial zone.
That line that goes from port to port needs to be delineated. You could just draw a line on the map to show the route of the convoy, but that can get messy. I use the Bulge markers to show the route.
On the convoy, you need to have a transport. That transport can carry $10. If you are collecting more, then you need another transport.
That transport can be attacked anywhere along its route.
-
Oh i would definitely revise the map cause those things don’t look right
-
The convoys can have their route changed, new ones created, old ones removed. They are not permanent and changeable. The only way to do this is to mark out the route using tiles. I use the markers from Bulge, but a player can use whatever works for them.
-
Spring 1940. Axis retain initiative.
Germany Attacks Norway and Yugoslavia. Those nations are affected by ‘surprise attack’.
Germany also decides to gamble and hit Paris from across the river and knock out France early, rather than take Cherbourg and then hit Paris the turn after and avoid crossing the river.
Once again, the single German infantry is sent in to tie down the French in the fortress.

-
German moves are done, now the Allies make their countermoves.
UK decides to land 3 infantry using 3 newly purchased transports form last turn, and land in Brussels.
The French can’t put anymore units into Paris, so the tanks in Brest and artillery in Cherbourg will hit the Germans left in Sedan.
The units in Paris and Sedan have been removed and placed to the side. In the second pic, the units on the left are in Paris, the ones on the right in Sedan.







_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












