Some questions:
1. SBR. Did the strategic bombers attack with d12 or d6? We think we added +2 like in the alpha+3.9 rules of global?!
2. Strait of Danemark: Can you pass it, while Danemark is still neutral? Or must you capture it with the Germans, to pass it in the next turn?
3. The tech development from a great nation works only for them or also for the minor states? Example: German tech dont work for Romania, Ungary etc.?! British tech works for Canada, South Africa and FEC? Can the minors spend IPC for the tech development?
4. Whats the ideas of the two poland rules? The first one (poland is still poland) is much different than the other, where poland units change to british. Because now the income gets to London and british units may can attack!
5. Can the communist chinese attack japanese Units and territories? And can they (Communist and Nationalist China) attack the yellow japanese territories in Asia mainland?
6. Whats the rules for AA Guns? One dice for every plane or only a maximum of 3 dice per every AA Gun (Alpha+3.9)?
7. Whats the definition of “Great Britain”? The lands: London, Liverpool and Scotland?
8. Did you revised the map? On my map there are in cairo and Oslo Navalbases. But in your last version (4.1) there arent some in the setup in this states.
9. Can the chinese fighter (american flying tigers) attack the japanese, also the burma road is captured?
10. Did the tech works in addition to the specifics of the nations? Example: The US transports and Destroyer cost at war -1 IPC. If the US developed improved shipyards, does Trn and DD cost now -2 IPC, while US is at war?
We find our game was a little bit unbalanced, because the Axis gets 9 VC in their third turn. They capture 10 in the fourth turn and will capture the last two in their next turns. The Axis win the war trough surrender of the allies. We like the map, the units specifics and special the tech chart. We painted about 150 units by ourself and it looks great.