Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsAlsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
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Urg also-
1 Arm from Bes to Bal, not Sukr
1 Tac Wgr to Bal -
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Question regarding SBR, it has not come up before for us.
When sending bombers for SBR and the interceptor combat is concluded, are bombers required to choose a target to bomb or may they decline acting as “escorts” for the bombers that do decide to bomb.
Alpha 2 and Alpha 3 how does this apply.
Situation:
We want to send 15 bombers to bomb a MIC and it has 1 fighter in space, but we only want to use one bomber to bomb and let the other 14 bombers act as “escorts”.-already posted in the Faq thread.
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Only fighters may function as escorts.
If you send excess bombers - either strategic or tactical - to act as padding, they are required to go on bombing runs and go passed AA fire once escorts/interceptors are rolled. -
That’s in both A2 and A3, by the way. There are a couple rolling and casualty differences, but that much is the same for both versions.
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Righto. It looks like bombers are forced to bomb target and may not elect to not bomb after going on a SBR.
Russia Turn 10
Production IPC 28:
Repair 3 Russia factory, 6 artillery, save 1 IPCCombat:
To Vol: 2 mec, 3 fig, 2 tac BryVol
2 mec, 3 fig, 2 tac
Rolls: 2@1, 3@3, 2@4; Total Hits: 42@1,: (2, 6)3@3,: (5, 2, 2)2@4: (3, 3)1 tnk
Rolls: 1@3; Total Hits: 01@3: (6) -
oops, forgot to push inf into Rostov for combat move…rats.
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combat map
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Noncombat:
Everything into Bry from Bel, Russia, Arch and returning planes from VolTo Tsi: 1 AA Kaz
To Korea: 1 infTo z101: sub z88
Placement: 6 art Russia
Collection 28 IPC + 1 saved = 29 IPC
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J10
58 IPCs
6 Inf (18)
2 Strat (24)save 16
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Make that 3 strats, save 4.
Combat
1 Inf Kwe to Sze
4 Fig, 4 Tac Kwa to Sze1 Fig SZ 37 to SZ 42 (TT destroyed)
1 Fig Kwa to SZ 35 (TT destroyed)
1 SS SZ 37 to SZ 36
3 Fig, 2 Tac Jap to SZ 36Remaining fleet SZ 37 to SZ 39, take
2 Inf Sia to Ind;
1 Art Sia to Cey (mt)
2 Fig, 3 Tac SZ 37 to Ind -
Cey twol
SZ 42 cwol
SZ 35 cwolSze
Attack (1 Inf, 4 Fig, 4 Tac)
Rolls: 1@1 4@3 4@4; Total Hits: 41@1: (5)4@3: (3, 1, 6, 5)4@4: (6, 1, 3, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)SZ 36
Attack (1 SS, 3 Fig, 2 Tac)
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (3)3@3: (2, 2, 6)2@4: (1, 3)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (6)Ind
Attack (2 Inf, 2 BB, 2 Fig, 3 Tac)
Rolls: 2@1 3@3 4@4; Total Hits: 42@1: (4, 4)3@3: (1, 1, 6)4@4: (4, 6, 5, 3)Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (3) -
Sze twol
SZ 36 cwol
Ind twol, IC downgraded, damage lowered to 6, IPCs plunderedNon-coms
4 Fig, 4 Tac Sze to Kwa
2 Fig, 3 Tac Ind to SZ 39
1 Fig SZ 42 to SZ 39
3 Fig, 2 Tac SZ 36 to Kwa
1 Fig SZ 35 to Kwa
9 Inf, 1 Art, 1 Mech, 2 Arm, 1 AA gun Yun to Bur
3 Inf Fic to Yun
11 Inf, 7 Art, 1 AA gun Kwe to Yun
3 Inf Kwa to Yun
2 Inf Hon to Kwa
1 Strat Kwa to SukrPlace
3 Inf Hon
3 Inf Fic
3 Strat JapCollect
38 + 5 NO + 3 plundered - 13 + 4 leftover = 37 IPCs
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JJ,
I can’t find my phone. I don’t remember your phone number. I fail at life.
/sigh
Sorry Alsch, its a busy weekend(baby showers, drywall, etc.) - I think it would be best to postpone America’s move till Monday. Things are getting tricky with the allies regarding the multiple threats/fronts we have to consider.
I still have not done all my hypothetical what if battles and they are at just a glance…dicey. I want solid our favor should you attack.
Thanks again for your patience.
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USA turn 10:
Production: 78
3 subs=18
2 bmbrs=24
1 cv=16
2 dd=16
Save=4
18+24=42+16=58+16=74+4=78Combat Moves:
To Cau: 2bmbr-Sui vs arm
Rolls: 2@4; Total Hits: 22@4: (2, 3)
Rolls: 1@3; Total Hits: 01@3: (4) -
Cau: Germany lost armor; USA no loss
Noncombat Moves:
To Sco: 8 bmbrs-Bel; 5 bmbrs-Volo
To UK : 2 bmbrs-Wus
To z91: dd-z101
To z106: cv,trn-z101 loaded with aagun-Cus
To Que: aagun-z106; mech-Cus
To Cpr: 2 bmbrs-Cau
To Rus: 3 ftr-Sui
To Anh: 4ftr,2tac-Sui; arm-Cha; inf-Ksu
To Jeh: inf-Man
To z41: sub-z43
To z43: sub-z20
To z20: sub-z6
To z35: 2 subs-z6
To z55: bb,3ca,5cv,sub,ftr,tac-z33; 2ftr-Car; 3ftr-Wak
To z54: trn-z26 loaded with inf,mech-Haw
To Que: inf,mech-z54
To z26: sub-z10
Placement:
z6: 3 subs
z10: dd
z101: dd,cv
Wus: 2 bombersCollection: 89 (85+4saved)
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Forgot to move the 2 anzac ftrs with USA cv…added on this map.
Oops, looks like I forgot to strafe the Jap guy in Sze with the 4ftr,2tac…oh well.China turn 10:
Production: 19
6 inf=18
Save=118+1=19
Combat Moves:
To Kwe: inf-She
To Ksi: inf-KsuNoncombat Moves:
To Anh: inf-Ksu; inf-Hop; 16inf,ftr-Cha
To She: inf-Sui
To Jeh: inf-ManPlacement:
Sik: inf
Anh: 5 inf
Collection: 20 (19+1saved) -
No, please do not delete this thread, we are starting anew!@!@!@#
Babies and real life gets in the way sometimes.
:mrgreen:
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Alsch,
Did you want to try to use the TripleA engine? I think I can transfer the game over, although I do not have an Alpha2 mod for the game. AA work differently with A3 so not sure if its a good idea.
Aus
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Hm.
You’re right, there’s a few things that tripleA doesn’t do right in Alpha 2 rules - AA and convoy stuff are two I think of immediately. But we can roll on the forums for AA and stuff, and fix other things manually. That much at least is easy since tripleA lets you dive in and change things however you want in-game. If we’re willing to do that, it’s possible.
On a related note, I have since last posting updated my computer, and I don’t have aBattlemap on it anymore. It’d be easy to put it back on, but the module for Alpha 2 would be tough to find. I’m sure it’s possible, but I’d have to check around the forums to find it again. Either option is totally viable according to me, just let me know what y’all’d prefer.And on a related note, since you can both see these posts, I’d like to apologize for dropping the ball so bad about this game. I know it’s not a big deal, but it’s still not terribly cool of me to leave you guys hanging so badly. I’m amazed how well you got back to me, hitting the ground running.
I won’t make excuses, but yeah, having to change your lifestyle when college requires you take a break for financial reasons makes you ignore certain things. :lol:Let me know whatever you two would like to do!





