Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsFlip(allies) vs Varn H(axis) spring 42
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Round 9, Germany; continued
Combat WEST RUSSIA, Attacker, Round 1: Infantry x2, Bomber x1
Rolls: 2@1 1@4; Total Hits: 12@1: (2, 5)1@4: (4)
Combat WEST RUSSIA, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 11@2: (2)
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Round 9, Germany; continued
West Russia taken with loss of Infantry x1!
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Round 9, Germany; continued
Combat KAZAKH, Attacker, Round 1: Tank x24
Rolls: 24@3; Total Hits: 1124@3: (4, 6, 2, 3, 6, 5, 5, 3, 3, 5, 2, 3, 6, 3, 6, 3, 3, 5, 6, 1, 5, 4, 2, 6)
Combat KAZAKH, Defender, Round 1: Infantry x4, Artillery x1, Tank x5
Rolls: 5@2 5@3; Total Hits: 45@2: (3, 6, 5, 4, 3)5@3: (2, 6, 1, 2, 1)
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Round 9, Germany; continued
Kazakh captured with loss of Tank x4!
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Round 9, Germany; continued
Non-Combat Movement:
–-Fighters and Bomber return to Germany
—Ukraine AA Gun to CaucasusMobilize:
—Infantry x10 to GermanyCollect Income: collect 39, total 39 in hand
Summary:
—Germany: Infantry 22, Fighter x4, Bomber x1
—Western Europe: Infantry x3
—Eastern Europe: Infantry x3
—West Russia: Infantry x1
—Caucasus: Infantry x19
—Kazakh: Tank x20 -
UK’s turn!
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bomber was hanging out in west russia, sorry
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Well I guess you thought the Russians were pretty silly to leave Caucus completely empty.
Just one thing tho,your tanks can not blitz through a hostile territory containing either a aagun or Industrial complex.(page 13 of the rule book)I’ll let you doctor that up before continuing!
I also have you with 5fighters(up to you if you want it or not)
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Sorry!
Learn something every day! It was truly an accident.
Let me redo that part of the turn.
I apologize.
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@flipflop:
Well I guess you thought the Russians were pretty silly to leave Caucus completely empty.
Yeah that’s exactly what I was thinking, actually, lol! I thought “Hot damn! My lucky day… let me just cut him off from everyone else and take out part of his forces…”. Ah well.
And yes I’ll take the free fighter. That is gracious. (Who wouldn’t?)
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Round 9, Germany; continued
Non-Combat Movement:
–-Fighters and Bomber return to Germany
—Ukraine AA Gun to CaucasusMobilize:
—Infantry x10 to GermanyCollect Income: collect 37, total 37 in hand
Summary:
—Germany: Infantry 22, Fighter x5, Bomber x1
—Western Europe: Infantry x3
—Eastern Europe: Infantry x3
—West Russia: Infantry x1
—Caucasus: Infantry x19, Tank x24 -
Let’s try it again. UK’s Turn!
I was kind of second guessing the move any way, tell the truth. Pretend for a moment it would be legal (which I did not know it wasn’t). I had considered attacking Persia with the tanks instead. And since I did not, UK was about to put the hurting on the 19 lone infantry in Caucasus… with 6 armor, 6 fighters, 3 bombers, and 4 infantry, Caucasus would have fallen easily, and then the planes from UK could have reinforced Russia, leaving only 20 tanks to go up against a very large force there. This might be better for me anyway.
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Hi Varn
No problem,I’m still learning some different(sea)rules myself after all these years.
I do see that you did use all 5 fighters,just a blip in your summary(witch u do not need to do for me,although it is practical)
So you saved 1 & earned 37 giving you 38 IPC’s for next round.
The British are coming!
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UK9
Builds
With 36
5inf=15
3tank=15
save 6Combat
2bmr Per SBR on FIC2inf(UK)via tt,bb sz5 land WEu
3ftr sz5 to WEu bmr Egy to WEu
bmr UK to WEu vs 3inf5inf(UK) via 3tt sz5 land EEu
8inf,2tank Kar to EEu
2tank Arc to EEu vs 3infFIC SBR(2bmr)
Rolling 2d6:
(2, 2) -
WEu attack(1)2inf 3ftr 2bmr bb bombard
Rolls: 2@1 3@3 3@4; Total Hits: 32@1: (4, 1)3@3: (3, 5, 4)3@4: (5, 6, 3)
defend 3inf
Rolls: 3@2; Total Hits: 23@2: (4, 2, 2)
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EEu attack(1)13inf 4tank
Rolls: 13@1 4@3; Total Hits: 113@1: (5, 5, 6, 6, 2, 4, 4, 6, 4, 6, 3, 5, 2)4@3: (6, 5, 5, 2)
defend 3inf
Rolls: 3@2; Total Hits: 23@2: (2, 2, 5)
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OK
EEu attack(2)11inf 4tank
Rolls: 11@1 4@3; Total Hits: 311@1: (2, 4, 6, 5, 2, 6, 2, 6, 5, 1, 4)4@3: (3, 4, 2, 4)
defend 2inf
Rolls: 2@2; Total Hits: 22@2: (1, 2)
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Results(the dice have turned on me)
FIC IC takes 4 damage
WEu cbnt loss of 2inf
EEu twlo 4infNon Combat
2bmr FIC to Rus
bmr WEu to Rus
bmr WEu to UK
3ftr WEu to sz5
3ftr Ind to Rus
2tank Per to Rus
inf Per to Ind
3inf(aagun)Per to TrJBuild placement
5inf,3tank UKCollect income
Earned 31 saved 6=37 IPC’s -
Round 9, Japan
Purchase: $42 on hand
–-Repair FIC $4
—Tank x5, Infantry x4 (-$37, 1 remaining)Combat Movement:
—Yakut Infantry x2, Fighter x4 to Novosibirsk
—China Infantry x1 to Sinkiang
—FIC Infantry x1, Artillery x1 to India
—Yakut Bomber x1 to India -
Round 9, Japan; continued
Combat NOVOSIBIRSK, Attacker, Round 1: Infantry x2, Fighter x4
Rolls: 2@1 4@3; Total Hits: 42@1: (2, 6)4@3: (1, 1, 2, 3)
Combat NOVOSIBIRSK, Defender, Round 1: Infantry x2
Rolls: 2@2; Total Hits: 22@2: (2, 2)