Varn H (allies) vs Alsch91 (axis): Spring 1942


  • Round 12, Russia

    Purchase: $0 on hand, no capital
    –-none

    Combat Movement:
    —none

    Non Combat Movement:
    —Archangel AA Gun x2, Infantry x1 to Karelia

    Mobilize:
    —none

    Collect Income: none

    Summary:
    —Karelia: Tank x11, Infantry x1
    —Southern Europe: Fighter x2

    VarnH(allies)vsAlsch91(axis)__R12.AAM


  • Germany’s Turn!

    Congrats on taking Russia! This game is just about over. You’ve outplayed me from the beginning, and I’ve learned a lot watching your moves!


  • This is really the first competitive game of '42 I’ve played, and it’s been pretty interesting to see what you’ve done.
    The Saf and Sik ICs were certainly interesting.

    G12

    35 IPCs

    10 Inf (30)
    1 Arm (5)

    save 0


  • Combat

    4 Inf Weu to Seu
    13 Inf, 3 Art, 1 Arm Ger to Seu
    17 Arm Eeu to Seu
    1 Inf Bal to Seu

    3 Inf Ukr to Wru
    1 Strat Ger to Wru


  • Seu

    Attack (18 Inf, 3 Art, 18 Arm)
    DiceRolls: 15@1 6@2 18@3; Total Hits: 1715@1: (4, 5, 4, 5, 1, 2, 4, 2, 1, 3, 6, 4, 5, 4, 6)6@2: (5, 2, 1, 5, 1, 1)18@3: (5, 2, 6, 2, 3, 3, 2, 3, 5, 1, 1, 3, 5, 5, 3, 6, 3, 5)

    Defense (5 Inf, 10 Arm, 11 Fig)
    DiceRolls: 5@2 10@3 11@4; Total Hits: 125@2: (6, 5, 5, 4, 4)10@3: (2, 3, 2, 3, 4, 1, 4, 4, 6, 6)11@4: (3, 1, 2, 6, 2, 5, 4, 2, 5, 1, 6)

    Wru

    Attack (3 Inf, 1 Strat)
    DiceRolls: 3@1 1@4; Total Hits: 03@1: (3, 4, 6)1@4: (6)

    Defense (2 Arm)
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)


  • Retreat from Seu to Ger

    Two fighters in Seu need to be lost; I won’t assume, so just remove two on UK’s turn.

    Wru R2

    Attack (2 Inf, 1 Strat)
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (6, 3)1@4: (1)

    Defense (2 Arm)
    DiceRolls: 2@3; Total Hits: 12@3: (6, 1)


  • Wru R3

    Attack (1 Inf, 1 Strat)
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (1)

    Defense (1 Arm)
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Wru cwlo 3 Inf

    I forgot to roll for the artillery I missed in Seu-

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Alright so one fewer German infantry retreats.
    You also only need to lose 1 fighter in Seu, then.

    Non-coms

    1 Strat Wru to Ger
    2 Inf Eeu to Ger
    1 AA gun Weu to Ger
    1 Inf Ukr to Bal
    1 Inf Ukr to Bel
    19 Inf, 2 Art, 1 AA gun Ukr to Eeu
    3 Arm Cau to Eeu

    Place

    10 Inf Ger
    1 Arm Cau

    Collect

    33 IPCs

    VarnH(allies)vsAlsch91(axis)__G12.AAM


  • Missed a couple things.

    VarnH(allies)vsAlsch91(axis)__G12.AAM


  • At this time, I believe I will concede the game to you. You win!!!

    The landings by the allies in Europe have come too little and too late. The Americans were distracted from their primary goal of landing in Europe by 9 turns of $10-15 dollar purchases in Sinkiang. I would not duplicate that strategy in the future. The British kept control of Africa, perhaps due in part to their factory in South Africa. However, it too seemed like a distraction from the UK invasion of Europe. I might try a UK South Africa factory again in the future, though, simply because it keeps Germany’s income in check and UK’s income up. I dunno. Losing the SZ 2 fleet round 1 sure hurts UK. I like that opening for Germany.

    Thanks for playing! Perhaps we can play again in the future. Best of luck to you!!!


  • I’d agree with your analysis.
    The South Africa factory was interesting to me.
    Feel free to let me know if you ever feel like a rematch sometime.

    Good game!

Suggested Topics

  • 8
  • 3
  • 60
  • 134
  • 139
  • 66
  • 216
  • 68
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.5k

Topics

1.8m

Posts