Canuck12 (AXIS) vs SUPER GARGANTUA (Allies) Spring 1942

  • Liaison TripleA '11 '10

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour and 4 infantry; 0 PUs remaining

    Combat Move - Russians
                1 artillery moved from Archangel to West Russia
                1 infantry moved from Russia to West Russia
                1 infantry moved from Russia to West Russia
                1 bomber moved from Russia to West Russia
                1 infantry moved from Russia to Evenki National Okrug
                1 artillery moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to Evenki National Okrug
                1 fighter moved from Russia to Evenki National Okrug
                1 submarine moved from 28 Sea Zone to 29 Sea Zone

    Combat - Russians
                Battle in Evenki National Okrug
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 armour and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Evenki National Okrug, round 1 :  1/5 hits
                        Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Evenki National Okrug, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Evenki National Okrug, round 3 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Evenki National Okrug
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Evenki National Okrug, round 4 :  1/4 hits
                        Japanese roll dice for 1 armour in Evenki National Okrug, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Evenki National Okrug
                    Russians win, taking Evenki National Okrug from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in West Russia
                    Russians attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 bomber and 2 infantry in West Russia, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in West Russia
                        Russians roll dice for 1 artillery, 1 bomber and 2 infantry in West Russia, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in West Russia, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 bomber moved from West Russia to Russia
                1 fighter moved from Evenki National Okrug to Russia

    Place Units - Russians
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Territory Summary for Russians :

    Evenki National Okrug : 1 artillery and 2 infantry
        West Russia : 1 flag, 1 artillery and 2 infantry
        Russia : 2 aaGuns, 1 armour, 1 bomber, 1 factory, 1 fighter and 15 infantry
        29 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 15 / 15
        Germans : 39 / 43
        British : 18 / 24
        Japanese : 54 / 56
        Americans : 40 / 40

  • '20 '18 '16 '13 '12

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 1 artillery and 13 infantry; 0 PUs remaining

    Combat Move - Germans
                1 infantry moved from Eastern Europe to Karelia S.S.R.
                1 infantry moved from Eastern Europe to Karelia S.S.R.
                5 fighters moved from Western Europe to Karelia S.S.R.
                1 fighter moved from Western Europe to 6 Sea Zone
                1 fighter moved from Germany to Karelia S.S.R.
                2 bombers moved from Western Europe to West Russia
                1 infantry moved from Caucasus to West Russia
                1 infantry moved from Caucasus to West Russia
                1 infantry moved from Caucasus to West Russia

    Combat - Germans
                Battle in 6 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 6 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in West Russia
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 bombers and 3 infantry in West Russia, round 1 :  2/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in West Russia, round 1 :  0/3 hits
                        2 infantry owned by the Russians lost in West Russia
                        Germans roll dice for 2 bombers and 3 infantry in West Russia, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery in West Russia, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Karelia S.S.R.
                    Germans attack with 6 fighters and 2 infantry
                    British defend with 1 armour and 1 infantry
                        Germans roll dice for 6 fighters and 2 infantry in Karelia S.S.R., round 1 :  5/8 hits
                        Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 :  0/2 hits
                        1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Germans
                4 fighters moved from Karelia S.S.R. to Germany
                2 bombers moved from West Russia to Western Europe
                7 infantry moved from Germany to Western Europe
                1 fighter moved from 6 Sea Zone to Western Europe
                2 fighters moved from Karelia S.S.R. to Western Europe
                2 armour moved from Ukraine S.S.R. to Germany
                2 armour moved from Belorussia to Germany
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Germany to Western Europe

    Place Units - Germans
                10 infantry placed in Germany
                1 artillery and 3 infantry placed in Caucasus
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novosibirsk: 2 infantry
                EDIT: Adding units owned by Germans to Yakut S.S.R.: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 4 fighters and 11 infantry
        Southern Europe : 1 factory
        Karelia S.S.R. : 1 flag, 2 infantry
        Yakut S.S.R. : 2 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Western Europe : 1 aaGun, 2 bombers, 3 fighters and 15 infantry
        Caucasus : 1 flag, 1 aaGun, 8 armour, 2 artilleries, 1 factory and 6 infantry
        West Russia : 3 infantry

    Production/PUs Summary :

    Russians : 11 / 15
        Germans : 43 / 43
        British : 18 / 24
        Japanese : 54 / 56
        Americans : 40 / 40

  • '20 '18 '16 '13 '12

    Oh, I’m afraid the deflector shield will be quite operational when your friends arrive….

  • Liaison TripleA '11 '10

    LOL.

    I love how in this game, my units just get washed off the board no defense. lol.  But when I look conversely it’s the opposite!

    Come on man! Share some of that love! :P

    ANd you just HAD to use that quote…

  • '20 '18 '16 '13 '12

    Yeah, yeah yeah. I think I had about 15 dice at 2 miss in the great war.

    And of course I used that quote! It’s one of your favorites! And how appropriate!

    “everything that has unfolded so far has done so according to my design…”  okay that might be a bit of a stretch… But I must say I am much happier with the state of this game than the other.

  • Liaison TripleA '11 '10

    Yeah, yeah yeah. I think I had about 15 dice at 2 miss in the great war.

    Made me LOLOLOL so hard…

  • Liaison TripleA '11 '10

    And hey, let me know when you’re coming home - so I can try to line up a job for ya!

  • Liaison TripleA '11 '10

    I sur…  I…

    I’m going to make you work for it :).

  • '20 '18 '16 '13 '12

    Haha! Good man!

    Surrender is for the weak!

    … which is why the great war will drag on for what could turn out to be months!

    We might be finishing that one in person man. I’m going to try and get my visa renewed in a couple of weeks. If all goes well I will be back at the beginning of August. If not…

    pass me a goon spoon!

  • Liaison TripleA '11 '10

    When does your Visa Expire? And if it does, when does that put you here? :D

  • '20 '18 '16 '13 '12

    If I can’t get it renewed: May
    If I Can get it renewed: August.

  • Liaison TripleA '11 '10

    I’ll post here later tonight - apologies for delays.

    I think I can pull this one out.  I Swear  :P

  • '20 '18 '16 '13 '12

    Haha, well if you can’t see the writing on the wall in this one at least I could in the great war…

    Can you believe we caught up and did 6 turns of that one? I guess you are a little more motivated to post in a game where you are dominating…

    …I guess I am too.

  • Liaison TripleA '11 '10

    Well what I was trying for, was a post in each, each time - if possible.  To keep it at par.

    But yea… you are killing me in this one… lol.  It’s going to be bloody murder, but I ain’t folded until Russia dies.  You never know, I might get 15/26 hits on Defense! :D

  • '20 '18 '16 '13 '12

    You sure you want to slug this one out dispite the futility?

    I mean dont get me wrong, I would LOVE to take you down and I think I can do it G8. But it seems like the Allies are running low on morale if you know what I mean.

    Let’s shit or get off the pot. Is it done are are we going to play to the bitter end?

  • Liaison TripleA '11 '10

    Hahaha,  hey I was away all weekend!

    Our TUV is still super close…  lets give it another round.  I’ll make the effort to post tonight (About 6 to 8 hours from now).

    But I will ALSO start us an Alpha 3.9 Game, and PM you the latest version of TripleA with maps already installed and shit.

  • '20 '18 '16 '13 '12

    Haha. Alright chief. No worries. Forgive me for being a little anxious on this one. I just feel like I’m on the brink!

    I think I read you were at some kind of gamming conference. How was that? Did you open a clinic on some guys or what?

    And I’m way ahead of you on the new triple A version. What I cant figure out is how to run the old version concurrently in order to play out this thread.

  • Liaison TripleA '11 '10

    You just have to start the old one (The program I mean).  They run independantly, and I don’t think you can use saves from the old ones into the new ones.

    Yes, I went to the FMGC convention, it’s under the events section, it was awesome.  But yea… I opened the doors to the Emergency room all night :P  (Actually, you would have EASILY been with me in the top 3 players there FYI, so just think about that)  I still have 1 game I have to finish.

  • '20 '18 '16 '13 '12

    Nice! Congrats!

    Oh and BTW. Don’t worry about rushing to post! Just after I decided to be a dick about this game, work dropped a BOMB on me the same week that I also happen to be moving to a new place!  :-P

    Karma’s a bitch aint it!

  • Liaison TripleA '11 '10

    Well you could always surrender?  I don’t mind.  :P

Suggested Topics

  • 18
  • 2
  • 9
  • 16
  • 9
  • 16
  • 89
  • 148
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.5k

Topics

1.8m

Posts