Varn H (allies) vs Alsch91 (axis): Spring 1942


  • Round 11, UK; continued

    Non-Combat Movement:
    –-SZ 3 Fighter x1 to Southern Europe
    —SZ 3 Fleet loads UK Infantry x6, proceeds to SZ 5, unloads in Karelia
    —Norway Infantry x1 to Karelia
    —Egypt Fighter x2 to Southern Europe
    —Western Europe Bomber x1 to Archangel
    —South Africa Fighter x1 to Egypt
    —Congo Infantry x2 to Egypt
    —SZ 34 Sub x1 to SZ 33
    —Russia AA Gun to Archangel

    Mobilize:
    —Infantry x6 to Great Britain
    —Infantry x2 to South Africa

    Collect Income: collect $27, total $27 in hand

    Summary:
    —UK: Infantry x6
    —SZ 5: Cruiser x1, Destroyer x3, Carrier x2, Fighter x3, Transport x3
    —Egypt: Tank x5, Fighter x1, Infantry x2
    —Trans-Jordan: Infantry x4
    —SZ 33: Sub x2 each
    —Southern Europe: Fighter x3
    —Archangel: Bomber x1
    —Western Europe: Tank x2
    —Karelia: Infantry x7

    VarnH(allies)vsAlsch91(axis)__UK11.AAM


  • Japan’s Turn!


  • J11

    50 IPCs

    12 Inf (36)
    1 Art (4)
    1 Fig (10)

    save 0


  • Purchase change-

    9 Inf (27)
    2 Art (8)
    1 Arm (5)
    1 Fig (10)

    save 0

    Combat

    24 Inf, 4 Art, 18 Arm Nov to Rus
    1 Inf Kaz to Rus
    3 Arm Sik to Rus


  • Russia

    Attack (25 Inf, 4 Art, 21 Arm)
    DiceRolls: 21@1 8@2 21@3; Total Hits: 1521@1: (2, 1, 6, 2, 2, 5, 2, 2, 5, 3, 5, 5, 3, 3, 5, 3, 5, 1, 6, 3, 6)8@2: (1, 6, 2, 4, 5, 3, 4, 5)21@3: (2, 2, 6, 2, 2, 2, 3, 1, 3, 5, 5, 6, 4, 4, 2, 1, 3, 4, 5, 4, 4)

    Defense (29 Inf)
    DiceRolls: 29@2; Total Hits: 1029@2: (2, 4, 5, 2, 5, 2, 6, 2, 5, 4, 3, 1, 4, 5, 3, 6, 1, 4, 3, 6, 3, 2, 3, 6, 4, 3, 2, 2, 2)


  • Russia R2

    Attack (15 Inf, 4 Art, 21 Arm)
    DiceRolls: 11@1 8@2 21@3; Total Hits: 1411@1: (1, 2, 1, 2, 1, 6, 2, 1, 1, 6, 6)8@2: (1, 5, 4, 3, 6, 6, 3, 1)21@3: (5, 5, 5, 2, 5, 6, 1, 3, 3, 4, 4, 4, 4, 6, 5, 6, 1, 5, 1, 1, 5)

    Defense (14 Inf)
    DiceRolls: 14@2; Total Hits: 314@2: (1, 6, 6, 5, 4, 2, 4, 4, 5, 5, 2, 3, 3, 4)


  • Russia twlo 13 Inf, 14 IPC plundered.

    Non-coms

    1 Inf Per to Cau
    4 Inf Yak to Nov
    2 Inf Bry to Yak
    2 Arm Bry to Nov
    14 Inf, 2 Art Ind to Per
    1 Arm Fic to Per
    5 Inf, 1 Art Fic to Ind
    1 Fig Jap to Nov
    2 TT SZ 60, 2 TT SZ 36 shuck
    4 Inf Jap to Fic,
    2 Inf Jap to Bry
    1 TT SZ 63 to SZ 60
    5 Fig, 1 Strat Weu to Ger
    1 AA gun Sik to Nov

    Place

    2 Inf Sik
    2 Inf, 1 Art Fic
    5 Inf, 1 Art, 1 Arm, 1 Fig Jap

    Collect

    56 + 14 plundered = 70 IPCs

    VarnH(allies)vsAlsch91(axis)__J11.AAM


  • Round 11, USA

    Purchase: $48 on hand
    –-Tank x7, Fighter x1, Infantry x1 (-$48, save 0)

    Combat Movement:
    —none

    Non Combat Movement:
    —SZ 14 Transport x1 to SZ 15, load Trans-Jordan Infantry x1 and Artillery x1, proceed to SZ 14, unload in Southern Europe
    —SZ 14 Transport x2 to SZ 13, load Algeria Tank x2, Infantry x2, proceed to SZ 14 unload in Southern Europe
    —SZ 12 Carrier x1, Transport x1 load Algeria Infantry x2, proceed to SZ 14, unload Southern Europe
    —SZ 12 Fighter x4 to Southern Europe
    —SZ 14 Fighter x2 to Southern Europe
    —Western USA Tank x4 to Eastern Canada
    —Western USA Infantry x1 to Western Canada
    —Alaska Infantry x1 to Western Canada
    —Alaska Tank x1 to Eastern Canada
    —Eastern USA Infantry x3, Bomber x1 to Eastern Canada
    —SZ 12 Carrier x1 to SZ 10
    —Trans-Jordan Infantry x1 to Egypt
    —Remaining SZ 12 Fleet to SZ 9

    Mobilize:
    —Infantry x1 to Eastern USA
    —Tank x1 to Western USA
    —Tank x6 to Southern Europe
    —Fighter x1 to SZ 10

    Collect Income: collect $46, total $46 in hand

    Summary:
    —Eastern USA: Infantry x1
    —Western Canada: Infantry x3
    —Southern Europe: Infantry x5, Tank x10, Artillery x1, Fighter x6
    —SZ 14: BB x1, Cruiser x1, Destroyer x2, Carrier x3, Transport x4, Fighter x1
    —SZ 9: Carrier x1, Destroyer x1, Transport x2
    —Egypt: Infantry x1
    —Western USA: Tank x1
    —Eastern Canada: Tank x5, Infantry x3, Bomber x1
    —SZ 10: Carrier x1, Fighter x1

    VarnH(allies)vsAlsch91(axis)__USA11.AAM


  • Round 12, Russia

    Purchase: $0 on hand, no capital
    –-none

    Combat Movement:
    —none

    Non Combat Movement:
    —Archangel AA Gun x2, Infantry x1 to Karelia

    Mobilize:
    —none

    Collect Income: none

    Summary:
    —Karelia: Tank x11, Infantry x1
    —Southern Europe: Fighter x2

    VarnH(allies)vsAlsch91(axis)__R12.AAM


  • Germany’s Turn!

    Congrats on taking Russia! This game is just about over. You’ve outplayed me from the beginning, and I’ve learned a lot watching your moves!


  • This is really the first competitive game of '42 I’ve played, and it’s been pretty interesting to see what you’ve done.
    The Saf and Sik ICs were certainly interesting.

    G12

    35 IPCs

    10 Inf (30)
    1 Arm (5)

    save 0


  • Combat

    4 Inf Weu to Seu
    13 Inf, 3 Art, 1 Arm Ger to Seu
    17 Arm Eeu to Seu
    1 Inf Bal to Seu

    3 Inf Ukr to Wru
    1 Strat Ger to Wru


  • Seu

    Attack (18 Inf, 3 Art, 18 Arm)
    DiceRolls: 15@1 6@2 18@3; Total Hits: 1715@1: (4, 5, 4, 5, 1, 2, 4, 2, 1, 3, 6, 4, 5, 4, 6)6@2: (5, 2, 1, 5, 1, 1)18@3: (5, 2, 6, 2, 3, 3, 2, 3, 5, 1, 1, 3, 5, 5, 3, 6, 3, 5)

    Defense (5 Inf, 10 Arm, 11 Fig)
    DiceRolls: 5@2 10@3 11@4; Total Hits: 125@2: (6, 5, 5, 4, 4)10@3: (2, 3, 2, 3, 4, 1, 4, 4, 6, 6)11@4: (3, 1, 2, 6, 2, 5, 4, 2, 5, 1, 6)

    Wru

    Attack (3 Inf, 1 Strat)
    DiceRolls: 3@1 1@4; Total Hits: 03@1: (3, 4, 6)1@4: (6)

    Defense (2 Arm)
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)


  • Retreat from Seu to Ger

    Two fighters in Seu need to be lost; I won’t assume, so just remove two on UK’s turn.

    Wru R2

    Attack (2 Inf, 1 Strat)
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (6, 3)1@4: (1)

    Defense (2 Arm)
    DiceRolls: 2@3; Total Hits: 12@3: (6, 1)


  • Wru R3

    Attack (1 Inf, 1 Strat)
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (1)

    Defense (1 Arm)
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Wru cwlo 3 Inf

    I forgot to roll for the artillery I missed in Seu-

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Alright so one fewer German infantry retreats.
    You also only need to lose 1 fighter in Seu, then.

    Non-coms

    1 Strat Wru to Ger
    2 Inf Eeu to Ger
    1 AA gun Weu to Ger
    1 Inf Ukr to Bal
    1 Inf Ukr to Bel
    19 Inf, 2 Art, 1 AA gun Ukr to Eeu
    3 Arm Cau to Eeu

    Place

    10 Inf Ger
    1 Arm Cau

    Collect

    33 IPCs

    VarnH(allies)vsAlsch91(axis)__G12.AAM


  • Missed a couple things.

    VarnH(allies)vsAlsch91(axis)__G12.AAM


  • At this time, I believe I will concede the game to you. You win!!!

    The landings by the allies in Europe have come too little and too late. The Americans were distracted from their primary goal of landing in Europe by 9 turns of $10-15 dollar purchases in Sinkiang. I would not duplicate that strategy in the future. The British kept control of Africa, perhaps due in part to their factory in South Africa. However, it too seemed like a distraction from the UK invasion of Europe. I might try a UK South Africa factory again in the future, though, simply because it keeps Germany’s income in check and UK’s income up. I dunno. Losing the SZ 2 fleet round 1 sure hurts UK. I like that opening for Germany.

    Thanks for playing! Perhaps we can play again in the future. Best of luck to you!!!


  • I’d agree with your analysis.
    The South Africa factory was interesting to me.
    Feel free to let me know if you ever feel like a rematch sometime.

    Good game!

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