Hi Markus
Enjoy your game with crockett :)
The AA is what I’m mostly worried about lol.
hmm… And how best to trick you into making a mistake! :P
In MID turn, but at work. Will follow up soon.
haha, glad we’re both chomping at the bit…
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber and 3 infantry; 0 PUs remaining
Combat Move - Americans
1 infantry moved from French Equatorial Africa to Belgian Congo
1 bomber moved from Libya to Belgian Congo
1 battleship moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Western Europe
1 fighter moved from 6 Sea Zone to Russia
1 carrier moved from 6 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in Belgian Congo
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Belgian Congo from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Europe
Americans attack with 1 infantry
Japanese defend with 1 bomber and 3 fighters; Germans defend with 1 aaGun, 2 bombers, 6 fighters and 7 infantry
Germans win with 3 bombers, 9 fighters and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 artillery moved from Eastern Canada to 9 Sea Zone
1 artillery moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 fighter moved from 2 Sea Zone to 7 Sea Zone
1 fighter moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 artillery moved from 7 Sea Zone to United Kingdom
1 artillery moved from 7 Sea Zone to United Kingdom
1 armour moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 armour moved from Brazil to 18 Sea Zone
1 armour moved from Brazil to 18 Sea Zone
1 infantry moved from Brazil to 18 Sea Zone
1 armour and 1 transport moved from 18 Sea Zone to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to United Kingdom
1 armour moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 bomber moved from Belgian Congo to Algeria
1 aaGun moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 infantry moved from Libya to Algeria
1 fighter moved from Eastern United States to 2 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 10 Sea Zone to 20 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: Human
Place Units - Americans
1 bomber placed in Western United States
3 armour, 1 artillery and 3 infantry placed in Eastern United States
Americans undo move 1.
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; 0 PUs remaining
Combat Move - Russians
1 artillery moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 bomber moved from Russia to West Russia
1 infantry moved from Russia to Evenki National Okrug
1 artillery moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National Okrug
1 submarine moved from 28 Sea Zone to 29 Sea Zone
Combat - Russians
Battle in Evenki National Okrug
Russians attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Evenki National Okrug, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Evenki National Okrug, round 4 : 1/4 hits
Japanese roll dice for 1 armour in Evenki National Okrug, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in West Russia, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 0/2 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in West Russia, round 2 : 2/4 hits
Germans roll dice for 1 artillery in West Russia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 bomber moved from West Russia to Russia
1 fighter moved from Evenki National Okrug to Russia
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Territory Summary for Russians :
Evenki National Okrug : 1 artillery and 2 infantry
West Russia : 1 flag, 1 artillery and 2 infantry
Russia : 2 aaGuns, 1 armour, 1 bomber, 1 factory, 1 fighter and 15 infantry
29 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 15 / 15
Germans : 39 / 43
British : 18 / 24
Japanese : 54 / 56
Americans : 40 / 40
Game History
Round :6
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; 0 PUs remaining
Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
5 fighters moved from Western Europe to Karelia S.S.R.
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Germany to Karelia S.S.R.
2 bombers moved from Western Europe to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West Russia
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in West Russia, round 1 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in West Russia, round 1 : 0/3 hits
2 infantry owned by the Russians lost in West Russia
Germans roll dice for 2 bombers and 3 infantry in West Russia, round 2 : 1/5 hits
Russians roll dice for 1 artillery in West Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 6 fighters and 2 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 6 fighters and 2 infantry in Karelia S.S.R., round 1 : 5/8 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
4 fighters moved from Karelia S.S.R. to Germany
2 bombers moved from West Russia to Western Europe
7 infantry moved from Germany to Western Europe
1 fighter moved from 6 Sea Zone to Western Europe
2 fighters moved from Karelia S.S.R. to Western Europe
2 armour moved from Ukraine S.S.R. to Germany
2 armour moved from Belorussia to Germany
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
Place Units - Germans
10 infantry placed in Germany
1 artillery and 3 infantry placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novosibirsk: 2 infantry
EDIT: Adding units owned by Germans to Yakut S.S.R.: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Territory Summary for Germans :
Germany : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 4 fighters and 11 infantry
Southern Europe : 1 factory
Karelia S.S.R. : 1 flag, 2 infantry
Yakut S.S.R. : 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 2 bombers, 3 fighters and 15 infantry
Caucasus : 1 flag, 1 aaGun, 8 armour, 2 artilleries, 1 factory and 6 infantry
West Russia : 3 infantry
Production/PUs Summary :
Russians : 11 / 15
Germans : 43 / 43
British : 18 / 24
Japanese : 54 / 56
Americans : 40 / 40
Oh, I’m afraid the deflector shield will be quite operational when your friends arrive….
LOL.
I love how in this game, my units just get washed off the board no defense. lol. But when I look conversely it’s the opposite!
Come on man! Share some of that love! :P
ANd you just HAD to use that quote…
Yeah, yeah yeah. I think I had about 15 dice at 2 miss in the great war.
And of course I used that quote! It’s one of your favorites! And how appropriate!
“everything that has unfolded so far has done so according to my design…” okay that might be a bit of a stretch… But I must say I am much happier with the state of this game than the other.
Yeah, yeah yeah. I think I had about 15 dice at 2 miss in the great war.
Made me LOLOLOL so hard…
And hey, let me know when you’re coming home - so I can try to line up a job for ya!
…
I sur… I…
I’m going to make you work for it :).
Haha! Good man!
Surrender is for the weak!
… which is why the great war will drag on for what could turn out to be months!
We might be finishing that one in person man. I’m going to try and get my visa renewed in a couple of weeks. If all goes well I will be back at the beginning of August. If not…
pass me a goon spoon!
When does your Visa Expire? And if it does, when does that put you here? :D
If I can’t get it renewed: May
If I Can get it renewed: August.
I’ll post here later tonight - apologies for delays.
I think I can pull this one out. I Swear :P
Haha, well if you can’t see the writing on the wall in this one at least I could in the great war…
Can you believe we caught up and did 6 turns of that one? I guess you are a little more motivated to post in a game where you are dominating…
…I guess I am too.
Well what I was trying for, was a post in each, each time - if possible. To keep it at par.
But yea… you are killing me in this one… lol. It’s going to be bloody murder, but I ain’t folded until Russia dies. You never know, I might get 15/26 hits on Defense! :D
You sure you want to slug this one out dispite the futility?
I mean dont get me wrong, I would LOVE to take you down and I think I can do it G8. But it seems like the Allies are running low on morale if you know what I mean.
Let’s shit or get off the pot. Is it done are are we going to play to the bitter end?
Hahaha, hey I was away all weekend!
Our TUV is still super close… lets give it another round. I’ll make the effort to post tonight (About 6 to 8 hours from now).
But I will ALSO start us an Alpha 3.9 Game, and PM you the latest version of TripleA with maps already installed and shit.